RavagerModel.java

net.minecraft.client.model.monster.ravager.RavagerModel

信息

  • 全限定名:net.minecraft.client.model.monster.ravager.RavagerModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.ravager
  • 源码路径:src/main/java/net/minecraft/client/model/monster/ravager/RavagerModel.java
  • 起始行号:L16
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • head

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • mouth

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • rightHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • leftHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • rightFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • leftFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • neck

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public RavagerModel(ModelPart root) @ L25

  • 构造器名:RavagerModel
  • 源码定位:L25
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L36

  • 方法名:createBodyLayer
  • 源码定位:L36
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(RavagerRenderState state) @ L93

  • 方法名:setupAnim
  • 源码定位:L93
  • 返回类型:void
  • 修饰符:public

参数:

  • state: RavagerRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class RavagerModel extends EntityModel<RavagerRenderState> {
    private final ModelPart head;
    private final ModelPart mouth;
    private final ModelPart rightHindLeg;
    private final ModelPart leftHindLeg;
    private final ModelPart rightFrontLeg;
    private final ModelPart leftFrontLeg;
    private final ModelPart neck;
 
    public RavagerModel(ModelPart root) {
        super(root);
        this.neck = root.getChild("neck");
        this.head = this.neck.getChild("head");
        this.mouth = this.head.getChild("mouth");
        this.rightHindLeg = root.getChild("right_hind_leg");
        this.leftHindLeg = root.getChild("left_hind_leg");
        this.rightFrontLeg = root.getChild("right_front_leg");
        this.leftFrontLeg = root.getChild("left_front_leg");
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        int legSize = 16;
        PartDefinition neck = root.addOrReplaceChild(
            "neck", CubeListBuilder.create().texOffs(68, 73).addBox(-5.0F, -1.0F, -18.0F, 10.0F, 10.0F, 18.0F), PartPose.offset(0.0F, -7.0F, 5.5F)
        );
        PartDefinition head = neck.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .texOffs(0, 0)
                .addBox(-8.0F, -20.0F, -14.0F, 16.0F, 20.0F, 16.0F)
                .texOffs(0, 0)
                .addBox(-2.0F, -6.0F, -18.0F, 4.0F, 8.0F, 4.0F),
            PartPose.offset(0.0F, 16.0F, -17.0F)
        );
        head.addOrReplaceChild(
            "right_horn",
            CubeListBuilder.create().texOffs(74, 55).addBox(0.0F, -14.0F, -2.0F, 2.0F, 14.0F, 4.0F),
            PartPose.offsetAndRotation(-10.0F, -14.0F, -8.0F, 1.0995574F, 0.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "left_horn",
            CubeListBuilder.create().texOffs(74, 55).mirror().addBox(0.0F, -14.0F, -2.0F, 2.0F, 14.0F, 4.0F),
            PartPose.offsetAndRotation(8.0F, -14.0F, -8.0F, 1.0995574F, 0.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "mouth", CubeListBuilder.create().texOffs(0, 36).addBox(-8.0F, 0.0F, -16.0F, 16.0F, 3.0F, 16.0F), PartPose.offset(0.0F, -2.0F, 2.0F)
        );
        root.addOrReplaceChild(
            "body",
            CubeListBuilder.create()
                .texOffs(0, 55)
                .addBox(-7.0F, -10.0F, -7.0F, 14.0F, 16.0F, 20.0F)
                .texOffs(0, 91)
                .addBox(-6.0F, 6.0F, -7.0F, 12.0F, 13.0F, 18.0F),
            PartPose.offsetAndRotation(0.0F, 1.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "right_hind_leg", CubeListBuilder.create().texOffs(96, 0).addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F), PartPose.offset(-8.0F, -13.0F, 18.0F)
        );
        root.addOrReplaceChild(
            "left_hind_leg",
            CubeListBuilder.create().texOffs(96, 0).mirror().addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F),
            PartPose.offset(8.0F, -13.0F, 18.0F)
        );
        root.addOrReplaceChild(
            "right_front_leg", CubeListBuilder.create().texOffs(64, 0).addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F), PartPose.offset(-8.0F, -13.0F, -5.0F)
        );
        root.addOrReplaceChild(
            "left_front_leg",
            CubeListBuilder.create().texOffs(64, 0).mirror().addBox(-4.0F, 0.0F, -4.0F, 8.0F, 37.0F, 8.0F),
            PartPose.offset(8.0F, -13.0F, -5.0F)
        );
        return LayerDefinition.create(mesh, 128, 128);
    }
 
    public void setupAnim(RavagerRenderState state) {
        super.setupAnim(state);
        float stunnedTick = state.stunnedTicksRemaining;
        float attackTick = state.attackTicksRemaining;
        int attackTime = 10;
        if (attackTick > 0.0F) {
            float headAnim = Mth.triangleWave(attackTick, 10.0F);
            float scaled = (1.0F + headAnim) * 0.5F;
            float headPos = scaled * scaled * scaled * 12.0F;
            float yOffset = headPos * Mth.sin(this.neck.xRot);
            this.neck.z = -6.5F + headPos;
            this.neck.y = -7.0F - yOffset;
            if (attackTick > 5.0F) {
                this.mouth.xRot = Mth.sin((-4.0F + attackTick) / 4.0F) * (float) Math.PI * 0.4F;
            } else {
                this.mouth.xRot = (float) (Math.PI / 20) * Mth.sin((float) Math.PI * attackTick / 10.0F);
            }
        } else {
            float headPos = -1.0F;
            float yOffset = -1.0F * Mth.sin(this.neck.xRot);
            this.neck.x = 0.0F;
            this.neck.y = -7.0F - yOffset;
            this.neck.z = 5.5F;
            boolean isStunned = stunnedTick > 0.0F;
            this.neck.xRot = isStunned ? 0.21991149F : 0.0F;
            this.mouth.xRot = (float) Math.PI * (isStunned ? 0.05F : 0.01F);
            if (isStunned) {
                double speed = stunnedTick / 40.0;
                this.neck.x = (float)Math.sin(speed * 10.0) * 3.0F;
            } else if (state.roarAnimation > 0.0) {
                float mouthAnim = Mth.sin(state.roarAnimation * (float) Math.PI * 0.25F);
                this.mouth.xRot = (float) (Math.PI / 2) * mouthAnim;
            }
        }
 
        this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
        this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
        float animationPos = state.walkAnimationPos;
        float legRot = 0.4F * state.walkAnimationSpeed;
        this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * legRot;
        this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * legRot;
        this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * legRot;
        this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * legRot;
    }
}

引用的其他类

  • EntityModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • RavagerRenderState

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.cos(), Mth.sin(), Mth.triangleWave()