BabyFoxModel.java
net.minecraft.client.model.animal.fox.BabyFoxModel
信息
- 全限定名:net.minecraft.client.model.animal.fox.BabyFoxModel
- 类型:public class
- 包:net.minecraft.client.model.animal.fox
- 源码路径:src/main/java/net/minecraft/client/model/animal/fox/BabyFoxModel.java
- 起始行号:L17
- 继承:FoxModel
- 职责:
TODO
字段/常量
-
MAX_WALK_ANIMATION_SPEED- 类型:
float - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
WALK_ANIMATION_SCALE_FACTOR- 类型:
float - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
babyWalkAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public BabyFoxModel(ModelPart root) @ L22
- 构造器名:BabyFoxModel
- 源码定位:L22
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L27
- 方法名:createBodyLayer
- 源码定位:L27
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
protected void setSittingPose(FoxRenderState state) @ L76
- 方法名:setSittingPose
- 源码定位:L76
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
protected void setSleepingPose(FoxRenderState state) @ L99
- 方法名:setSleepingPose
- 源码定位:L99
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
protected void setWalkingPose(FoxRenderState state) @ L119
- 方法名:setWalkingPose
- 源码定位:L119
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
protected void setCrouchingPose(FoxRenderState state) @ L125
- 方法名:setCrouchingPose
- 源码定位:L125
- 返回类型:void
- 修饰符:protected
参数:
- state: FoxRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class BabyFoxModel extends FoxModel {
private static final float MAX_WALK_ANIMATION_SPEED = 1.0F;
private static final float WALK_ANIMATION_SCALE_FACTOR = 2.5F;
private final KeyframeAnimation babyWalkAnimation;
public BabyFoxModel(ModelPart root) {
super(root);
this.babyWalkAnimation = FoxBabyAnimation.FOX_BABY_WALK.bake(root);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition root = meshdefinition.getRoot();
root.addOrReplaceChild(
"head",
CubeListBuilder.create()
.texOffs(0, 0)
.addBox(-3.0F, -2.125F, -5.125F, 6.0F, 5.0F, 5.0F, new CubeDeformation(0.0F))
.texOffs(18, 20)
.addBox(-1.0F, 0.875F, -7.125F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F))
.texOffs(22, 8)
.addBox(-3.0F, -4.125F, -4.125F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F))
.texOffs(22, 11)
.addBox(1.0F, -4.125F, -4.125F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 18.125F, 0.125F)
);
root.addOrReplaceChild(
"right_hind_leg",
CubeListBuilder.create().texOffs(22, 4).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(-1.5F, 22.0F, 4.0F)
);
root.addOrReplaceChild(
"left_hind_leg",
CubeListBuilder.create().texOffs(22, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(1.5F, 22.0F, 4.0F)
);
root.addOrReplaceChild(
"right_front_leg",
CubeListBuilder.create().texOffs(22, 4).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(-1.5F, 22.0F, 0.0F)
);
root.addOrReplaceChild(
"left_front_leg",
CubeListBuilder.create().texOffs(22, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(1.5F, 22.0F, 0.0F)
);
PartDefinition body = root.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(0, 10).addBox(-2.5F, -2.0F, -3.0F, 5.0F, 4.0F, 6.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 20.0F, 2.0F)
);
body.addOrReplaceChild(
"tail",
CubeListBuilder.create().texOffs(0, 20).addBox(-1.5F, -1.48F, -1.0F, 3.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, -0.5F, 3.0F)
);
return LayerDefinition.create(meshdefinition, 32, 32);
}
@Override
protected void setSittingPose(FoxRenderState state) {
super.setSittingPose(state);
this.body.xRot = -0.959931F;
this.body.z = this.body.z - 4.5F * state.ageScale;
this.body.y = this.body.y + 3.0F * state.ageScale;
this.tail.y -= 0.6F;
this.tail.z = this.tail.z - 2.0F * state.ageScale;
this.tail.xRot = 0.95993114F;
this.head.y -= 0.75F;
this.head.z += 0.0F;
this.rightFrontLeg.xRot = (float) (-Math.PI / 12);
this.leftFrontLeg.xRot = (float) (-Math.PI / 12);
this.rightFrontLeg.z--;
this.leftFrontLeg.z--;
this.rightFrontLeg.x += 0.01F;
this.leftFrontLeg.x -= 0.01F;
this.rightHindLeg.z -= 3.75F;
this.leftHindLeg.z -= 3.75F;
this.rightHindLeg.x += 0.01F;
this.leftHindLeg.x -= 0.01F;
}
@Override
protected void setSleepingPose(FoxRenderState state) {
super.setSleepingPose(state);
this.body.zRot = (float) (-Math.PI / 2);
this.body.xRot = (float) (-Math.PI / 18);
this.body.y++;
this.body.z--;
this.body.x--;
this.tail.xRot = (float) (-Math.PI * 5.0 / 6.0);
this.tail.xRot = -2.1816616F;
this.tail.x -= 0.7F;
this.tail.z += 0.6F;
this.tail.y += 0.9F;
this.head.x -= 2.0F;
this.head.y += 2.8F;
this.head.z -= 4.0F;
this.head.yRot = (float) (-Math.PI * 2.0 / 3.0);
this.head.zRot = 0.0F;
}
@Override
protected void setWalkingPose(FoxRenderState state) {
super.setWalkingPose(state);
this.babyWalkAnimation.applyWalk(state.walkAnimationPos, state.walkAnimationSpeed, 1.0F, 2.5F);
}
@Override
protected void setCrouchingPose(FoxRenderState state) {
super.setCrouchingPose(state);
this.body.y = this.body.y + state.crouchAmount / 6.0F;
}
}引用的其他类
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字段
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继承
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参数
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方法调用 - 关联成员:
PartPose.offset()
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构造调用 - 关联成员:
CubeDeformation()
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方法调用 - 关联成员:
CubeListBuilder.create()
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
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构造调用 - 关联成员:
MeshDefinition()
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参数
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