EndermanModel.java
net.minecraft.client.model.monster.enderman.EndermanModel
信息
- 全限定名:net.minecraft.client.model.monster.enderman.EndermanModel
- 类型:public class
- 包:net.minecraft.client.model.monster.enderman
- 源码路径:src/main/java/net/minecraft/client/model/monster/enderman/EndermanModel.java
- 起始行号:L17
- 继承:HumanoidModel
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public EndermanModel(ModelPart root) @ L18
- 构造器名:EndermanModel
- 源码定位:L18
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L22
- 方法名:createBodyLayer
- 源码定位:L22
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(T state) @ L50
- 方法名:setupAnim
- 源码定位:L50
- 返回类型:void
- 修饰符:public
参数:
- state: T
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class EndermanModel<T extends EndermanRenderState> extends HumanoidModel<T> {
public EndermanModel(ModelPart root) {
super(root);
}
public static LayerDefinition createBodyLayer() {
float yOffset = -14.0F;
MeshDefinition mesh = HumanoidModel.createMesh(CubeDeformation.NONE, -14.0F);
PartDefinition root = mesh.getRoot();
PartDefinition head = root.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.offset(0.0F, -13.0F, 0.0F)
);
head.addOrReplaceChild(
"hat", CubeListBuilder.create().texOffs(0, 16).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(-0.5F)), PartPose.ZERO
);
root.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(32, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F), PartPose.offset(0.0F, -14.0F, 0.0F)
);
root.addOrReplaceChild(
"right_arm", CubeListBuilder.create().texOffs(56, 0).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 30.0F, 2.0F), PartPose.offset(-5.0F, -12.0F, 0.0F)
);
root.addOrReplaceChild(
"left_arm", CubeListBuilder.create().texOffs(56, 0).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 30.0F, 2.0F), PartPose.offset(5.0F, -12.0F, 0.0F)
);
root.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(56, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 30.0F, 2.0F), PartPose.offset(-2.0F, -5.0F, 0.0F)
);
root.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(56, 0).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 30.0F, 2.0F), PartPose.offset(2.0F, -5.0F, 0.0F)
);
return LayerDefinition.create(mesh, 64, 32);
}
public void setupAnim(T state) {
super.setupAnim(state);
this.head.visible = true;
this.rightArm.xRot *= 0.5F;
this.leftArm.xRot *= 0.5F;
this.rightLeg.xRot *= 0.5F;
this.leftLeg.xRot *= 0.5F;
float max = 0.4F;
this.rightArm.xRot = Mth.clamp(this.rightArm.xRot, -0.4F, 0.4F);
this.leftArm.xRot = Mth.clamp(this.leftArm.xRot, -0.4F, 0.4F);
this.rightLeg.xRot = Mth.clamp(this.rightLeg.xRot, -0.4F, 0.4F);
this.leftLeg.xRot = Mth.clamp(this.leftLeg.xRot, -0.4F, 0.4F);
if (!state.carriedBlock.isEmpty()) {
this.rightArm.xRot = -0.5F;
this.leftArm.xRot = -0.5F;
this.rightArm.zRot = 0.05F;
this.leftArm.zRot = -0.05F;
}
if (state.isCreepy) {
float amt = 5.0F;
this.head.y -= 5.0F;
this.hat.y += 5.0F;
}
}
}引用的其他类
-
- 引用位置:
方法调用/继承 - 关联成员:
HumanoidModel.createMesh()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
CubeDeformation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.clamp()
- 引用位置: