SnowGolemHeadLayer.java
net.minecraft.client.renderer.entity.layers.SnowGolemHeadLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.SnowGolemHeadLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SnowGolemHeadLayer.java
- 起始行号:L14
- 继承:RenderLayer<SnowGolemRenderState,SnowGolemModel>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public SnowGolemHeadLayer(RenderLayerParent<SnowGolemRenderState,SnowGolemModel> renderer) @ L15
- 构造器名:SnowGolemHeadLayer
- 源码定位:L15
- 修饰符:public
参数:
- renderer: RenderLayerParent<SnowGolemRenderState,SnowGolemModel>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SnowGolemRenderState state, float yRot, float xRot) @ L19
- 方法名:submit
- 源码定位:L19
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: SnowGolemRenderState
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SnowGolemHeadLayer extends RenderLayer<SnowGolemRenderState, SnowGolemModel> {
public SnowGolemHeadLayer(RenderLayerParent<SnowGolemRenderState, SnowGolemModel> renderer) {
super(renderer);
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SnowGolemRenderState state, float yRot, float xRot) {
if (!state.headBlock.isEmpty()) {
if (!state.isInvisible || state.appearsGlowing()) {
poseStack.pushPose();
this.getParentModel().getHead().translateAndRotate(poseStack);
float s = 0.625F;
poseStack.translate(0.0F, -0.34375F, 0.0F);
poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
poseStack.scale(0.625F, -0.625F, -0.625F);
int overlayCoords = LivingEntityRenderer.getOverlayCoords(state, 0.0F);
poseStack.translate(-0.5F, -0.5F, -0.5F);
if (state.appearsGlowing() && state.isInvisible) {
state.headBlock.submitOnlyOutline(poseStack, submitNodeCollector, lightCoords, overlayCoords, state.outlineColor);
} else {
state.headBlock.submit(poseStack, submitNodeCollector, lightCoords, overlayCoords, state.outlineColor);
}
poseStack.popPose();
}
}
}
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方法调用 - 关联成员:
LivingEntityRenderer.getOverlayCoords()
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