ItemModelGenerators.java
net.minecraft.client.data.models.ItemModelGenerators
信息
- 全限定名:net.minecraft.client.data.models.ItemModelGenerators
- 类型:public class
- 包:net.minecraft.client.data.models
- 源码路径:src/main/java/net/minecraft/client/data/models/ItemModelGenerators.java
- 起始行号:L56
- 职责:
TODO
字段/常量
-
BLANK_LAYER- 类型:
ItemTintSource - 修饰符:
private static final - 源码定位:
L57 - 说明:
TODO
- 类型:
-
TRIM_PREFIX_HELMET- 类型:
Identifier - 修饰符:
public static final - 源码定位:
L58 - 说明:
TODO
- 类型:
-
TRIM_PREFIX_CHESTPLATE- 类型:
Identifier - 修饰符:
public static final - 源码定位:
L59 - 说明:
TODO
- 类型:
-
TRIM_PREFIX_LEGGINGS- 类型:
Identifier - 修饰符:
public static final - 源码定位:
L60 - 说明:
TODO
- 类型:
-
TRIM_PREFIX_BOOTS- 类型:
Identifier - 修饰符:
public static final - 源码定位:
L61 - 说明:
TODO
- 类型:
-
TRIM_MATERIAL_MODELS- 类型:
List<ItemModelGenerators.TrimMaterialData> - 修饰符:
public static final - 源码定位:
L62 - 说明:
TODO
- 类型:
-
itemModelOutput- 类型:
ItemModelOutput - 修饰符:
private final - 源码定位:
L75 - 说明:
TODO
- 类型:
-
modelOutput- 类型:
BiConsumer<Identifier,ModelInstance> - 修饰符:
private final - 源码定位:
L76 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.data.models.ItemModelGenerators.TrimMaterialData- 类型:
record - 修饰符:
public - 源码定位:
L911 - 说明:
TODO
- 类型:
构造器
public ItemModelGenerators(ItemModelOutput itemModelOutput, BiConsumer<Identifier,ModelInstance> modelOutput) @ L82
- 构造器名:ItemModelGenerators
- 源码定位:L82
- 修饰符:public
参数:
- itemModelOutput: ItemModelOutput
- modelOutput: BiConsumer<Identifier,ModelInstance>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static Identifier prefixForSlotTrim(String slotName) @ L78
- 方法名:prefixForSlotTrim
- 源码定位:L78
- 返回类型:Identifier
- 修饰符:public static
参数:
- slotName: String
说明:
TODO
private void declareCustomModelItem(Item item) @ L87
- 方法名:declareCustomModelItem
- 源码定位:L87
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private Identifier createFlatItemModel(Item item, ModelTemplate template) @ L91
- 方法名:createFlatItemModel
- 源码定位:L91
- 返回类型:Identifier
- 修饰符:private
参数:
- item: Item
- template: ModelTemplate
说明:
TODO
private void generateFlatItem(Item item, ModelTemplate template) @ L95
- 方法名:generateFlatItem
- 源码定位:L95
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- template: ModelTemplate
说明:
TODO
private Identifier createFlatItemModel(Item item, String suffix, ModelTemplate template) @ L99
- 方法名:createFlatItemModel
- 源码定位:L99
- 返回类型:Identifier
- 修饰符:private
参数:
- item: Item
- suffix: String
- template: ModelTemplate
说明:
TODO
private Identifier createFlatItemModel(Item item, Item textureDonor, ModelTemplate template) @ L105
- 方法名:createFlatItemModel
- 源码定位:L105
- 返回类型:Identifier
- 修饰符:private
参数:
- item: Item
- textureDonor: Item
- template: ModelTemplate
说明:
TODO
private void generateFlatItem(Item item, Item textureDonor, ModelTemplate template) @ L109
- 方法名:generateFlatItem
- 源码定位:L109
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- textureDonor: Item
- template: ModelTemplate
说明:
TODO
private void generateItemWithTintedOverlay(Item item, ItemTintSource overlayTint) @ L113
- 方法名:generateItemWithTintedOverlay
- 源码定位:L113
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- overlayTint: ItemTintSource
说明:
TODO
private void generateItemWithTintedOverlay(Item item, String overlaySuffix, ItemTintSource overlayTint) @ L117
- 方法名:generateItemWithTintedOverlay
- 源码定位:L117
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- overlaySuffix: String
- overlayTint: ItemTintSource
说明:
TODO
private void generateItemWithTintedBaseLayer(Item item, int defaultColor) @ L122
- 方法名:generateItemWithTintedBaseLayer
- 源码定位:L122
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- defaultColor: int
说明:
TODO
private List<RangeSelectItemModel.Entry> createCompassModels(Item compass) @ L130
- 方法名:createCompassModels
- 源码定位:L130
- 返回类型:List<RangeSelectItemModel.Entry>
- 修饰符:private
参数:
- compass: Item
说明:
TODO
private void generateStandardCompassItem(Item compass) @ L147
- 方法名:generateStandardCompassItem
- 源码定位:L147
- 返回类型:void
- 修饰符:private
参数:
- compass: Item
说明:
TODO
private void generateRecoveryCompassItem(Item compass) @ L160
- 方法名:generateRecoveryCompassItem
