FoxHeldItemLayer.java
net.minecraft.client.renderer.entity.layers.FoxHeldItemLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.FoxHeldItemLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/FoxHeldItemLayer.java
- 起始行号:L15
- 继承:RenderLayer<FoxRenderState,FoxModel>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public FoxHeldItemLayer(RenderLayerParent<FoxRenderState,FoxModel> renderer) @ L16
- 构造器名:FoxHeldItemLayer
- 源码定位:L16
- 修饰符:public
参数:
- renderer: RenderLayerParent<FoxRenderState,FoxModel>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, FoxRenderState state, float yRot, float xRot) @ L20
- 方法名:submit
- 源码定位:L20
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: FoxRenderState
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class FoxHeldItemLayer extends RenderLayer<FoxRenderState, FoxModel> {
public FoxHeldItemLayer(RenderLayerParent<FoxRenderState, FoxModel> renderer) {
super(renderer);
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, FoxRenderState state, float yRot, float xRot) {
ItemStackRenderState item = state.heldItem;
if (!item.isEmpty()) {
boolean sleeping = state.isSleeping;
boolean isBaby = state.isBaby;
poseStack.pushPose();
poseStack.translate(this.getParentModel().head.x / 16.0F, this.getParentModel().head.y / 16.0F, this.getParentModel().head.z / 16.0F);
if (isBaby) {
float hs = 0.75F;
poseStack.scale(0.75F, 0.75F, 0.75F);
}
poseStack.mulPose(Axis.ZP.rotation(state.headRollAngle));
poseStack.mulPose(Axis.YP.rotationDegrees(yRot));
poseStack.mulPose(Axis.XP.rotationDegrees(xRot));
if (state.isBaby) {
if (sleeping) {
poseStack.translate(0.4F, 0.26F, 0.15F);
} else {
poseStack.translate(0.06F, 0.26F, -0.5F);
}
} else if (sleeping) {
poseStack.translate(0.46F, 0.26F, 0.22F);
} else {
poseStack.translate(0.06F, 0.27F, -0.5F);
}
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
if (sleeping) {
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
}
item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.popPose();
}
}
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