SheepWoolLayer.java
net.minecraft.client.renderer.entity.layers.SheepWoolLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.SheepWoolLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SheepWoolLayer.java
- 起始行号:L19
- 继承:RenderLayer<SheepRenderState,SheepModel>
- 职责:
TODO
字段/常量
-
SHEEP_WOOL_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
BABY_SHEEP_WOOL_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
adultModel- 类型:
EntityModel<SheepRenderState> - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
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babyModel- 类型:
EntityModel<SheepRenderState> - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SheepWoolLayer(RenderLayerParent<SheepRenderState,SheepModel> renderer, EntityModelSet modelSet) @ L25
- 构造器名:SheepWoolLayer
- 源码定位:L25
- 修饰符:public
参数:
- renderer: RenderLayerParent<SheepRenderState,SheepModel>
- modelSet: EntityModelSet
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) @ L31
- 方法名:submit
- 源码定位:L31
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: SheepRenderState
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SheepWoolLayer extends RenderLayer<SheepRenderState, SheepModel> {
private static final Identifier SHEEP_WOOL_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep_wool.png");
private static final Identifier BABY_SHEEP_WOOL_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep_wool_baby.png");
private final EntityModel<SheepRenderState> adultModel;
private final EntityModel<SheepRenderState> babyModel;
public SheepWoolLayer(RenderLayerParent<SheepRenderState, SheepModel> renderer, EntityModelSet modelSet) {
super(renderer);
this.adultModel = new SheepFurModel(modelSet.bakeLayer(ModelLayers.SHEEP_WOOL));
this.babyModel = new SheepFurModel(modelSet.bakeLayer(ModelLayers.SHEEP_BABY_WOOL));
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) {
if (!state.isSheared) {
EntityModel<SheepRenderState> model = state.isBaby ? this.babyModel : this.adultModel;
Identifier location = state.isBaby ? BABY_SHEEP_WOOL_LOCATION : SHEEP_WOOL_LOCATION;
if (state.isInvisible) {
if (state.appearsGlowing()) {
submitNodeCollector.submitModel(
model,
state,
poseStack,
RenderTypes.outline(location),
lightCoords,
LivingEntityRenderer.getOverlayCoords(state, 0.0F),
-16777216,
null,
state.outlineColor,
null
);
}
} else {
coloredCutoutModelCopyLayerRender(
model, location, poseStack, submitNodeCollector, lightCoords, state, state.getWoolColor(), state.isBaby ? 1 : 0
);
}
}
}
}引用的其他类
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参数
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字段
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构造调用 - 关联成员:
SheepFurModel()
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参数
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参数
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参数
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方法调用 - 关联成员:
LivingEntityRenderer.getOverlayCoords()
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参数
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继承
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参数/字段
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方法调用 - 关联成员:
RenderTypes.outline()
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字段/方法调用 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置: