BabyGoatModel.java

net.minecraft.client.model.animal.goat.BabyGoatModel

信息

  • 全限定名:net.minecraft.client.model.animal.goat.BabyGoatModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.goat
  • 源码路径:src/main/java/net/minecraft/client/model/animal/goat/BabyGoatModel.java
  • 起始行号:L14
  • 继承:GoatModel
  • 职责:

    TODO

字段/常量

  • HEAD_MAIN
    • 类型: String
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BabyGoatModel(ModelPart root) @ L17

  • 构造器名:BabyGoatModel
  • 源码定位:L17
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L21

  • 方法名:createBodyLayer
  • 源码定位:L21
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(GoatRenderState state) @ L72

  • 方法名:setupAnim
  • 源码定位:L72
  • 返回类型:void
  • 修饰符:public

参数:

  • state: GoatRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BabyGoatModel extends GoatModel {
    private static final String HEAD_MAIN = "HeadMain";
 
    public BabyGoatModel(ModelPart root) {
        super(root);
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "left_hind_leg", CubeListBuilder.create().texOffs(29, 12).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F), PartPose.offset(1.5F, 19.5F, 3.0F)
        );
        root.addOrReplaceChild(
            "right_hind_leg", CubeListBuilder.create().texOffs(21, 12).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F), PartPose.offset(-1.5F, 19.5F, 3.0F)
        );
        root.addOrReplaceChild(
            "right_front_leg", CubeListBuilder.create().texOffs(21, 5).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F), PartPose.offset(-1.5F, 19.5F, -2.0F)
        );
        root.addOrReplaceChild(
            "left_front_leg", CubeListBuilder.create().texOffs(29, 5).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F), PartPose.offset(1.5F, 19.5F, -2.0F)
        );
        root.addOrReplaceChild(
            "body",
            CubeListBuilder.create().texOffs(0, 10).addBox(-3.0F, -2.3F, -4.5F, 6.0F, 5.0F, 9.0F).texOffs(0, 24).addBox(-2.5F, -2.2F, -4.0F, 5.0F, 4.0F, 8.0F),
            PartPose.offset(0.0F, 17.8F, 0.0F)
        );
        PartDefinition head = root.addOrReplaceChild(
            "head",
            CubeListBuilder.create().texOffs(0, 0).addBox(-2.0F, -3.8126F, -5.1548F, 4.0F, 4.0F, 6.0F),
            PartPose.offsetAndRotation(0.0F, 15.5F, -3.0F, 0.4363F, 0.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "right_horn",
            CubeListBuilder.create().texOffs(24, 0).mirror().addBox(0.0F, -4.5F, 0.0F, 1.0F, 2.0F, 1.0F).mirror(false),
            PartPose.offsetAndRotation(-1.5F, -1.5F, -1.0F, (float) (-Math.PI / 8), 0.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "left_horn",
            CubeListBuilder.create().texOffs(24, 0).mirror().addBox(2.0F, -4.5F, 0.0F, 1.0F, 2.0F, 1.0F).mirror(false),
            PartPose.offsetAndRotation(-1.5F, -1.5F, -1.0F, (float) (-Math.PI / 8), 0.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "right_ear",
            CubeListBuilder.create().texOffs(0, 12).mirror().addBox(-2.0F, -0.5F, -0.5F, 2.0F, 1.0F, 1.0F).mirror(false),
            PartPose.offsetAndRotation(-1.7F, -2.3126F, 0.1452F, 0.0F, -0.5236F, 0.0F)
        );
        head.addOrReplaceChild(
            "left_ear",
            CubeListBuilder.create().texOffs(0, 12).addBox(0.0F, -0.5F, -0.5F, 2.0F, 1.0F, 1.0F),
            PartPose.offsetAndRotation(1.7F, -2.3126F, 0.1452F, 0.0F, 0.5236F, 0.0F)
        );
        head.addOrReplaceChild(
            "HeadMain", CubeListBuilder.create().texOffs(0, 0).addBox(-2.0F, -2.5F, -4.0F, 4.0F, 4.0F, 6.0F), PartPose.offset(0.0F, -1.3126F, -1.1548F)
        );
        return LayerDefinition.create(mesh, 64, 64);
    }
 
    @Override
    public void setupAnim(GoatRenderState state) {
        super.setupAnim(state);
        if (state.rammingXHeadRot == 0.0F) {
            this.head.xRot = (float) (Math.PI / 8);
        }
    }
}

引用的其他类

  • GoatModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • GoatRenderState

    • 引用位置: 参数