QuadrupedModel.java
net.minecraft.client.model.QuadrupedModel
信息
- 全限定名:net.minecraft.client.model.QuadrupedModel
- 类型:public class
- 包:net.minecraft.client.model
- 源码路径:src/main/java/net/minecraft/client/model/QuadrupedModel.java
- 起始行号:L19
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
head- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
body- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
rightHindLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
leftHindLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
rightFrontLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
leftFrontLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L25 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
protected QuadrupedModel(ModelPart root) @ L27
- 构造器名:QuadrupedModel
- 源码定位:L27
- 修饰符:protected
参数:
- root: ModelPart
说明:
TODO
protected QuadrupedModel(ModelPart root, Function<Identifier,RenderType> renderType) @ L31
- 构造器名:QuadrupedModel
- 源码定位:L31
- 修饰符:protected
参数:
- root: ModelPart
- renderType: Function<Identifier,RenderType>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static MeshDefinition createBodyMesh(int legSize, boolean mirrorLeftLeg, boolean mirrorRightLeg, CubeDeformation g) @ L41
- 方法名:createBodyMesh
- 源码定位:L41
- 返回类型:MeshDefinition
- 修饰符:public static
参数:
- legSize: int
- mirrorLeftLeg: boolean
- mirrorRightLeg: boolean
- g: CubeDeformation
说明:
TODO
static void createLegs(PartDefinition root, boolean mirrorLeftLeg, boolean mirrorRightLeg, int legSize, CubeDeformation g) @ L56
- 方法名:createLegs
- 源码定位:L56
- 返回类型:void
- 修饰符:static
参数:
- root: PartDefinition
- mirrorLeftLeg: boolean
- mirrorRightLeg: boolean
- legSize: int
- g: CubeDeformation
说明:
TODO
public void setupAnim(T state) @ L65
- 方法名:setupAnim
- 源码定位:L65
- 返回类型:void
- 修饰符:public
参数:
- state: T
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class QuadrupedModel<T extends LivingEntityRenderState> extends EntityModel<T> {
protected final ModelPart head;
protected final ModelPart body;
protected final ModelPart rightHindLeg;
protected final ModelPart leftHindLeg;
protected final ModelPart rightFrontLeg;
protected final ModelPart leftFrontLeg;
protected QuadrupedModel(ModelPart root) {
this(root, RenderTypes::entityCutout);
}
protected QuadrupedModel(ModelPart root, Function<Identifier, RenderType> renderType) {
super(root, renderType);
this.head = root.getChild("head");
this.body = root.getChild("body");
this.rightHindLeg = root.getChild("right_hind_leg");
this.leftHindLeg = root.getChild("left_hind_leg");
this.rightFrontLeg = root.getChild("right_front_leg");
this.leftFrontLeg = root.getChild("left_front_leg");
}
public static MeshDefinition createBodyMesh(int legSize, boolean mirrorLeftLeg, boolean mirrorRightLeg, CubeDeformation g) {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, -8.0F, 8.0F, 8.0F, 8.0F, g), PartPose.offset(0.0F, 18 - legSize, -6.0F)
);
root.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(28, 8).addBox(-5.0F, -10.0F, -7.0F, 10.0F, 16.0F, 8.0F, g),
PartPose.offsetAndRotation(0.0F, 17 - legSize, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
createLegs(root, mirrorLeftLeg, mirrorRightLeg, legSize, g);
return mesh;
}
static void createLegs(PartDefinition root, boolean mirrorLeftLeg, boolean mirrorRightLeg, int legSize, CubeDeformation g) {
CubeListBuilder rightLeg = CubeListBuilder.create().mirror(mirrorRightLeg).texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, (float)legSize, 4.0F, g);
CubeListBuilder leftLeg = CubeListBuilder.create().mirror(mirrorLeftLeg).texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, (float)legSize, 4.0F, g);
root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-3.0F, 24 - legSize, 7.0F));
root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(3.0F, 24 - legSize, 7.0F));
root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-3.0F, 24 - legSize, -5.0F));
root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(3.0F, 24 - legSize, -5.0F));
}
public void setupAnim(T state) {
super.setupAnim(state);
this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
float animationPos = state.walkAnimationPos;
float animationSpeed = state.walkAnimationSpeed;
this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
}
}引用的其他类
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继承
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参数/字段
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
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参数
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-
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方法调用 - 关联成员:
CubeListBuilder.create()
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构造调用/返回值 - 关联成员:
MeshDefinition()
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参数
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参数
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参数
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方法调用 - 关联成员:
Mth.cos()
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