SheepRenderer.java
net.minecraft.client.renderer.entity.SheepRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.SheepRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/SheepRenderer.java
- 起始行号:L15
- 继承:AgeableMobRenderer<Sheep,SheepRenderState,SheepModel>
- 职责:
TODO
字段/常量
-
SHEEP_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
SHEEP_BABY_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SheepRenderer(EntityRendererProvider.Context context) @ L19
- 构造器名:SheepRenderer
- 源码定位:L19
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(SheepRenderState state) @ L25
- 方法名:getTextureLocation
- 源码定位:L25
- 返回类型:Identifier
- 修饰符:public
参数:
- state: SheepRenderState
说明:
TODO
public SheepRenderState createRenderState() @ L29
- 方法名:createRenderState
- 源码定位:L29
- 返回类型:SheepRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Sheep entity, SheepRenderState state, float partialTicks) @ L33
- 方法名:extractRenderState
- 源码定位:L33
- 返回类型:void
- 修饰符:public
参数:
- entity: Sheep
- state: SheepRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SheepRenderer extends AgeableMobRenderer<Sheep, SheepRenderState, SheepModel> {
private static final Identifier SHEEP_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep.png");
private static final Identifier SHEEP_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep_baby.png");
public SheepRenderer(EntityRendererProvider.Context context) {
super(context, new SheepModel(context.bakeLayer(ModelLayers.SHEEP)), new BabySheepModel(context.bakeLayer(ModelLayers.SHEEP_BABY)), 0.7F);
this.addLayer(new SheepWoolUndercoatLayer(this, context.getModelSet()));
this.addLayer(new SheepWoolLayer(this, context.getModelSet()));
}
public Identifier getTextureLocation(SheepRenderState state) {
return state.isBaby ? SHEEP_BABY_LOCATION : SHEEP_LOCATION;
}
public SheepRenderState createRenderState() {
return new SheepRenderState();
}
public void extractRenderState(Sheep entity, SheepRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.headEatAngleScale = entity.getHeadEatAngleScale(partialTicks);
state.headEatPositionScale = entity.getHeadEatPositionScale(partialTicks);
state.isSheared = entity.isSheared();
state.woolColor = entity.getColor();
state.isJebSheep = checkMagicName(entity, "jeb_");
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
BabySheepModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
SheepModel()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
SheepWoolLayer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
SheepWoolUndercoatLayer()
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
SheepRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: