LeashKnotRenderer.java

net.minecraft.client.renderer.entity.LeashKnotRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.LeashKnotRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/LeashKnotRenderer.java
  • 起始行号:L16
  • 继承:EntityRenderer<LeashFenceKnotEntity,EntityRenderState>
  • 职责:

    TODO

字段/常量

  • KNOT_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • model

    • 类型: LeashKnotModel
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public LeashKnotRenderer(EntityRendererProvider.Context context) @ L20

  • 构造器名:LeashKnotRenderer
  • 源码定位:L20
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L25

  • 方法名:submit
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

  • state: EntityRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

public EntityRenderState createRenderState() @ L34

  • 方法名:createRenderState
  • 源码定位:L34
  • 返回类型:EntityRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class LeashKnotRenderer extends EntityRenderer<LeashFenceKnotEntity, EntityRenderState> {
    private static final Identifier KNOT_LOCATION = Identifier.withDefaultNamespace("textures/entity/lead_knot/lead_knot.png");
    private final LeashKnotModel model;
 
    public LeashKnotRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.model = new LeashKnotModel(context.bakeLayer(ModelLayers.LEASH_KNOT));
    }
 
    @Override
    public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.scale(-1.0F, -1.0F, 1.0F);
        submitNodeCollector.submitModel(this.model, state, poseStack, KNOT_LOCATION, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null);
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    @Override
    public EntityRenderState createRenderState() {
        return new EntityRenderState();
    }
}

引用的其他类