ClientItem.java

net.minecraft.client.renderer.item.ClientItem

信息

  • 全限定名:net.minecraft.client.renderer.item.ClientItem
  • 类型:public record
  • 包:net.minecraft.client.renderer.item
  • 源码路径:src/main/java/net/minecraft/client/renderer/item/ClientItem.java
  • 起始行号:L12
  • 职责:

    TODO

字段/常量

  • CODEC
    • 类型: Codec<ClientItem>
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.item.ClientItem.Properties
    • 类型: record
    • 修饰符: public
    • 源码定位: L27
    • 说明:

      TODO

构造器

public ClientItem(ItemModel.Unbaked model, ClientItem.Properties properties) @ L18

  • 构造器名:ClientItem
  • 源码定位:L18
  • 修饰符:public

参数:

  • model: ItemModel.Unbaked
  • properties: ClientItem.Properties

说明:

TODO

方法

下面的方法块按源码顺序生成。

public ClientItem withRegistrySwapper(RegistryContextSwapper registrySwapper) @ L22

  • 方法名:withRegistrySwapper
  • 源码定位:L22
  • 返回类型:ClientItem
  • 修饰符:public

参数:

  • registrySwapper: RegistryContextSwapper

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public record ClientItem(ItemModel.Unbaked model, ClientItem.Properties properties, @Nullable RegistryContextSwapper registrySwapper) {
    public static final Codec<ClientItem> CODEC = RecordCodecBuilder.create(
        i -> i.group(ItemModels.CODEC.fieldOf("model").forGetter(ClientItem::model), ClientItem.Properties.MAP_CODEC.forGetter(ClientItem::properties))
            .apply(i, ClientItem::new)
    );
 
    public ClientItem(ItemModel.Unbaked model, ClientItem.Properties properties) {
        this(model, properties, null);
    }
 
    public ClientItem withRegistrySwapper(RegistryContextSwapper registrySwapper) {
        return new ClientItem(this.model, this.properties, registrySwapper);
    }
 
    @OnlyIn(Dist.CLIENT)
    public record Properties(boolean handAnimationOnSwap, boolean oversizedInGui, float swapAnimationScale) {
        public static final ClientItem.Properties DEFAULT = new ClientItem.Properties(true, false, 1.0F);
        public static final MapCodec<ClientItem.Properties> MAP_CODEC = RecordCodecBuilder.mapCodec(
            i -> i.group(
                    Codec.BOOL.optionalFieldOf("hand_animation_on_swap", true).forGetter(ClientItem.Properties::handAnimationOnSwap),
                    Codec.BOOL.optionalFieldOf("oversized_in_gui", false).forGetter(ClientItem.Properties::oversizedInGui),
                    Codec.FLOAT.optionalFieldOf("swap_animation_scale", 1.0F).forGetter(ClientItem.Properties::swapAnimationScale)
                )
                .apply(i, ClientItem.Properties::new)
        );
    }
}

引用的其他类