FrogRenderState.java

net.minecraft.client.renderer.entity.state.FrogRenderState

信息

  • 全限定名:net.minecraft.client.renderer.entity.state.FrogRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/FrogRenderState.java
  • 起始行号:L9
  • 继承:LivingEntityRenderState
  • 职责:

    TODO

字段/常量

  • DEFAULT_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L10
    • 说明:

      TODO

  • isSwimming

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L11
    • 说明:

      TODO

  • jumpAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L12
    • 说明:

      TODO

  • croakAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L13
    • 说明:

      TODO

  • tongueAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L14
    • 说明:

      TODO

  • swimIdleAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L15
    • 说明:

      TODO

  • texture

    • 类型: Identifier
    • 修饰符: public
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class FrogRenderState extends LivingEntityRenderState {
    private static final Identifier DEFAULT_TEXTURE = Identifier.withDefaultNamespace("textures/entity/frog/frog_temperate.png");
    public boolean isSwimming;
    public final AnimationState jumpAnimationState = new AnimationState();
    public final AnimationState croakAnimationState = new AnimationState();
    public final AnimationState tongueAnimationState = new AnimationState();
    public final AnimationState swimIdleAnimationState = new AnimationState();
    public Identifier texture = DEFAULT_TEXTURE;
}

引用的其他类