ClientItem.java
net.minecraft.client.renderer.item.ClientItem
信息
- 全限定名:net.minecraft.client.renderer.item.ClientItem
- 类型:public record
- 包:net.minecraft.client.renderer.item
- 源码路径:src/main/java/net/minecraft/client/renderer/item/ClientItem.java
- 起始行号:L12
- 职责:
TODO
字段/常量
CODEC- 类型:
Codec<ClientItem> - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.renderer.item.ClientItem.Properties- 类型:
record - 修饰符:
public - 源码定位:
L27 - 说明:
TODO
- 类型:
构造器
public ClientItem(ItemModel.Unbaked model, ClientItem.Properties properties) @ L18
- 构造器名:ClientItem
- 源码定位:L18
- 修饰符:public
参数:
- model: ItemModel.Unbaked
- properties: ClientItem.Properties
说明:
TODO
方法
下面的方法块按源码顺序生成。
public ClientItem withRegistrySwapper(RegistryContextSwapper registrySwapper) @ L22
- 方法名:withRegistrySwapper
- 源码定位:L22
- 返回类型:ClientItem
- 修饰符:public
参数:
- registrySwapper: RegistryContextSwapper
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public record ClientItem(ItemModel.Unbaked model, ClientItem.Properties properties, @Nullable RegistryContextSwapper registrySwapper) {
public static final Codec<ClientItem> CODEC = RecordCodecBuilder.create(
i -> i.group(ItemModels.CODEC.fieldOf("model").forGetter(ClientItem::model), ClientItem.Properties.MAP_CODEC.forGetter(ClientItem::properties))
.apply(i, ClientItem::new)
);
public ClientItem(ItemModel.Unbaked model, ClientItem.Properties properties) {
this(model, properties, null);
}
public ClientItem withRegistrySwapper(RegistryContextSwapper registrySwapper) {
return new ClientItem(this.model, this.properties, registrySwapper);
}
@OnlyIn(Dist.CLIENT)
public record Properties(boolean handAnimationOnSwap, boolean oversizedInGui, float swapAnimationScale) {
public static final ClientItem.Properties DEFAULT = new ClientItem.Properties(true, false, 1.0F);
public static final MapCodec<ClientItem.Properties> MAP_CODEC = RecordCodecBuilder.mapCodec(
i -> i.group(
Codec.BOOL.optionalFieldOf("hand_animation_on_swap", true).forGetter(ClientItem.Properties::handAnimationOnSwap),
Codec.BOOL.optionalFieldOf("oversized_in_gui", false).forGetter(ClientItem.Properties::oversizedInGui),
Codec.FLOAT.optionalFieldOf("swap_animation_scale", 1.0F).forGetter(ClientItem.Properties::swapAnimationScale)
)
.apply(i, ClientItem.Properties::new)
);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置: