SheepWoolLayer.java

net.minecraft.client.renderer.entity.layers.SheepWoolLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.SheepWoolLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SheepWoolLayer.java
  • 起始行号:L19
  • 继承:RenderLayer<SheepRenderState,SheepModel>
  • 职责:

    TODO

字段/常量

  • SHEEP_WOOL_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

  • BABY_SHEEP_WOOL_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

  • adultModel

    • 类型: EntityModel<SheepRenderState>
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • babyModel

    • 类型: EntityModel<SheepRenderState>
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SheepWoolLayer(RenderLayerParent<SheepRenderState,SheepModel> renderer, EntityModelSet modelSet) @ L25

  • 构造器名:SheepWoolLayer
  • 源码定位:L25
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<SheepRenderState,SheepModel>
  • modelSet: EntityModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) @ L31

  • 方法名:submit
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: SheepRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SheepWoolLayer extends RenderLayer<SheepRenderState, SheepModel> {
    private static final Identifier SHEEP_WOOL_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep_wool.png");
    private static final Identifier BABY_SHEEP_WOOL_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep_wool_baby.png");
    private final EntityModel<SheepRenderState> adultModel;
    private final EntityModel<SheepRenderState> babyModel;
 
    public SheepWoolLayer(RenderLayerParent<SheepRenderState, SheepModel> renderer, EntityModelSet modelSet) {
        super(renderer);
        this.adultModel = new SheepFurModel(modelSet.bakeLayer(ModelLayers.SHEEP_WOOL));
        this.babyModel = new SheepFurModel(modelSet.bakeLayer(ModelLayers.SHEEP_BABY_WOOL));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) {
        if (!state.isSheared) {
            EntityModel<SheepRenderState> model = state.isBaby ? this.babyModel : this.adultModel;
            Identifier location = state.isBaby ? BABY_SHEEP_WOOL_LOCATION : SHEEP_WOOL_LOCATION;
            if (state.isInvisible) {
                if (state.appearsGlowing()) {
                    submitNodeCollector.submitModel(
                        model,
                        state,
                        poseStack,
                        RenderTypes.outline(location),
                        lightCoords,
                        LivingEntityRenderer.getOverlayCoords(state, 0.0F),
                        -16777216,
                        null,
                        state.outlineColor,
                        null
                    );
                }
            } else {
                coloredCutoutModelCopyLayerRender(
                    model, location, poseStack, submitNodeCollector, lightCoords, state, state.getWoolColor(), state.isBaby ? 1 : 0
                );
            }
        }
    }
}

引用的其他类