SheepFurModel.java

net.minecraft.client.model.animal.sheep.SheepFurModel

信息

  • 全限定名:net.minecraft.client.model.animal.sheep.SheepFurModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.sheep
  • 源码路径:src/main/java/net/minecraft/client/model/animal/sheep/SheepFurModel.java
  • 起始行号:L16
  • 继承:QuadrupedModel
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public SheepFurModel(ModelPart root) @ L17

  • 构造器名:SheepFurModel
  • 源码定位:L17
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createFurLayer() @ L21

  • 方法名:createFurLayer
  • 源码定位:L21
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(SheepRenderState state) @ L42

  • 方法名:setupAnim
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:public

参数:

  • state: SheepRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SheepFurModel extends QuadrupedModel<SheepRenderState> {
    public SheepFurModel(ModelPart root) {
        super(root);
    }
 
    public static LayerDefinition createFurLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "head",
            CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -4.0F, -4.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.6F)),
            PartPose.offset(0.0F, 6.0F, -8.0F)
        );
        root.addOrReplaceChild(
            "body",
            CubeListBuilder.create().texOffs(28, 8).addBox(-4.0F, -10.0F, -7.0F, 8.0F, 16.0F, 6.0F, new CubeDeformation(1.75F)),
            PartPose.offsetAndRotation(0.0F, 5.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
        );
        CubeListBuilder leg = CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, new CubeDeformation(0.5F));
        root.addOrReplaceChild("right_hind_leg", leg, PartPose.offset(-3.0F, 12.0F, 7.0F));
        root.addOrReplaceChild("left_hind_leg", leg, PartPose.offset(3.0F, 12.0F, 7.0F));
        root.addOrReplaceChild("right_front_leg", leg, PartPose.offset(-3.0F, 12.0F, -5.0F));
        root.addOrReplaceChild("left_front_leg", leg, PartPose.offset(3.0F, 12.0F, -5.0F));
        return LayerDefinition.create(mesh, 64, 32);
    }
 
    public void setupAnim(SheepRenderState state) {
        super.setupAnim(state);
        this.head.y = this.head.y + state.headEatPositionScale * 9.0F * state.ageScale;
        this.head.xRot = state.headEatAngleScale;
    }
}

引用的其他类