SalmonRenderer.java
net.minecraft.client.renderer.entity.SalmonRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.SalmonRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/SalmonRenderer.java
- 起始行号:L17
- 继承:MobRenderer<Salmon,SalmonRenderState,SalmonModel>
- 职责:
TODO
字段/常量
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SALMON_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
smallSalmonModel- 类型:
SalmonModel - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
mediumSalmonModel- 类型:
SalmonModel - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
largeSalmonModel- 类型:
SalmonModel - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SalmonRenderer(EntityRendererProvider.Context context) @ L23
- 构造器名:SalmonRenderer
- 源码定位:L23
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void extractRenderState(Salmon entity, SalmonRenderState state, float partialTicks) @ L30
- 方法名:extractRenderState
- 源码定位:L30
- 返回类型:void
- 修饰符:public
参数:
- entity: Salmon
- state: SalmonRenderState
- partialTicks: float
说明:
TODO
public Identifier getTextureLocation(SalmonRenderState state) @ L35
- 方法名:getTextureLocation
- 源码定位:L35
- 返回类型:Identifier
- 修饰符:public
参数:
- state: SalmonRenderState
说明:
TODO
public SalmonRenderState createRenderState() @ L39
- 方法名:createRenderState
- 源码定位:L39
- 返回类型:SalmonRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
protected void setupRotations(SalmonRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L43
- 方法名:setupRotations
- 源码定位:L43
- 返回类型:void
- 修饰符:protected
参数:
- state: SalmonRenderState
- poseStack: PoseStack
- bodyRot: float
- entityScale: float
说明:
TODO
public void submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L60
- 方法名:submit
- 源码定位:L60
- 返回类型:void
- 修饰符:public
参数:
- state: SalmonRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SalmonRenderer extends MobRenderer<Salmon, SalmonRenderState, SalmonModel> {
private static final Identifier SALMON_LOCATION = Identifier.withDefaultNamespace("textures/entity/fish/salmon.png");
private final SalmonModel smallSalmonModel;
private final SalmonModel mediumSalmonModel;
private final SalmonModel largeSalmonModel;
public SalmonRenderer(EntityRendererProvider.Context context) {
super(context, new SalmonModel(context.bakeLayer(ModelLayers.SALMON)), 0.4F);
this.smallSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_SMALL));
this.mediumSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON));
this.largeSalmonModel = new SalmonModel(context.bakeLayer(ModelLayers.SALMON_LARGE));
}
public void extractRenderState(Salmon entity, SalmonRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.variant = entity.getVariant();
}
public Identifier getTextureLocation(SalmonRenderState state) {
return SALMON_LOCATION;
}
public SalmonRenderState createRenderState() {
return new SalmonRenderState();
}
protected void setupRotations(SalmonRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
super.setupRotations(state, poseStack, bodyRot, entityScale);
float amplitudeMultiplier = 1.0F;
float angleMultiplier = 1.0F;
if (!state.isInWater) {
amplitudeMultiplier = 1.3F;
angleMultiplier = 1.7F;
}
float bodyZRot = amplitudeMultiplier * 4.3F * Mth.sin(angleMultiplier * 0.6F * state.ageInTicks);
poseStack.mulPose(Axis.YP.rotationDegrees(bodyZRot));
if (!state.isInWater) {
poseStack.translate(0.2F, 0.1F, 0.0F);
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
}
}
public void submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
this.model = switch (state.variant) {
case SMALL -> this.smallSalmonModel;
case MEDIUM -> this.mediumSalmonModel;
case LARGE -> this.largeSalmonModel;
};
super.submit(state, poseStack, submitNodeCollector, camera);
}
}引用的其他类
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参数
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字段/构造调用 - 关联成员:
SalmonModel()
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参数
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参数
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继承
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参数/构造调用/返回值 - 关联成员:
SalmonRenderState()
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参数
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字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
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方法调用 - 关联成员:
Mth.sin()
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参数
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