SheepRenderer.java

net.minecraft.client.renderer.entity.SheepRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.SheepRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/SheepRenderer.java
  • 起始行号:L15
  • 继承:AgeableMobRenderer<Sheep,SheepRenderState,SheepModel>
  • 职责:

    TODO

字段/常量

  • SHEEP_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

  • SHEEP_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SheepRenderer(EntityRendererProvider.Context context) @ L19

  • 构造器名:SheepRenderer
  • 源码定位:L19
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(SheepRenderState state) @ L25

  • 方法名:getTextureLocation
  • 源码定位:L25
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SheepRenderState

说明:

TODO

public SheepRenderState createRenderState() @ L29

  • 方法名:createRenderState
  • 源码定位:L29
  • 返回类型:SheepRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Sheep entity, SheepRenderState state, float partialTicks) @ L33

  • 方法名:extractRenderState
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Sheep
  • state: SheepRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SheepRenderer extends AgeableMobRenderer<Sheep, SheepRenderState, SheepModel> {
    private static final Identifier SHEEP_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep.png");
    private static final Identifier SHEEP_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep_baby.png");
 
    public SheepRenderer(EntityRendererProvider.Context context) {
        super(context, new SheepModel(context.bakeLayer(ModelLayers.SHEEP)), new BabySheepModel(context.bakeLayer(ModelLayers.SHEEP_BABY)), 0.7F);
        this.addLayer(new SheepWoolUndercoatLayer(this, context.getModelSet()));
        this.addLayer(new SheepWoolLayer(this, context.getModelSet()));
    }
 
    public Identifier getTextureLocation(SheepRenderState state) {
        return state.isBaby ? SHEEP_BABY_LOCATION : SHEEP_LOCATION;
    }
 
    public SheepRenderState createRenderState() {
        return new SheepRenderState();
    }
 
    public void extractRenderState(Sheep entity, SheepRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.headEatAngleScale = entity.getHeadEatAngleScale(partialTicks);
        state.headEatPositionScale = entity.getHeadEatPositionScale(partialTicks);
        state.isSheared = entity.isSheared();
        state.woolColor = entity.getColor();
        state.isJebSheep = checkMagicName(entity, "jeb_");
    }
}

引用的其他类