VillagerRenderer.java

net.minecraft.client.renderer.entity.VillagerRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.VillagerRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/VillagerRenderer.java
  • 起始行号:L17
  • 继承:AgeableMobRenderer<Villager,VillagerRenderState,VillagerModel>
  • 职责:

    TODO

字段/常量

  • VILLAGER_BASE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • VILLAGER_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

  • CUSTOM_HEAD_TRANSFORMS

    • 类型: CustomHeadLayer.Transforms
    • 修饰符: public static final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public VillagerRenderer(EntityRendererProvider.Context context) @ L22

  • 构造器名:VillagerRenderer
  • 源码定位:L22
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(VillagerRenderState state) @ L37

  • 方法名:getTextureLocation
  • 源码定位:L37
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: VillagerRenderState

说明:

TODO

protected float getShadowRadius(VillagerRenderState state) @ L41

  • 方法名:getShadowRadius
  • 源码定位:L41
  • 返回类型:float
  • 修饰符:protected

参数:

  • state: VillagerRenderState

说明:

TODO

public VillagerRenderState createRenderState() @ L46

  • 方法名:createRenderState
  • 源码定位:L46
  • 返回类型:VillagerRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Villager entity, VillagerRenderState state, float partialTicks) @ L50

  • 方法名:extractRenderState
  • 源码定位:L50
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Villager
  • state: VillagerRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class VillagerRenderer extends AgeableMobRenderer<Villager, VillagerRenderState, VillagerModel> {
    private static final Identifier VILLAGER_BASE_LOCATION = Identifier.withDefaultNamespace("textures/entity/villager/villager.png");
    private static final Identifier VILLAGER_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/villager/villager_baby.png");
    public static final CustomHeadLayer.Transforms CUSTOM_HEAD_TRANSFORMS = new CustomHeadLayer.Transforms(-0.1171875F, -0.07421875F, 1.0F);
 
    public VillagerRenderer(EntityRendererProvider.Context context) {
        super(context, new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER)), new BabyVillagerModel(context.bakeLayer(ModelLayers.VILLAGER_BABY)), 0.5F);
        this.addLayer(new CustomHeadLayer<>(this, context.getModelSet(), context.getPlayerSkinRenderCache(), CUSTOM_HEAD_TRANSFORMS));
        this.addLayer(
            new VillagerProfessionLayer<>(
                this,
                context.getResourceManager(),
                "villager",
                new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER_NO_HAT)),
                new BabyVillagerModel(context.bakeLayer(ModelLayers.VILLAGER_BABY_NO_HAT))
            )
        );
        this.addLayer(new CrossedArmsItemLayer<>(this));
    }
 
    public Identifier getTextureLocation(VillagerRenderState state) {
        return state.isBaby ? VILLAGER_BABY_LOCATION : VILLAGER_BASE_LOCATION;
    }
 
    protected float getShadowRadius(VillagerRenderState state) {
        float radius = super.getShadowRadius(state);
        return state.isBaby ? radius * 0.5F : radius;
    }
 
    public VillagerRenderState createRenderState() {
        return new VillagerRenderState();
    }
 
    public void extractRenderState(Villager entity, VillagerRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        HoldingEntityRenderState.extractHoldingEntityRenderState(entity, state, this.itemModelResolver);
        state.isUnhappy = entity.getUnhappyCounter() > 0;
        state.villagerData = entity.getVillagerData();
    }
}

引用的其他类