FoxHeldItemLayer.java

net.minecraft.client.renderer.entity.layers.FoxHeldItemLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.FoxHeldItemLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/FoxHeldItemLayer.java
  • 起始行号:L15
  • 继承:RenderLayer<FoxRenderState,FoxModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public FoxHeldItemLayer(RenderLayerParent<FoxRenderState,FoxModel> renderer) @ L16

  • 构造器名:FoxHeldItemLayer
  • 源码定位:L16
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<FoxRenderState,FoxModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, FoxRenderState state, float yRot, float xRot) @ L20

  • 方法名:submit
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: FoxRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class FoxHeldItemLayer extends RenderLayer<FoxRenderState, FoxModel> {
    public FoxHeldItemLayer(RenderLayerParent<FoxRenderState, FoxModel> renderer) {
        super(renderer);
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, FoxRenderState state, float yRot, float xRot) {
        ItemStackRenderState item = state.heldItem;
        if (!item.isEmpty()) {
            boolean sleeping = state.isSleeping;
            boolean isBaby = state.isBaby;
            poseStack.pushPose();
            poseStack.translate(this.getParentModel().head.x / 16.0F, this.getParentModel().head.y / 16.0F, this.getParentModel().head.z / 16.0F);
            if (isBaby) {
                float hs = 0.75F;
                poseStack.scale(0.75F, 0.75F, 0.75F);
            }
 
            poseStack.mulPose(Axis.ZP.rotation(state.headRollAngle));
            poseStack.mulPose(Axis.YP.rotationDegrees(yRot));
            poseStack.mulPose(Axis.XP.rotationDegrees(xRot));
            if (state.isBaby) {
                if (sleeping) {
                    poseStack.translate(0.4F, 0.26F, 0.15F);
                } else {
                    poseStack.translate(0.06F, 0.26F, -0.5F);
                }
            } else if (sleeping) {
                poseStack.translate(0.46F, 0.26F, 0.22F);
            } else {
                poseStack.translate(0.06F, 0.27F, -0.5F);
            }
 
            poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
            if (sleeping) {
                poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
            }
 
            item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
            poseStack.popPose();
        }
    }
}

引用的其他类