GoatRenderer.java

net.minecraft.client.renderer.entity.GoatRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.GoatRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/GoatRenderer.java
  • 起始行号:L13
  • 继承:AgeableMobRenderer<Goat,GoatRenderState,GoatModel>
  • 职责:

    TODO

字段/常量

  • GOAT_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

  • BABY_GOAT_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public GoatRenderer(EntityRendererProvider.Context context) @ L17

  • 构造器名:GoatRenderer
  • 源码定位:L17
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(GoatRenderState state) @ L21

  • 方法名:getTextureLocation
  • 源码定位:L21
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: GoatRenderState

说明:

TODO

public GoatRenderState createRenderState() @ L25

  • 方法名:createRenderState
  • 源码定位:L25
  • 返回类型:GoatRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Goat entity, GoatRenderState state, float partialTicks) @ L29

  • 方法名:extractRenderState
  • 源码定位:L29
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Goat
  • state: GoatRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class GoatRenderer extends AgeableMobRenderer<Goat, GoatRenderState, GoatModel> {
    private static final Identifier GOAT_LOCATION = Identifier.withDefaultNamespace("textures/entity/goat/goat.png");
    private static final Identifier BABY_GOAT_LOCATION = Identifier.withDefaultNamespace("textures/entity/goat/goat_baby.png");
 
    public GoatRenderer(EntityRendererProvider.Context context) {
        super(context, new GoatModel(context.bakeLayer(ModelLayers.GOAT)), new BabyGoatModel(context.bakeLayer(ModelLayers.GOAT_BABY)), 0.7F);
    }
 
    public Identifier getTextureLocation(GoatRenderState state) {
        return state.isBaby ? BABY_GOAT_LOCATION : GOAT_LOCATION;
    }
 
    public GoatRenderState createRenderState() {
        return new GoatRenderState();
    }
 
    public void extractRenderState(Goat entity, GoatRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.hasLeftHorn = entity.hasLeftHorn();
        state.hasRightHorn = entity.hasRightHorn();
        state.rammingXHeadRot = entity.getRammingXHeadRot();
    }
}

引用的其他类