ModelRenderProperties.java
net.minecraft.client.renderer.item.ModelRenderProperties
信息
- 全限定名:net.minecraft.client.renderer.item.ModelRenderProperties
- 类型:public record
- 包:net.minecraft.client.renderer.item
- 源码路径:src/main/java/net/minecraft/client/renderer/item/ModelRenderProperties.java
- 起始行号:L13
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static ModelRenderProperties fromResolvedModel(ModelBaker baker, ResolvedModel resolvedModel, TextureSlots textureSlots) @ L14
- 方法名:fromResolvedModel
- 源码定位:L14
- 返回类型:ModelRenderProperties
- 修饰符:public static
参数:
- baker: ModelBaker
- resolvedModel: ResolvedModel
- textureSlots: TextureSlots
说明:
TODO
public void applyToLayer(ItemStackRenderState.LayerRenderState layer, ItemDisplayContext displayContext) @ L19
- 方法名:applyToLayer
- 源码定位:L19
- 返回类型:void
- 修饰符:public
参数:
- layer: ItemStackRenderState.LayerRenderState
- displayContext: ItemDisplayContext
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public record ModelRenderProperties(boolean usesBlockLight, Material.Baked particleMaterial, ItemTransforms transforms) {
public static ModelRenderProperties fromResolvedModel(ModelBaker baker, ResolvedModel resolvedModel, TextureSlots textureSlots) {
Material.Baked particleSprite = resolvedModel.resolveParticleMaterial(textureSlots, baker);
return new ModelRenderProperties(resolvedModel.getTopGuiLight().lightLikeBlock(), particleSprite, resolvedModel.getTopTransforms());
}
public void applyToLayer(ItemStackRenderState.LayerRenderState layer, ItemDisplayContext displayContext) {
layer.setUsesBlockLight(this.usesBlockLight);
layer.setParticleMaterial(this.particleMaterial);
layer.setItemTransform(this.transforms.getTransform(displayContext));
}
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