SnowGolemHeadLayer.java

net.minecraft.client.renderer.entity.layers.SnowGolemHeadLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.SnowGolemHeadLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SnowGolemHeadLayer.java
  • 起始行号:L14
  • 继承:RenderLayer<SnowGolemRenderState,SnowGolemModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public SnowGolemHeadLayer(RenderLayerParent<SnowGolemRenderState,SnowGolemModel> renderer) @ L15

  • 构造器名:SnowGolemHeadLayer
  • 源码定位:L15
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<SnowGolemRenderState,SnowGolemModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SnowGolemRenderState state, float yRot, float xRot) @ L19

  • 方法名:submit
  • 源码定位:L19
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: SnowGolemRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SnowGolemHeadLayer extends RenderLayer<SnowGolemRenderState, SnowGolemModel> {
    public SnowGolemHeadLayer(RenderLayerParent<SnowGolemRenderState, SnowGolemModel> renderer) {
        super(renderer);
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SnowGolemRenderState state, float yRot, float xRot) {
        if (!state.headBlock.isEmpty()) {
            if (!state.isInvisible || state.appearsGlowing()) {
                poseStack.pushPose();
                this.getParentModel().getHead().translateAndRotate(poseStack);
                float s = 0.625F;
                poseStack.translate(0.0F, -0.34375F, 0.0F);
                poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
                poseStack.scale(0.625F, -0.625F, -0.625F);
                int overlayCoords = LivingEntityRenderer.getOverlayCoords(state, 0.0F);
                poseStack.translate(-0.5F, -0.5F, -0.5F);
                if (state.appearsGlowing() && state.isInvisible) {
                    state.headBlock.submitOnlyOutline(poseStack, submitNodeCollector, lightCoords, overlayCoords, state.outlineColor);
                } else {
                    state.headBlock.submit(poseStack, submitNodeCollector, lightCoords, overlayCoords, state.outlineColor);
                }
 
                poseStack.popPose();
            }
        }
    }
}

引用的其他类