RavagerRenderer.java

net.minecraft.client.renderer.entity.RavagerRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.RavagerRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/RavagerRenderer.java
  • 起始行号:L12
  • 继承:MobRenderer<Ravager,RavagerRenderState,RavagerModel>
  • 职责:

    TODO

字段/常量

  • TEXTURE_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

public RavagerRenderer(EntityRendererProvider.Context context) @ L15

  • 构造器名:RavagerRenderer
  • 源码定位:L15
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(RavagerRenderState state) @ L19

  • 方法名:getTextureLocation
  • 源码定位:L19
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: RavagerRenderState

说明:

TODO

public RavagerRenderState createRenderState() @ L23

  • 方法名:createRenderState
  • 源码定位:L23
  • 返回类型:RavagerRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Ravager entity, RavagerRenderState state, float partialTicks) @ L27

  • 方法名:extractRenderState
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Ravager
  • state: RavagerRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class RavagerRenderer extends MobRenderer<Ravager, RavagerRenderState, RavagerModel> {
    private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/illager/ravager.png");
 
    public RavagerRenderer(EntityRendererProvider.Context context) {
        super(context, new RavagerModel(context.bakeLayer(ModelLayers.RAVAGER)), 1.1F);
    }
 
    public Identifier getTextureLocation(RavagerRenderState state) {
        return TEXTURE_LOCATION;
    }
 
    public RavagerRenderState createRenderState() {
        return new RavagerRenderState();
    }
 
    public void extractRenderState(Ravager entity, RavagerRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.stunnedTicksRemaining = entity.getStunnedTick() > 0.0F ? entity.getStunnedTick() - partialTicks : 0.0F;
        state.attackTicksRemaining = entity.getAttackTick() > 0.0F ? entity.getAttackTick() - partialTicks : 0.0F;
        if (entity.getRoarTick() > 0) {
            state.roarAnimation = (20 - entity.getRoarTick() + partialTicks) / 20.0F;
        } else {
            state.roarAnimation = 0.0F;
        }
    }
}

引用的其他类