CarriedBlockLayer.java

net.minecraft.client.renderer.entity.layers.CarriedBlockLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.CarriedBlockLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/CarriedBlockLayer.java
  • 起始行号:L15
  • 继承:RenderLayer<EndermanRenderState,EndermanModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public CarriedBlockLayer(RenderLayerParent<EndermanRenderState,EndermanModel<EndermanRenderState>> renderer) @ L16

  • 构造器名:CarriedBlockLayer
  • 源码定位:L16
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<EndermanRenderState,EndermanModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, EndermanRenderState state, float yRot, float xRot) @ L20

  • 方法名:submit
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: EndermanRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CarriedBlockLayer extends RenderLayer<EndermanRenderState, EndermanModel<EndermanRenderState>> {
    public CarriedBlockLayer(RenderLayerParent<EndermanRenderState, EndermanModel<EndermanRenderState>> renderer) {
        super(renderer);
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, EndermanRenderState state, float yRot, float xRot) {
        BlockModelRenderState carriedBlock = state.carriedBlock;
        if (!carriedBlock.isEmpty()) {
            poseStack.pushPose();
            poseStack.translate(0.0F, 0.6875F, -0.75F);
            poseStack.mulPose(Axis.XP.rotationDegrees(20.0F));
            poseStack.mulPose(Axis.YP.rotationDegrees(45.0F));
            poseStack.translate(0.25F, 0.1875F, 0.25F);
            float s = 0.5F;
            poseStack.scale(-0.5F, -0.5F, 0.5F);
            poseStack.mulPose(Axis.YP.rotationDegrees(90.0F));
            carriedBlock.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
            poseStack.popPose();
        }
    }
}

引用的其他类