HoldingEntityRenderState.java
net.minecraft.client.renderer.entity.state.HoldingEntityRenderState
信息
- 全限定名:net.minecraft.client.renderer.entity.state.HoldingEntityRenderState
- 类型:public class
- 包:net.minecraft.client.renderer.entity.state
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/HoldingEntityRenderState.java
- 起始行号:L11
- 继承:LivingEntityRenderState
- 职责:
TODO
字段/常量
heldItem- 类型:
ItemStackRenderState - 修饰符:
public final - 源码定位:
L12 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void extractHoldingEntityRenderState(LivingEntity entity, HoldingEntityRenderState state, ItemModelResolver itemModelResolver) @ L14
- 方法名:extractHoldingEntityRenderState
- 源码定位:L14
- 返回类型:void
- 修饰符:public static
参数:
- entity: LivingEntity
- state: HoldingEntityRenderState
- itemModelResolver: ItemModelResolver
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class HoldingEntityRenderState extends LivingEntityRenderState {
public final ItemStackRenderState heldItem = new ItemStackRenderState();
public static void extractHoldingEntityRenderState(LivingEntity entity, HoldingEntityRenderState state, ItemModelResolver itemModelResolver) {
itemModelResolver.updateForLiving(state.heldItem, entity.getMainHandItem(), ItemDisplayContext.GROUND, entity);
}
}引用的其他类
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继承
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-
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参数
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-
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字段/构造调用 - 关联成员:
ItemStackRenderState()
- 引用位置:
-
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参数
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