AdultFoxModel.java
net.minecraft.client.model.animal.fox.AdultFoxModel
信息
- 全限定名:net.minecraft.client.model.animal.fox.AdultFoxModel
- 类型:public class
- 包:net.minecraft.client.model.animal.fox
- 源码路径:src/main/java/net/minecraft/client/model/animal/fox/AdultFoxModel.java
- 起始行号:L16
- 继承:FoxModel
- 职责:
TODO
字段/常量
-
LEG_SIZE- 类型:
int - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
HEAD_HEIGHT- 类型:
float - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
LEG_POS- 类型:
float - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public AdultFoxModel(ModelPart root) @ L21
- 构造器名:AdultFoxModel
- 源码定位:L21
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L25
- 方法名:createBodyLayer
- 源码定位:L25
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
protected void setSittingPose(FoxRenderState state) @ L54
- 方法名:setSittingPose
- 源码定位:L54
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
protected void setSleepingPose(FoxRenderState state) @ L74
- 方法名:setSleepingPose
- 源码定位:L74
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
protected void setWalkingPose(FoxRenderState state) @ L86
- 方法名:setWalkingPose
- 源码定位:L86
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
protected void setCrouchingPose(FoxRenderState state) @ L97
- 方法名:setCrouchingPose
- 源码定位:L97
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
protected void setPouncingPose(FoxRenderState state) @ L103
- 方法名:setPouncingPose
- 源码定位:L103
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class AdultFoxModel extends FoxModel {
private static final int LEG_SIZE = 6;
private static final float HEAD_HEIGHT = 16.5F;
private static final float LEG_POS = 17.5F;
public AdultFoxModel(ModelPart root) {
super(root);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition head = root.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(1, 5).addBox(-3.0F, -2.0F, -5.0F, 8.0F, 6.0F, 6.0F), PartPose.offset(-1.0F, 16.5F, -3.0F)
);
head.addOrReplaceChild("right_ear", CubeListBuilder.create().texOffs(8, 1).addBox(-3.0F, -4.0F, -4.0F, 2.0F, 2.0F, 1.0F), PartPose.ZERO);
head.addOrReplaceChild("left_ear", CubeListBuilder.create().texOffs(15, 1).addBox(3.0F, -4.0F, -4.0F, 2.0F, 2.0F, 1.0F), PartPose.ZERO);
head.addOrReplaceChild("nose", CubeListBuilder.create().texOffs(6, 18).addBox(-1.0F, 2.01F, -8.0F, 4.0F, 2.0F, 3.0F), PartPose.ZERO);
PartDefinition body = root.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(24, 15).addBox(-3.0F, 3.999F, -3.5F, 6.0F, 11.0F, 6.0F),
PartPose.offsetAndRotation(0.0F, 16.0F, -6.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
CubeDeformation fudge = new CubeDeformation(0.001F);
CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(4, 24).addBox(2.0F, 0.5F, -1.0F, 2.0F, 6.0F, 2.0F, fudge);
CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(13, 24).addBox(2.0F, 0.5F, -1.0F, 2.0F, 6.0F, 2.0F, fudge);
root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-5.0F, 17.5F, 7.0F));
root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(-1.0F, 17.5F, 7.0F));
root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-5.0F, 17.5F, 0.0F));
root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(-1.0F, 17.5F, 0.0F));
body.addOrReplaceChild(
"tail",
CubeListBuilder.create().texOffs(30, 0).addBox(2.0F, 0.0F, -1.0F, 4.0F, 9.0F, 5.0F),
PartPose.offsetAndRotation(-4.0F, 15.0F, -1.0F, -0.05235988F, 0.0F, 0.0F)
);
return LayerDefinition.create(mesh, 48, 32);
}
@Override
protected void setSittingPose(FoxRenderState state) {
super.setSittingPose(state);
this.body.xRot = (float) (Math.PI / 6);
this.body.y -= 7.0F;
this.body.z += 3.0F;
this.tail.xRot = (float) (Math.PI / 4);
this.head.y -= 6.5F;
this.head.z += 2.75F;
this.rightFrontLeg.xRot = (float) (-Math.PI / 12);
this.leftFrontLeg.xRot = (float) (-Math.PI / 12);
this.rightHindLeg.xRot = (float) (-Math.PI * 5.0 / 12.0);
this.rightHindLeg.y += 4.0F;
this.rightHindLeg.z -= 0.25F;
this.leftHindLeg.xRot = (float) (-Math.PI * 5.0 / 12.0);
this.leftHindLeg.y += 4.0F;
this.leftHindLeg.z -= 0.25F;
this.tail.z--;
}
@Override
protected void setSleepingPose(FoxRenderState state) {
super.setSleepingPose(state);
this.body.zRot = (float) (-Math.PI / 2);
this.body.y += 5.0F;
this.tail.xRot = (float) (-Math.PI * 5.0 / 6.0);
this.head.x += 2.0F;
this.head.y += 2.99F;
this.head.yRot = (float) (-Math.PI * 2.0 / 3.0);
this.head.zRot = 0.0F;
}
@Override
protected void setWalkingPose(FoxRenderState state) {
super.setWalkingPose(state);
float animationSpeed = state.walkAnimationSpeed;
float animationPos = state.walkAnimationPos;
this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
}
@Override
protected void setCrouchingPose(FoxRenderState state) {
super.setCrouchingPose(state);
this.body.y = this.body.y + state.crouchAmount;
}
@Override
protected void setPouncingPose(FoxRenderState state) {
super.setPouncingPose(state);
float crouch = state.crouchAmount / 2.0F;
this.body.y -= crouch;
this.head.y -= crouch;
}
}引用的其他类
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继承
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参数
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
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构造调用 - 关联成员:
CubeDeformation()
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方法调用 - 关联成员:
CubeListBuilder.create()
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
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构造调用 - 关联成员:
MeshDefinition()
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参数
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方法调用 - 关联成员:
Mth.cos()
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