ModelRenderProperties.java

net.minecraft.client.renderer.item.ModelRenderProperties

信息

  • 全限定名:net.minecraft.client.renderer.item.ModelRenderProperties
  • 类型:public record
  • 包:net.minecraft.client.renderer.item
  • 源码路径:src/main/java/net/minecraft/client/renderer/item/ModelRenderProperties.java
  • 起始行号:L13
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static ModelRenderProperties fromResolvedModel(ModelBaker baker, ResolvedModel resolvedModel, TextureSlots textureSlots) @ L14

  • 方法名:fromResolvedModel
  • 源码定位:L14
  • 返回类型:ModelRenderProperties
  • 修饰符:public static

参数:

  • baker: ModelBaker
  • resolvedModel: ResolvedModel
  • textureSlots: TextureSlots

说明:

TODO

public void applyToLayer(ItemStackRenderState.LayerRenderState layer, ItemDisplayContext displayContext) @ L19

  • 方法名:applyToLayer
  • 源码定位:L19
  • 返回类型:void
  • 修饰符:public

参数:

  • layer: ItemStackRenderState.LayerRenderState
  • displayContext: ItemDisplayContext

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public record ModelRenderProperties(boolean usesBlockLight, Material.Baked particleMaterial, ItemTransforms transforms) {
    public static ModelRenderProperties fromResolvedModel(ModelBaker baker, ResolvedModel resolvedModel, TextureSlots textureSlots) {
        Material.Baked particleSprite = resolvedModel.resolveParticleMaterial(textureSlots, baker);
        return new ModelRenderProperties(resolvedModel.getTopGuiLight().lightLikeBlock(), particleSprite, resolvedModel.getTopTransforms());
    }
 
    public void applyToLayer(ItemStackRenderState.LayerRenderState layer, ItemDisplayContext displayContext) {
        layer.setUsesBlockLight(this.usesBlockLight);
        layer.setParticleMaterial(this.particleMaterial);
        layer.setItemTransform(this.transforms.getTransform(displayContext));
    }
}

引用的其他类