SnowGolemModel.java
net.minecraft.client.model.animal.golem.SnowGolemModel
信息
- 全限定名:net.minecraft.client.model.animal.golem.SnowGolemModel
- 类型:public class
- 包:net.minecraft.client.model.animal.golem
- 源码路径:src/main/java/net/minecraft/client/model/animal/golem/SnowGolemModel.java
- 起始行号:L17
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
UPPER_BODY- 类型:
String - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
upperBody- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
head- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
leftArm- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
rightArm- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SnowGolemModel(ModelPart root) @ L24
- 构造器名:SnowGolemModel
- 源码定位:L24
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L32
- 方法名:createBodyLayer
- 源码定位:L32
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(LivingEntityRenderState state) @ L56
- 方法名:setupAnim
- 源码定位:L56
- 返回类型:void
- 修饰符:public
参数:
- state: LivingEntityRenderState
说明:
TODO
public ModelPart getHead() @ L71
- 方法名:getHead
- 源码定位:L71
- 返回类型:ModelPart
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SnowGolemModel extends EntityModel<LivingEntityRenderState> {
private static final String UPPER_BODY = "upper_body";
private final ModelPart upperBody;
private final ModelPart head;
private final ModelPart leftArm;
private final ModelPart rightArm;
public SnowGolemModel(ModelPart root) {
super(root);
this.head = root.getChild("head");
this.leftArm = root.getChild("left_arm");
this.rightArm = root.getChild("right_arm");
this.upperBody = root.getChild("upper_body");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
float yOffset = 4.0F;
CubeDeformation deformation = new CubeDeformation(-0.5F);
root.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, deformation), PartPose.offset(0.0F, 4.0F, 0.0F)
);
CubeListBuilder arm = CubeListBuilder.create().texOffs(32, 0).addBox(-1.0F, 0.0F, -1.0F, 12.0F, 2.0F, 2.0F, deformation);
root.addOrReplaceChild("left_arm", arm, PartPose.offsetAndRotation(5.0F, 6.0F, 1.0F, 0.0F, 0.0F, 1.0F));
root.addOrReplaceChild("right_arm", arm, PartPose.offsetAndRotation(-5.0F, 6.0F, -1.0F, 0.0F, (float) Math.PI, -1.0F));
root.addOrReplaceChild(
"upper_body",
CubeListBuilder.create().texOffs(0, 16).addBox(-5.0F, -10.0F, -5.0F, 10.0F, 10.0F, 10.0F, deformation),
PartPose.offset(0.0F, 13.0F, 0.0F)
);
root.addOrReplaceChild(
"lower_body",
CubeListBuilder.create().texOffs(0, 36).addBox(-6.0F, -12.0F, -6.0F, 12.0F, 12.0F, 12.0F, deformation),
PartPose.offset(0.0F, 24.0F, 0.0F)
);
return LayerDefinition.create(mesh, 64, 64);
}
public void setupAnim(LivingEntityRenderState state) {
super.setupAnim(state);
this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
this.upperBody.yRot = state.yRot * (float) (Math.PI / 180.0) * 0.25F;
float sin = Mth.sin(this.upperBody.yRot);
float cos = Mth.cos(this.upperBody.yRot);
this.leftArm.yRot = this.upperBody.yRot;
this.rightArm.yRot = this.upperBody.yRot + (float) Math.PI;
this.leftArm.x = cos * 5.0F;
this.leftArm.z = -sin * 5.0F;
this.rightArm.x = -cos * 5.0F;
this.rightArm.z = sin * 5.0F;
}
public ModelPart getHead() {
return this.head;
}
}引用的其他类
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- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段/返回值
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
CubeDeformation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.cos(), Mth.sin()
- 引用位置: