WanderingTraderRenderer.java

net.minecraft.client.renderer.entity.WanderingTraderRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.WanderingTraderRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/WanderingTraderRenderer.java
  • 起始行号:L15
  • 继承:MobRenderer<WanderingTrader,VillagerRenderState,VillagerModel>
  • 职责:

    TODO

字段/常量

  • VILLAGER_BASE_SKIN
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WanderingTraderRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:WanderingTraderRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(VillagerRenderState state) @ L24

  • 方法名:getTextureLocation
  • 源码定位:L24
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: VillagerRenderState

说明:

TODO

public VillagerRenderState createRenderState() @ L28

  • 方法名:createRenderState
  • 源码定位:L28
  • 返回类型:VillagerRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(WanderingTrader entity, VillagerRenderState state, float partialTicks) @ L32

  • 方法名:extractRenderState
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: WanderingTrader
  • state: VillagerRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WanderingTraderRenderer extends MobRenderer<WanderingTrader, VillagerRenderState, VillagerModel> {
    private static final Identifier VILLAGER_BASE_SKIN = Identifier.withDefaultNamespace("textures/entity/wandering_trader/wandering_trader.png");
 
    public WanderingTraderRenderer(EntityRendererProvider.Context context) {
        super(context, new VillagerModel(context.bakeLayer(ModelLayers.WANDERING_TRADER)), 0.5F);
        this.addLayer(new CustomHeadLayer<>(this, context.getModelSet(), context.getPlayerSkinRenderCache()));
        this.addLayer(new CrossedArmsItemLayer<>(this));
    }
 
    public Identifier getTextureLocation(VillagerRenderState state) {
        return VILLAGER_BASE_SKIN;
    }
 
    public VillagerRenderState createRenderState() {
        return new VillagerRenderState();
    }
 
    public void extractRenderState(WanderingTrader entity, VillagerRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        HoldingEntityRenderState.extractHoldingEntityRenderState(entity, state, this.itemModelResolver);
        state.isUnhappy = entity.getUnhappyCounter() > 0;
    }
}

引用的其他类