SnowGolemRenderer.java

net.minecraft.client.renderer.entity.SnowGolemRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.SnowGolemRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/SnowGolemRenderer.java
  • 起始行号:L16
  • 继承:MobRenderer<SnowGolem,SnowGolemRenderState,SnowGolemModel>
  • 职责:

    TODO

字段/常量

  • BLOCK_DISPLAY_CONTEXT

    • 类型: BlockDisplayContext
    • 修饰符: public static final
    • 源码定位: L17
    • 说明:

      TODO

  • SNOW_GOLEM_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • blockModelResolver

    • 类型: BlockModelResolver
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SnowGolemRenderer(EntityRendererProvider.Context context) @ L21

  • 构造器名:SnowGolemRenderer
  • 源码定位:L21
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(SnowGolemRenderState state) @ L27

  • 方法名:getTextureLocation
  • 源码定位:L27
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SnowGolemRenderState

说明:

TODO

public SnowGolemRenderState createRenderState() @ L31

  • 方法名:createRenderState
  • 源码定位:L31
  • 返回类型:SnowGolemRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(SnowGolem entity, SnowGolemRenderState state, float partialTicks) @ L35

  • 方法名:extractRenderState
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: SnowGolem
  • state: SnowGolemRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SnowGolemRenderer extends MobRenderer<SnowGolem, SnowGolemRenderState, SnowGolemModel> {
    public static final BlockDisplayContext BLOCK_DISPLAY_CONTEXT = BlockDisplayContext.create();
    private static final Identifier SNOW_GOLEM_LOCATION = Identifier.withDefaultNamespace("textures/entity/snow_golem/snow_golem.png");
    private final BlockModelResolver blockModelResolver;
 
    public SnowGolemRenderer(EntityRendererProvider.Context context) {
        super(context, new SnowGolemModel(context.bakeLayer(ModelLayers.SNOW_GOLEM)), 0.5F);
        this.blockModelResolver = context.getBlockModelResolver();
        this.addLayer(new SnowGolemHeadLayer(this));
    }
 
    public Identifier getTextureLocation(SnowGolemRenderState state) {
        return SNOW_GOLEM_LOCATION;
    }
 
    public SnowGolemRenderState createRenderState() {
        return new SnowGolemRenderState();
    }
 
    public void extractRenderState(SnowGolem entity, SnowGolemRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        if (entity.hasPumpkin()) {
            this.blockModelResolver.update(state.headBlock, Blocks.CARVED_PUMPKIN.defaultBlockState(), BLOCK_DISPLAY_CONTEXT);
        } else {
            state.headBlock.clear();
        }
    }
}

引用的其他类