PigModel.java

net.minecraft.client.model.animal.pig.PigModel

信息

  • 全限定名:net.minecraft.client.model.animal.pig.PigModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.pig
  • 源码路径:src/main/java/net/minecraft/client/model/animal/pig/PigModel.java
  • 起始行号:L19
  • 继承:QuadrupedModel
  • 职责:

    TODO

字段/常量

  • BABY_TRANSFORMER
    • 类型: MeshTransformer
    • 修饰符: public static final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public PigModel(ModelPart root) @ L22

  • 构造器名:PigModel
  • 源码定位:L22
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer(CubeDeformation g) @ L26

  • 方法名:createBodyLayer
  • 源码定位:L26
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

  • g: CubeDeformation

说明:

TODO

protected static MeshDefinition createBasePigModel(CubeDeformation g) @ L30

  • 方法名:createBasePigModel
  • 源码定位:L30
  • 返回类型:MeshDefinition
  • 修饰符:protected static

参数:

  • g: CubeDeformation

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class PigModel extends QuadrupedModel<LivingEntityRenderState> {
    public static final MeshTransformer BABY_TRANSFORMER = new BabyModelTransform(false, 4.0F, 4.0F, Set.of("head"));
 
    public PigModel(ModelPart root) {
        super(root);
    }
 
    public static LayerDefinition createBodyLayer(CubeDeformation g) {
        return LayerDefinition.create(createBasePigModel(g), 64, 64);
    }
 
    protected static MeshDefinition createBasePigModel(CubeDeformation g) {
        MeshDefinition mesh = QuadrupedModel.createBodyMesh(6, true, false, g);
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .texOffs(0, 0)
                .addBox(-4.0F, -4.0F, -8.0F, 8.0F, 8.0F, 8.0F, g)
                .texOffs(16, 16)
                .addBox(-2.0F, 0.0F, -9.0F, 4.0F, 3.0F, 1.0F, g),
            PartPose.offset(0.0F, 12.0F, -6.0F)
        );
        return mesh;
    }
}

引用的其他类