LeashKnotRenderer.java
net.minecraft.client.renderer.entity.LeashKnotRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.LeashKnotRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/LeashKnotRenderer.java
- 起始行号:L16
- 继承:EntityRenderer<LeashFenceKnotEntity,EntityRenderState>
- 职责:
TODO
字段/常量
-
KNOT_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
model- 类型:
LeashKnotModel - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public LeashKnotRenderer(EntityRendererProvider.Context context) @ L20
- 构造器名:LeashKnotRenderer
- 源码定位:L20
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L25
- 方法名:submit
- 源码定位:L25
- 返回类型:void
- 修饰符:public
参数:
- state: EntityRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
public EntityRenderState createRenderState() @ L34
- 方法名:createRenderState
- 源码定位:L34
- 返回类型:EntityRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class LeashKnotRenderer extends EntityRenderer<LeashFenceKnotEntity, EntityRenderState> {
private static final Identifier KNOT_LOCATION = Identifier.withDefaultNamespace("textures/entity/lead_knot/lead_knot.png");
private final LeashKnotModel model;
public LeashKnotRenderer(EntityRendererProvider.Context context) {
super(context);
this.model = new LeashKnotModel(context.bakeLayer(ModelLayers.LEASH_KNOT));
}
@Override
public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
poseStack.pushPose();
poseStack.scale(-1.0F, -1.0F, 1.0F);
submitNodeCollector.submitModel(this.model, state, poseStack, KNOT_LOCATION, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null);
poseStack.popPose();
super.submit(state, poseStack, submitNodeCollector, camera);
}
@Override
public EntityRenderState createRenderState() {
return new EntityRenderState();
}
}引用的其他类
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参数
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字段/构造调用 - 关联成员:
LeashKnotModel()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
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参数
- 引用位置:
-
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参数/构造调用/返回值 - 关联成员:
EntityRenderState()
- 引用位置:
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参数
- 引用位置:
-
- 引用位置:
字段/方法调用 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置: