GoatModel.java
net.minecraft.client.model.animal.goat.GoatModel
信息
- 全限定名:net.minecraft.client.model.animal.goat.GoatModel
- 类型:public class
- 包:net.minecraft.client.model.animal.goat
- 源码路径:src/main/java/net/minecraft/client/model/animal/goat/GoatModel.java
- 起始行号:L15
- 继承:QuadrupedModel
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public GoatModel(ModelPart root) @ L16
- 构造器名:GoatModel
- 源码定位:L16
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L20
- 方法名:createBodyLayer
- 源码定位:L20
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(GoatRenderState state) @ L70
- 方法名:setupAnim
- 源码定位:L70
- 返回类型:void
- 修饰符:public
参数:
- state: GoatRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class GoatModel extends QuadrupedModel<GoatRenderState> {
public GoatModel(ModelPart root) {
super(root);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition head = root.addOrReplaceChild(
"head",
CubeListBuilder.create()
.texOffs(2, 61)
.addBox("right ear", -6.0F, -11.0F, -10.0F, 3.0F, 2.0F, 1.0F)
.texOffs(2, 61)
.mirror()
.addBox("left ear", 2.0F, -11.0F, -10.0F, 3.0F, 2.0F, 1.0F)
.texOffs(23, 52)
.addBox("goatee", -0.5F, -3.0F, -14.0F, 0.0F, 7.0F, 5.0F),
PartPose.offset(1.0F, 14.0F, 0.0F)
);
head.addOrReplaceChild(
"left_horn", CubeListBuilder.create().texOffs(12, 55).addBox(-0.01F, -16.0F, -10.0F, 2.0F, 7.0F, 2.0F), PartPose.offset(0.0F, 0.0F, 0.0F)
);
head.addOrReplaceChild(
"right_horn", CubeListBuilder.create().texOffs(12, 55).addBox(-2.99F, -16.0F, -10.0F, 2.0F, 7.0F, 2.0F), PartPose.offset(0.0F, 0.0F, 0.0F)
);
head.addOrReplaceChild(
"nose",
CubeListBuilder.create().texOffs(34, 46).addBox(-3.0F, -4.0F, -8.0F, 5.0F, 7.0F, 10.0F),
PartPose.offsetAndRotation(0.0F, -8.0F, -8.0F, 0.9599F, 0.0F, 0.0F)
);
root.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(1, 1)
.addBox(-4.0F, -17.0F, -7.0F, 9.0F, 11.0F, 16.0F)
.texOffs(0, 28)
.addBox(-5.0F, -18.0F, -8.0F, 11.0F, 14.0F, 11.0F),
PartPose.offset(0.0F, 24.0F, 0.0F)
);
root.addOrReplaceChild(
"left_hind_leg", CubeListBuilder.create().texOffs(36, 29).addBox(0.0F, 4.0F, 0.0F, 3.0F, 6.0F, 3.0F), PartPose.offset(1.0F, 14.0F, 4.0F)
);
root.addOrReplaceChild(
"right_hind_leg", CubeListBuilder.create().texOffs(49, 29).addBox(0.0F, 4.0F, 0.0F, 3.0F, 6.0F, 3.0F), PartPose.offset(-3.0F, 14.0F, 4.0F)
);
root.addOrReplaceChild(
"left_front_leg", CubeListBuilder.create().texOffs(49, 2).addBox(0.0F, 0.0F, 0.0F, 3.0F, 10.0F, 3.0F), PartPose.offset(1.0F, 14.0F, -6.0F)
);
root.addOrReplaceChild(
"right_front_leg", CubeListBuilder.create().texOffs(35, 2).addBox(0.0F, 0.0F, 0.0F, 3.0F, 10.0F, 3.0F), PartPose.offset(-3.0F, 14.0F, -6.0F)
);
return LayerDefinition.create(mesh, 64, 64);
}
public void setupAnim(GoatRenderState state) {
super.setupAnim(state);
this.head.getChild("left_horn").visible = state.hasLeftHorn;
this.head.getChild("right_horn").visible = state.hasRightHorn;
if (state.rammingXHeadRot != 0.0F) {
this.head.xRot = state.rammingXHeadRot;
}
}
}引用的其他类
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继承
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-
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参数
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
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方法调用 - 关联成员:
CubeListBuilder.create()
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
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构造调用 - 关联成员:
MeshDefinition()
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参数
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