TropicalFishRenderer.java

net.minecraft.client.renderer.entity.TropicalFishRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.TropicalFishRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/TropicalFishRenderer.java
  • 起始行号:L20
  • 继承:MobRenderer<TropicalFish,TropicalFishRenderState,EntityModel>
  • 职责:

    TODO

字段/常量

  • smallModel

    • 类型: EntityModel<TropicalFishRenderState>
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • largeModel

    • 类型: EntityModel<TropicalFishRenderState>
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • SMALL_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L23
    • 说明:

      TODO

  • LARGE_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

构造器

public TropicalFishRenderer(EntityRendererProvider.Context context) @ L26

  • 构造器名:TropicalFishRenderer
  • 源码定位:L26
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(TropicalFishRenderState state) @ L32

  • 方法名:getTextureLocation
  • 源码定位:L32
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: TropicalFishRenderState

说明:

TODO

public TropicalFishRenderState createRenderState() @ L39

  • 方法名:createRenderState
  • 源码定位:L39
  • 返回类型:TropicalFishRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(TropicalFish entity, TropicalFishRenderState state, float partialTicks) @ L43

  • 方法名:extractRenderState
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: TropicalFish
  • state: TropicalFishRenderState
  • partialTicks: float

说明:

TODO

public void submit(TropicalFishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L50

  • 方法名:submit
  • 源码定位:L50
  • 返回类型:void
  • 修饰符:public

参数:

  • state: TropicalFishRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

protected int getModelTint(TropicalFishRenderState state) @ L58

  • 方法名:getModelTint
  • 源码定位:L58
  • 返回类型:int
  • 修饰符:protected

参数:

  • state: TropicalFishRenderState

说明:

TODO

protected void setupRotations(TropicalFishRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L62

  • 方法名:setupRotations
  • 源码定位:L62
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: TropicalFishRenderState
  • poseStack: PoseStack
  • bodyRot: float
  • entityScale: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class TropicalFishRenderer extends MobRenderer<TropicalFish, TropicalFishRenderState, EntityModel<TropicalFishRenderState>> {
    private final EntityModel<TropicalFishRenderState> smallModel = this.getModel();
    private final EntityModel<TropicalFishRenderState> largeModel;
    private static final Identifier SMALL_TEXTURE = Identifier.withDefaultNamespace("textures/entity/fish/tropical_a.png");
    private static final Identifier LARGE_TEXTURE = Identifier.withDefaultNamespace("textures/entity/fish/tropical_b.png");
 
    public TropicalFishRenderer(EntityRendererProvider.Context context) {
        super(context, new TropicalFishSmallModel(context.bakeLayer(ModelLayers.TROPICAL_FISH_SMALL)), 0.15F);
        this.largeModel = new TropicalFishLargeModel(context.bakeLayer(ModelLayers.TROPICAL_FISH_LARGE));
        this.addLayer(new TropicalFishPatternLayer(this, context.getModelSet()));
    }
 
    public Identifier getTextureLocation(TropicalFishRenderState state) {
        return switch (state.pattern.base()) {
            case SMALL -> SMALL_TEXTURE;
            case LARGE -> LARGE_TEXTURE;
        };
    }
 
    public TropicalFishRenderState createRenderState() {
        return new TropicalFishRenderState();
    }
 
    public void extractRenderState(TropicalFish entity, TropicalFishRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.pattern = entity.getPattern();
        state.baseColor = entity.getBaseColor().getTextureDiffuseColor();
        state.patternColor = entity.getPatternColor().getTextureDiffuseColor();
    }
 
    public void submit(TropicalFishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        this.model = switch (state.pattern.base()) {
            case SMALL -> this.smallModel;
            case LARGE -> this.largeModel;
        };
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    protected int getModelTint(TropicalFishRenderState state) {
        return state.baseColor;
    }
 
    protected void setupRotations(TropicalFishRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
        super.setupRotations(state, poseStack, bodyRot, entityScale);
        float bodyZRot = 4.3F * Mth.sin(0.6F * state.ageInTicks);
        poseStack.mulPose(Axis.YP.rotationDegrees(bodyZRot));
        if (!state.isInWater) {
            poseStack.translate(0.2F, 0.1F, 0.0F);
            poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
        }
    }
}

引用的其他类