ItemClusterRenderState.java

net.minecraft.client.renderer.entity.state.ItemClusterRenderState

信息

  • 全限定名:net.minecraft.client.renderer.entity.state.ItemClusterRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/ItemClusterRenderState.java
  • 起始行号:L13
  • 继承:EntityRenderState
  • 职责:

    TODO

字段/常量

  • item

    • 类型: ItemStackRenderState
    • 修饰符: public final
    • 源码定位: L14
    • 说明:

      TODO

  • count

    • 类型: int
    • 修饰符: public
    • 源码定位: L15
    • 说明:

      TODO

  • seed

    • 类型: int
    • 修饰符: public
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public void extractItemGroupRenderState(Entity entity, ItemStack stack, ItemModelResolver itemModelResolver) @ L18

  • 方法名:extractItemGroupRenderState
  • 源码定位:L18
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Entity
  • stack: ItemStack
  • itemModelResolver: ItemModelResolver

说明:

TODO

public static int getSeedForItemStack(ItemStack itemStack) @ L24

  • 方法名:getSeedForItemStack
  • 源码定位:L24
  • 返回类型:int
  • 修饰符:public static

参数:

  • itemStack: ItemStack

说明:

TODO

public static int getRenderedAmount(int stackCount) @ L28

  • 方法名:getRenderedAmount
  • 源码定位:L28
  • 返回类型:int
  • 修饰符:public static

参数:

  • stackCount: int

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ItemClusterRenderState extends EntityRenderState {
    public final ItemStackRenderState item = new ItemStackRenderState();
    public int count;
    public int seed;
 
    public void extractItemGroupRenderState(Entity entity, ItemStack stack, ItemModelResolver itemModelResolver) {
        itemModelResolver.updateForNonLiving(this.item, stack, ItemDisplayContext.GROUND, entity);
        this.count = getRenderedAmount(stack.getCount());
        this.seed = getSeedForItemStack(stack);
    }
 
    public static int getSeedForItemStack(ItemStack itemStack) {
        return itemStack.isEmpty() ? 187 : Item.getId(itemStack.getItem()) + itemStack.getDamageValue();
    }
 
    public static int getRenderedAmount(int stackCount) {
        if (stackCount <= 1) {
            return 1;
        } else if (stackCount <= 16) {
            return 2;
        } else if (stackCount <= 32) {
            return 3;
        } else {
            return stackCount <= 48 ? 4 : 5;
        }
    }
}

引用的其他类