BlazeRenderer.java

net.minecraft.client.renderer.entity.BlazeRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.BlazeRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/BlazeRenderer.java
  • 起始行号:L13
  • 继承:MobRenderer<Blaze,LivingEntityRenderState,BlazeModel>
  • 职责:

    TODO

字段/常量

  • BLAZE_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BlazeRenderer(EntityRendererProvider.Context context) @ L16

  • 构造器名:BlazeRenderer
  • 源码定位:L16
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected int getBlockLightLevel(Blaze entity, BlockPos blockPos) @ L20

  • 方法名:getBlockLightLevel
  • 源码定位:L20
  • 返回类型:int
  • 修饰符:protected

参数:

  • entity: Blaze
  • blockPos: BlockPos

说明:

TODO

public Identifier getTextureLocation(LivingEntityRenderState state) @ L24

  • 方法名:getTextureLocation
  • 源码定位:L24
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: LivingEntityRenderState

说明:

TODO

public LivingEntityRenderState createRenderState() @ L29

  • 方法名:createRenderState
  • 源码定位:L29
  • 返回类型:LivingEntityRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BlazeRenderer extends MobRenderer<Blaze, LivingEntityRenderState, BlazeModel> {
    private static final Identifier BLAZE_LOCATION = Identifier.withDefaultNamespace("textures/entity/blaze/blaze.png");
 
    public BlazeRenderer(EntityRendererProvider.Context context) {
        super(context, new BlazeModel(context.bakeLayer(ModelLayers.BLAZE)), 0.5F);
    }
 
    protected int getBlockLightLevel(Blaze entity, BlockPos blockPos) {
        return 15;
    }
 
    @Override
    public Identifier getTextureLocation(LivingEntityRenderState state) {
        return BLAZE_LOCATION;
    }
 
    public LivingEntityRenderState createRenderState() {
        return new LivingEntityRenderState();
    }
}

引用的其他类