LlamaSpitRenderer.java

net.minecraft.client.renderer.entity.LlamaSpitRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.LlamaSpitRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/LlamaSpitRenderer.java
  • 起始行号:L17
  • 继承:EntityRenderer<LlamaSpit,LlamaSpitRenderState>
  • 职责:

    TODO

字段/常量

  • LLAMA_SPIT_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • model

    • 类型: LlamaSpitModel
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public LlamaSpitRenderer(EntityRendererProvider.Context context) @ L21

  • 构造器名:LlamaSpitRenderer
  • 源码定位:L21
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(LlamaSpitRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L26

  • 方法名:submit
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • state: LlamaSpitRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

public LlamaSpitRenderState createRenderState() @ L38

  • 方法名:createRenderState
  • 源码定位:L38
  • 返回类型:LlamaSpitRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(LlamaSpit entity, LlamaSpitRenderState state, float partialTicks) @ L42

  • 方法名:extractRenderState
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: LlamaSpit
  • state: LlamaSpitRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class LlamaSpitRenderer extends EntityRenderer<LlamaSpit, LlamaSpitRenderState> {
    private static final Identifier LLAMA_SPIT_LOCATION = Identifier.withDefaultNamespace("textures/entity/llama/llama_spit.png");
    private final LlamaSpitModel model;
 
    public LlamaSpitRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.model = new LlamaSpitModel(context.bakeLayer(ModelLayers.LLAMA_SPIT));
    }
 
    public void submit(LlamaSpitRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.translate(0.0F, 0.15F, 0.0F);
        poseStack.mulPose(Axis.YP.rotationDegrees(state.yRot - 90.0F));
        poseStack.mulPose(Axis.ZP.rotationDegrees(state.xRot));
        submitNodeCollector.submitModel(
            this.model, state, poseStack, LLAMA_SPIT_LOCATION, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null
        );
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    public LlamaSpitRenderState createRenderState() {
        return new LlamaSpitRenderState();
    }
 
    public void extractRenderState(LlamaSpit entity, LlamaSpitRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.xRot = entity.getXRot(partialTicks);
        state.yRot = entity.getYRot(partialTicks);
    }
}

引用的其他类