ArrowLayer.java

net.minecraft.client.renderer.entity.layers.ArrowLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.ArrowLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/ArrowLayer.java
  • 起始行号:L15
  • 继承:StuckInBodyLayer<M,ArrowRenderState>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public ArrowLayer(LivingEntityRenderer<?,AvatarRenderState,M> renderer, EntityRendererProvider.Context context) @ L16

  • 构造器名:ArrowLayer
  • 源码定位:L16
  • 修饰符:public

参数:

  • renderer: LivingEntityRenderer<?,AvatarRenderState,M>
  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected int numStuck(AvatarRenderState state) @ L26

  • 方法名:numStuck
  • 源码定位:L26
  • 返回类型:int
  • 修饰符:protected

参数:

  • state: AvatarRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ArrowLayer<M extends PlayerModel> extends StuckInBodyLayer<M, ArrowRenderState> {
    public ArrowLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) {
        super(
            renderer,
            new ArrowModel(context.bakeLayer(ModelLayers.ARROW)),
            new ArrowRenderState(),
            TippableArrowRenderer.NORMAL_ARROW_LOCATION,
            StuckInBodyLayer.PlacementStyle.IN_CUBE
        );
    }
 
    @Override
    protected int numStuck(AvatarRenderState state) {
        return state.arrowCount;
    }
}

引用的其他类