FoxRenderState.java

net.minecraft.client.renderer.entity.state.FoxRenderState

信息

  • 全限定名:net.minecraft.client.renderer.entity.state.FoxRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/FoxRenderState.java
  • 起始行号:L8
  • 继承:HoldingEntityRenderState
  • 职责:

    TODO

字段/常量

  • headRollAngle

    • 类型: float
    • 修饰符: public
    • 源码定位: L9
    • 说明:

      TODO

  • crouchAmount

    • 类型: float
    • 修饰符: public
    • 源码定位: L10
    • 说明:

      TODO

  • isCrouching

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L11
    • 说明:

      TODO

  • isSleeping

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L12
    • 说明:

      TODO

  • isSitting

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L13
    • 说明:

      TODO

  • isFaceplanted

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L14
    • 说明:

      TODO

  • isPouncing

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L15
    • 说明:

      TODO

  • variant

    • 类型: Fox.Variant
    • 修饰符: public
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class FoxRenderState extends HoldingEntityRenderState {
    public float headRollAngle;
    public float crouchAmount;
    public boolean isCrouching;
    public boolean isSleeping;
    public boolean isSitting;
    public boolean isFaceplanted;
    public boolean isPouncing;
    public Fox.Variant variant = Fox.Variant.DEFAULT;
}

引用的其他类