TropicalFishRenderer.java
net.minecraft.client.renderer.entity.TropicalFishRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.TropicalFishRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/TropicalFishRenderer.java
- 起始行号:L20
- 继承:MobRenderer<TropicalFish,TropicalFishRenderState,EntityModel
> - 职责:
TODO
字段/常量
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smallModel- 类型:
EntityModel<TropicalFishRenderState> - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
largeModel- 类型:
EntityModel<TropicalFishRenderState> - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
SMALL_TEXTURE- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
LARGE_TEXTURE- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L24 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public TropicalFishRenderer(EntityRendererProvider.Context context) @ L26
- 构造器名:TropicalFishRenderer
- 源码定位:L26
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(TropicalFishRenderState state) @ L32
- 方法名:getTextureLocation
- 源码定位:L32
- 返回类型:Identifier
- 修饰符:public
参数:
- state: TropicalFishRenderState
说明:
TODO
public TropicalFishRenderState createRenderState() @ L39
- 方法名:createRenderState
- 源码定位:L39
- 返回类型:TropicalFishRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(TropicalFish entity, TropicalFishRenderState state, float partialTicks) @ L43
- 方法名:extractRenderState
- 源码定位:L43
- 返回类型:void
- 修饰符:public
参数:
- entity: TropicalFish
- state: TropicalFishRenderState
- partialTicks: float
说明:
TODO
public void submit(TropicalFishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L50
- 方法名:submit
- 源码定位:L50
- 返回类型:void
- 修饰符:public
参数:
- state: TropicalFishRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
protected int getModelTint(TropicalFishRenderState state) @ L58
- 方法名:getModelTint
- 源码定位:L58
- 返回类型:int
- 修饰符:protected
参数:
- state: TropicalFishRenderState
说明:
TODO
protected void setupRotations(TropicalFishRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L62
- 方法名:setupRotations
- 源码定位:L62
- 返回类型:void
- 修饰符:protected
参数:
- state: TropicalFishRenderState
- poseStack: PoseStack
- bodyRot: float
- entityScale: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class TropicalFishRenderer extends MobRenderer<TropicalFish, TropicalFishRenderState, EntityModel<TropicalFishRenderState>> {
private final EntityModel<TropicalFishRenderState> smallModel = this.getModel();
private final EntityModel<TropicalFishRenderState> largeModel;
private static final Identifier SMALL_TEXTURE = Identifier.withDefaultNamespace("textures/entity/fish/tropical_a.png");
private static final Identifier LARGE_TEXTURE = Identifier.withDefaultNamespace("textures/entity/fish/tropical_b.png");
public TropicalFishRenderer(EntityRendererProvider.Context context) {
super(context, new TropicalFishSmallModel(context.bakeLayer(ModelLayers.TROPICAL_FISH_SMALL)), 0.15F);
this.largeModel = new TropicalFishLargeModel(context.bakeLayer(ModelLayers.TROPICAL_FISH_LARGE));
this.addLayer(new TropicalFishPatternLayer(this, context.getModelSet()));
}
public Identifier getTextureLocation(TropicalFishRenderState state) {
return switch (state.pattern.base()) {
case SMALL -> SMALL_TEXTURE;
case LARGE -> LARGE_TEXTURE;
};
}
public TropicalFishRenderState createRenderState() {
return new TropicalFishRenderState();
}
public void extractRenderState(TropicalFish entity, TropicalFishRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.pattern = entity.getPattern();
state.baseColor = entity.getBaseColor().getTextureDiffuseColor();
state.patternColor = entity.getPatternColor().getTextureDiffuseColor();
}
public void submit(TropicalFishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
this.model = switch (state.pattern.base()) {
case SMALL -> this.smallModel;
case LARGE -> this.largeModel;
};
super.submit(state, poseStack, submitNodeCollector, camera);
}
protected int getModelTint(TropicalFishRenderState state) {
return state.baseColor;
}
protected void setupRotations(TropicalFishRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
super.setupRotations(state, poseStack, bodyRot, entityScale);
float bodyZRot = 4.3F * Mth.sin(0.6F * state.ageInTicks);
poseStack.mulPose(Axis.YP.rotationDegrees(bodyZRot));
if (!state.isInWater) {
poseStack.translate(0.2F, 0.1F, 0.0F);
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
}
}
}引用的其他类
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参数
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字段
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构造调用 - 关联成员:
TropicalFishLargeModel()
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构造调用 - 关联成员:
TropicalFishSmallModel()
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参数
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参数
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继承
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构造调用 - 关联成员:
TropicalFishPatternLayer()
- 引用位置:
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参数/字段/构造调用/返回值 - 关联成员:
TropicalFishRenderState()
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参数
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字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
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方法调用 - 关联成员:
Mth.sin()
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参数
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