TntRenderer.java

net.minecraft.client.renderer.entity.TntRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.TntRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/TntRenderer.java
  • 起始行号:L16
  • 继承:EntityRenderer<PrimedTnt,TntRenderState>
  • 职责:

    TODO

字段/常量

  • BLOCK_DISPLAY_CONTEXT

    • 类型: BlockDisplayContext
    • 修饰符: public static final
    • 源码定位: L17
    • 说明:

      TODO

  • blockModelResolver

    • 类型: BlockModelResolver
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public TntRenderer(EntityRendererProvider.Context context) @ L20

  • 构造器名:TntRenderer
  • 源码定位:L20
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(TntRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L26

  • 方法名:submit
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • state: TntRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

public TntRenderState createRenderState() @ L52

  • 方法名:createRenderState
  • 源码定位:L52
  • 返回类型:TntRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(PrimedTnt entity, TntRenderState state, float partialTicks) @ L56

  • 方法名:extractRenderState
  • 源码定位:L56
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: PrimedTnt
  • state: TntRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class TntRenderer extends EntityRenderer<PrimedTnt, TntRenderState> {
    public static final BlockDisplayContext BLOCK_DISPLAY_CONTEXT = BlockDisplayContext.create();
    private final BlockModelResolver blockModelResolver;
 
    public TntRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.shadowRadius = 0.5F;
        this.blockModelResolver = context.getBlockModelResolver();
    }
 
    public void submit(TntRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.translate(0.0F, 0.5F, 0.0F);
        float fuse = state.fuseRemainingInTicks;
        if (state.fuseRemainingInTicks < 10.0F) {
            float g = 1.0F - state.fuseRemainingInTicks / 10.0F;
            g = Mth.clamp(g, 0.0F, 1.0F);
            g *= g;
            g *= g;
            float s = 1.0F + g * 0.3F;
            poseStack.scale(s, s, s);
        }
 
        poseStack.mulPose(Axis.YP.rotationDegrees(-90.0F));
        poseStack.translate(-0.5F, -0.5F, 0.5F);
        poseStack.mulPose(Axis.YP.rotationDegrees(90.0F));
        if (!state.blockState.isEmpty()) {
            TntMinecartRenderer.submitWhiteSolidBlock(
                state.blockState, poseStack, submitNodeCollector, state.lightCoords, (int)fuse / 5 % 2 == 0, state.outlineColor
            );
        }
 
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    public TntRenderState createRenderState() {
        return new TntRenderState();
    }
 
    public void extractRenderState(PrimedTnt entity, TntRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.fuseRemainingInTicks = entity.getFuse() - partialTicks + 1.0F;
        this.blockModelResolver.update(state.blockState, entity.getBlockState(), BLOCK_DISPLAY_CONTEXT);
    }
}

引用的其他类