SalmonRenderer.java

net.minecraft.client.renderer.entity.SalmonRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.SalmonRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/SalmonRenderer.java
  • 起始行号:L17
  • 继承:MobRenderer<Salmon,SalmonRenderState,SalmonModel>
  • 职责:

    TODO

字段/常量

  • SALMON_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • smallSalmonModel

    • 类型: SalmonModel
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • mediumSalmonModel

    • 类型: SalmonModel
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • largeSalmonModel

    • 类型: SalmonModel
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SalmonRenderer(EntityRendererProvider.Context context) @ L23

  • 构造器名:SalmonRenderer
  • 源码定位:L23
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void extractRenderState(Salmon entity, SalmonRenderState state, float partialTicks) @ L30

  • 方法名:extractRenderState
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Salmon
  • state: SalmonRenderState
  • partialTicks: float

说明:

TODO

public Identifier getTextureLocation(SalmonRenderState state) @ L35

  • 方法名:getTextureLocation
  • 源码定位:L35
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SalmonRenderState

说明:

TODO

public SalmonRenderState createRenderState() @ L39

  • 方法名:createRenderState
  • 源码定位:L39
  • 返回类型:SalmonRenderState
  • 修饰符:public

参数:

说明:

TODO

protected void setupRotations(SalmonRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L43

  • 方法名:setupRotations
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: SalmonRenderState
  • poseStack: PoseStack
  • bodyRot: float
  • entityScale: float

说明:

TODO

public void submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L60

  • 方法名:submit
  • 源码定位:L60
  • 返回类型:void
  • 修饰符:public

参数:

  • state: SalmonRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SalmonRenderer extends MobRenderer<Salmon, SalmonRenderState, SalmonModel> {
    private static final Identifier SALMON_LOCATION = Identifier.withDefaultNamespace("textures/entity/fish/salmon.png");
    private final SalmonModel smallSalmonModel;
    private final SalmonModel mediumSalmonModel;
    private final SalmonModel largeSalmonModel;
 
    public SalmonRenderer(EntityRendererProvider.Context context) {
        super(context, new SalmonModel(context.bakeLayer(ModelLayers.SALMON)), 0.4F);
        this.smallSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_SMALL));
        this.mediumSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON));
        this.largeSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_LARGE));
    }
 
    public void extractRenderState(Salmon entity, SalmonRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.variant = entity.getVariant();
    }
 
    public Identifier getTextureLocation(SalmonRenderState state) {
        return SALMON_LOCATION;
    }
 
    public SalmonRenderState createRenderState() {
        return new SalmonRenderState();
    }
 
    protected void setupRotations(SalmonRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
        super.setupRotations(state, poseStack, bodyRot, entityScale);
        float amplitudeMultiplier = 1.0F;
        float angleMultiplier = 1.0F;
        if (!state.isInWater) {
            amplitudeMultiplier = 1.3F;
            angleMultiplier = 1.7F;
        }
 
        float bodyZRot = amplitudeMultiplier * 4.3F * Mth.sin(angleMultiplier * 0.6F * state.ageInTicks);
        poseStack.mulPose(Axis.YP.rotationDegrees(bodyZRot));
        if (!state.isInWater) {
            poseStack.translate(0.2F, 0.1F, 0.0F);
            poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
        }
    }
 
    public void submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        this.model = switch (state.variant) {
            case SMALL -> this.smallSalmonModel;
            case MEDIUM -> this.mediumSalmonModel;
            case LARGE -> this.largeSalmonModel;
        };
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
}

引用的其他类