ItemModelResolver.java

net.minecraft.client.renderer.item.ItemModelResolver

信息

  • 全限定名:net.minecraft.client.renderer.item.ItemModelResolver
  • 类型:public class
  • 包:net.minecraft.client.renderer.item
  • 源码路径:src/main/java/net/minecraft/client/renderer/item/ItemModelResolver.java
  • 起始行号:L18
  • 职责:

    TODO

字段/常量

  • modelManager
    • 类型: ModelManager
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ItemModelResolver(ModelManager modelManager) @ L21

  • 构造器名:ItemModelResolver
  • 源码定位:L21
  • 修饰符:public

参数:

  • modelManager: ModelManager

说明:

TODO

方法

下面的方法块按源码顺序生成。

private ClientItem.Properties getItemProperties(Identifier modelId) @ L25

  • 方法名:getItemProperties
  • 源码定位:L25
  • 返回类型:ClientItem.Properties
  • 修饰符:private

参数:

  • modelId: Identifier

说明:

TODO

private ItemModel getItemModel(Identifier modelId) @ L29

  • 方法名:getItemModel
  • 源码定位:L29
  • 返回类型:ItemModel
  • 修饰符:private

参数:

  • modelId: Identifier

说明:

TODO

public void updateForLiving(ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, LivingEntity entity) @ L33

  • 方法名:updateForLiving
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

  • output: ItemStackRenderState
  • item: ItemStack
  • displayContext: ItemDisplayContext
  • entity: LivingEntity

说明:

TODO

public void updateForNonLiving(ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, Entity entity) @ L37

  • 方法名:updateForNonLiving
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:public

参数:

  • output: ItemStackRenderState
  • item: ItemStack
  • displayContext: ItemDisplayContext
  • entity: Entity

说明:

TODO

public void updateForTopItem(ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, Level level, ItemOwner owner, int seed) @ L41

  • 方法名:updateForTopItem
  • 源码定位:L41
  • 返回类型:void
  • 修饰符:public

参数:

  • output: ItemStackRenderState
  • item: ItemStack
  • displayContext: ItemDisplayContext
  • level: Level
  • owner: ItemOwner
  • seed: int

说明:

TODO

public void appendItemLayers(ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, Level level, ItemOwner owner, int seed) @ L51

  • 方法名:appendItemLayers
  • 源码定位:L51
  • 返回类型:void
  • 修饰符:public

参数:

  • output: ItemStackRenderState
  • item: ItemStack
  • displayContext: ItemDisplayContext
  • level: Level
  • owner: ItemOwner
  • seed: int

说明:

TODO

public boolean shouldPlaySwapAnimation(ItemStack stack) @ L61

  • 方法名:shouldPlaySwapAnimation
  • 源码定位:L61
  • 返回类型:boolean
  • 修饰符:public

参数:

  • stack: ItemStack

说明:

TODO

public float swapAnimationScale(ItemStack stack) @ L66

  • 方法名:swapAnimationScale
  • 源码定位:L66
  • 返回类型:float
  • 修饰符:public

参数:

  • stack: ItemStack

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ItemModelResolver {
    private final ModelManager modelManager;
 
    public ItemModelResolver(ModelManager modelManager) {
        this.modelManager = modelManager;
    }
 
    private ClientItem.Properties getItemProperties(Identifier modelId) {
        return this.modelManager.getItemProperties(modelId);
    }
 
    private ItemModel getItemModel(Identifier modelId) {
        return this.modelManager.getItemModel(modelId);
    }
 
    public void updateForLiving(ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, LivingEntity entity) {
        this.updateForTopItem(output, item, displayContext, entity.level(), entity, entity.getId() + displayContext.ordinal());
    }
 
    public void updateForNonLiving(ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, Entity entity) {
        this.updateForTopItem(output, item, displayContext, entity.level(), entity, entity.getId());
    }
 
    public void updateForTopItem(
        ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, @Nullable Level level, @Nullable ItemOwner owner, int seed
    ) {
        output.clear();
        if (!item.isEmpty()) {
            output.displayContext = displayContext;
            this.appendItemLayers(output, item, displayContext, level, owner, seed);
        }
    }
 
    public void appendItemLayers(
        ItemStackRenderState output, ItemStack item, ItemDisplayContext displayContext, @Nullable Level level, @Nullable ItemOwner owner, int seed
    ) {
        Identifier modelId = item.get(DataComponents.ITEM_MODEL);
        if (modelId != null) {
            output.setOversizedInGui(this.getItemProperties(modelId).oversizedInGui());
            this.getItemModel(modelId).update(output, item, this, displayContext, level instanceof ClientLevel clientLevel ? clientLevel : null, owner, seed);
        }
    }
 
    public boolean shouldPlaySwapAnimation(ItemStack stack) {
        Identifier modelId = stack.get(DataComponents.ITEM_MODEL);
        return modelId == null ? true : this.getItemProperties(modelId).handAnimationOnSwap();
    }
 
    public float swapAnimationScale(ItemStack stack) {
        Identifier modelId = stack.get(DataComponents.ITEM_MODEL);
        return modelId == null ? 1.0F : this.getItemProperties(modelId).swapAnimationScale();
    }
}

引用的其他类