FrogRenderer.java

net.minecraft.client.renderer.entity.FrogRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.FrogRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/FrogRenderer.java
  • 起始行号:L12
  • 继承:MobRenderer<Frog,FrogRenderState,FrogModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public FrogRenderer(EntityRendererProvider.Context context) @ L13

  • 构造器名:FrogRenderer
  • 源码定位:L13
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(FrogRenderState state) @ L17

  • 方法名:getTextureLocation
  • 源码定位:L17
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: FrogRenderState

说明:

TODO

public FrogRenderState createRenderState() @ L21

  • 方法名:createRenderState
  • 源码定位:L21
  • 返回类型:FrogRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Frog entity, FrogRenderState state, float partialTicks) @ L25

  • 方法名:extractRenderState
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Frog
  • state: FrogRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class FrogRenderer extends MobRenderer<Frog, FrogRenderState, FrogModel> {
    public FrogRenderer(EntityRendererProvider.Context context) {
        super(context, new FrogModel(context.bakeLayer(ModelLayers.FROG)), 0.3F);
    }
 
    public Identifier getTextureLocation(FrogRenderState state) {
        return state.texture;
    }
 
    public FrogRenderState createRenderState() {
        return new FrogRenderState();
    }
 
    public void extractRenderState(Frog entity, FrogRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isSwimming = entity.isInWater();
        state.jumpAnimationState.copyFrom(entity.jumpAnimationState);
        state.croakAnimationState.copyFrom(entity.croakAnimationState);
        state.tongueAnimationState.copyFrom(entity.tongueAnimationState);
        state.swimIdleAnimationState.copyFrom(entity.swimIdleAnimationState);
        state.texture = entity.getVariant().value().assetInfo().texturePath();
    }
}

引用的其他类