SheepWoolUndercoatLayer.java

net.minecraft.client.renderer.entity.layers.SheepWoolUndercoatLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.SheepWoolUndercoatLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SheepWoolUndercoatLayer.java
  • 起始行号:L18
  • 继承:RenderLayer<SheepRenderState,SheepModel>
  • 职责:

    TODO

字段/常量

  • SHEEP_WOOL_UNDERCOAT_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

  • model

    • 类型: EntityModel<SheepRenderState>
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SheepWoolUndercoatLayer(RenderLayerParent<SheepRenderState,SheepModel> renderer, EntityModelSet modelSet) @ L22

  • 构造器名:SheepWoolUndercoatLayer
  • 源码定位:L22
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<SheepRenderState,SheepModel>
  • modelSet: EntityModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) @ L27

  • 方法名:submit
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: SheepRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SheepWoolUndercoatLayer extends RenderLayer<SheepRenderState, SheepModel> {
    private static final Identifier SHEEP_WOOL_UNDERCOAT_LOCATION = Identifier.withDefaultNamespace("textures/entity/sheep/sheep_wool_undercoat.png");
    private final EntityModel<SheepRenderState> model;
 
    public SheepWoolUndercoatLayer(RenderLayerParent<SheepRenderState, SheepModel> renderer, EntityModelSet modelSet) {
        super(renderer);
        this.model = new SheepFurModel(modelSet.bakeLayer(ModelLayers.SHEEP_WOOL_UNDERCOAT));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) {
        if (!state.isInvisible && (state.isJebSheep || state.woolColor != DyeColor.WHITE) && !state.isBaby) {
            coloredCutoutModelCopyLayerRender(
                this.model, SHEEP_WOOL_UNDERCOAT_LOCATION, poseStack, submitNodeCollector, lightCoords, state, state.getWoolColor(), 1
            );
        }
    }
}

引用的其他类