WanderingTraderRenderer.java
net.minecraft.client.renderer.entity.WanderingTraderRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.WanderingTraderRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/WanderingTraderRenderer.java
- 起始行号:L15
- 继承:MobRenderer<WanderingTrader,VillagerRenderState,VillagerModel>
- 职责:
TODO
字段/常量
VILLAGER_BASE_SKIN- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public WanderingTraderRenderer(EntityRendererProvider.Context context) @ L18
- 构造器名:WanderingTraderRenderer
- 源码定位:L18
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(VillagerRenderState state) @ L24
- 方法名:getTextureLocation
- 源码定位:L24
- 返回类型:Identifier
- 修饰符:public
参数:
- state: VillagerRenderState
说明:
TODO
public VillagerRenderState createRenderState() @ L28
- 方法名:createRenderState
- 源码定位:L28
- 返回类型:VillagerRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(WanderingTrader entity, VillagerRenderState state, float partialTicks) @ L32
- 方法名:extractRenderState
- 源码定位:L32
- 返回类型:void
- 修饰符:public
参数:
- entity: WanderingTrader
- state: VillagerRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WanderingTraderRenderer extends MobRenderer<WanderingTrader, VillagerRenderState, VillagerModel> {
private static final Identifier VILLAGER_BASE_SKIN = Identifier.withDefaultNamespace("textures/entity/wandering_trader/wandering_trader.png");
public WanderingTraderRenderer(EntityRendererProvider.Context context) {
super(context, new VillagerModel(context.bakeLayer(ModelLayers.WANDERING_TRADER)), 0.5F);
this.addLayer(new CustomHeadLayer<>(this, context.getModelSet(), context.getPlayerSkinRenderCache()));
this.addLayer(new CrossedArmsItemLayer<>(this));
}
public Identifier getTextureLocation(VillagerRenderState state) {
return VILLAGER_BASE_SKIN;
}
public VillagerRenderState createRenderState() {
return new VillagerRenderState();
}
public void extractRenderState(WanderingTrader entity, VillagerRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
HoldingEntityRenderState.extractHoldingEntityRenderState(entity, state, this.itemModelResolver);
state.isUnhappy = entity.getUnhappyCounter() > 0;
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
VillagerModel()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
HoldingEntityRenderState.extractHoldingEntityRenderState()
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
VillagerRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: