MissingItemModel.java

net.minecraft.client.renderer.item.MissingItemModel

信息

  • 全限定名:net.minecraft.client.renderer.item.MissingItemModel
  • 类型:public class
  • 包:net.minecraft.client.renderer.item
  • 源码路径:src/main/java/net/minecraft/client/renderer/item/MissingItemModel.java
  • 起始行号:L19
  • 实现:ItemModel
  • 职责:

    TODO

字段/常量

  • quads

    • 类型: List<BakedQuad>
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • extents

    • 类型: Supplier<Vector3fc[]>
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • properties

    • 类型: ModelRenderProperties
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • transform

    • 类型: Matrix4fc
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public MissingItemModel(List<BakedQuad> quads, ModelRenderProperties properties) @ L25

  • 构造器名:MissingItemModel
  • 源码定位:L25
  • 修饰符:public

参数:

  • quads: List
  • properties: ModelRenderProperties

说明:

TODO

private MissingItemModel(List<BakedQuad> quads, Supplier<Vector3fc[]> extents, ModelRenderProperties properties, Matrix4fc transform) @ L29

  • 构造器名:MissingItemModel
  • 源码定位:L29
  • 修饰符:private

参数:

  • quads: List
  • extents: Supplier<Vector3fc[]>
  • properties: ModelRenderProperties
  • transform: Matrix4fc

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, ClientLevel level, ItemOwner owner, int seed) @ L36

  • 方法名:update
  • 源码定位:L36
  • 返回类型:void
  • 修饰符:public

参数:

  • output: ItemStackRenderState
  • item: ItemStack
  • resolver: ItemModelResolver
  • displayContext: ItemDisplayContext
  • level: ClientLevel
  • owner: ItemOwner
  • seed: int

说明:

TODO

public MissingItemModel withTransform(Matrix4fc transform) @ L54

  • 方法名:withTransform
  • 源码定位:L54
  • 返回类型:MissingItemModel
  • 修饰符:public

参数:

  • transform: Matrix4fc

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class MissingItemModel implements ItemModel {
    private final List<BakedQuad> quads;
    private final Supplier<Vector3fc[]> extents;
    private final ModelRenderProperties properties;
    private final Matrix4fc transform;
 
    public MissingItemModel(List<BakedQuad> quads, ModelRenderProperties properties) {
        this(quads, Suppliers.memoize(() -> CuboidItemModelWrapper.computeExtents(quads)), properties, new Matrix4f());
    }
 
    private MissingItemModel(List<BakedQuad> quads, Supplier<Vector3fc[]> extents, ModelRenderProperties properties, Matrix4fc transform) {
        this.quads = quads;
        this.extents = extents;
        this.properties = properties;
        this.transform = transform;
    }
 
    @Override
    public void update(
        ItemStackRenderState output,
        ItemStack item,
        ItemModelResolver resolver,
        ItemDisplayContext displayContext,
        @Nullable ClientLevel level,
        @Nullable ItemOwner owner,
        int seed
    ) {
        output.appendModelIdentityElement(this);
        ItemStackRenderState.LayerRenderState layer = output.newLayer();
        this.properties.applyToLayer(layer, displayContext);
        layer.setExtents(this.extents);
        layer.setLocalTransform(this.transform);
        layer.prepareQuadList().addAll(this.quads);
    }
 
    public MissingItemModel withTransform(Matrix4fc transform) {
        return transform.equals(this.transform) ? this : new MissingItemModel(this.quads, this.extents, this.properties, transform);
    }
}

引用的其他类