- 源码定位:L160
- 返回类型:void
- 修饰符:private
参数:
- compass: Item
说明:
TODO
private void generateClockItem(Item clock) @ L167
- 方法名:generateClockItem
- 源码定位:L167
- 返回类型:void
- 修饰符:private
参数:
- clock: Item
说明:
TODO
private Identifier generateLayeredItem(Item target, Material layer0, Material layer1) @ L190
- 方法名:generateLayeredItem
- 源码定位:L190
- 返回类型:Identifier
- 修饰符:private
参数:
- target: Item
- layer0: Material
- layer1: Material
说明:
TODO
private Identifier generateLayeredItem(Identifier target, Material layer0, Material layer1) @ L194
- 方法名:generateLayeredItem
- 源码定位:L194
- 返回类型:Identifier
- 修饰符:private
参数:
- target: Identifier
- layer0: Material
- layer1: Material
说明:
TODO
private void generateLayeredItem(Identifier target, Material layer0, Material layer1, Material layer2) @ L198
- 方法名:generateLayeredItem
- 源码定位:L198
- 返回类型:void
- 修饰符:private
参数:
- target: Identifier
- layer0: Material
- layer1: Material
- layer2: Material
说明:
TODO
private void generateTrimmableItem(Item armor, ResourceKey<EquipmentAsset> equipmentAssetId, Identifier slotTrimPrefix, boolean hasDyedLayer) @ L202
- 方法名:generateTrimmableItem
- 源码定位:L202
- 返回类型:void
- 修饰符:private
参数:
- armor: Item
- equipmentAssetId: ResourceKey
- slotTrimPrefix: Identifier
- hasDyedLayer: boolean
说明:
TODO
private void generateBundleModels(Item bundle) @ L235
- 方法名:generateBundleModels
- 源码定位:L235
- 返回类型:void
- 修饰符:private
参数:
- bundle: Item
说明:
TODO
private Identifier generateBundleCoverModel(Item item, ModelTemplate template, String suffix) @ L246
- 方法名:generateBundleCoverModel
- 源码定位:L246
- 返回类型:Identifier
- 修饰符:private
参数:
- item: Item
- template: ModelTemplate
- suffix: String
说明:
TODO
private void generateBow(Item item) @ L251
- 方法名:generateBow
- 源码定位:L251
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateCrossbow(Item item) @ L269
- 方法名:generateCrossbow
- 源码定位:L269
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateBooleanDispatch(Item item, ConditionalItemModelProperty property, ItemModel.Unbaked modelOnTrue, ItemModel.Unbaked modelOnFalse) @ L294
- 方法名:generateBooleanDispatch
- 源码定位:L294
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- property: ConditionalItemModelProperty
- modelOnTrue: ItemModel.Unbaked
- modelOnFalse: ItemModel.Unbaked
说明:
TODO
private void generateElytra(Item item) @ L298
- 方法名:generateElytra
- 源码定位:L298
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateBrush(Item item) @ L304
- 方法名:generateBrush
- 源码定位:L304
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateFishingRod(Item item) @ L323
- 方法名:generateFishingRod
- 源码定位:L323
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateGoatHorn(Item item) @ L329
- 方法名:generateGoatHorn
- 源码定位:L329
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateShield(Item item) @ L335
- 方法名:generateShield
- 源码定位:L335
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private static ItemModel.Unbaked createFlatModelDispatch(ItemModel.Unbaked flatModel, ItemModel.Unbaked inHandModel) @ L342
- 方法名:createFlatModelDispatch
- 源码定位:L342
- 返回类型:ItemModel.Unbaked
- 修饰符:private static
参数:
- flatModel: ItemModel.Unbaked
- inHandModel: ItemModel.Unbaked
说明:
TODO
private void generateSpyglass(Item item) @ L350
- 方法名:generateSpyglass
- 源码定位:L350
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateTrident(Item item) @ L356
- 方法名:generateTrident
- 源码定位:L356
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateSpear(Item item) @ L370
- 方法名:generateSpear
- 源码定位:L370
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void addPotionTint(Item item, Identifier model) @ L378
- 方法名:addPotionTint
- 源码定位:L378
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- model: Identifier
说明:
TODO
private void generatePotion(Item item) @ L382
- 方法名:generatePotion
- 源码定位:L382
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateTippedArrow(Item item) @ L389
- 方法名:generateTippedArrow
- 源码定位:L389
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
private void generateDyedItem(Item item, int defaultColor) @ L394
- 方法名:generateDyedItem
- 源码定位:L394
- 返回类型:void
- 修饰符:private
参数:
- item: Item
- defaultColor: int
说明:
TODO
private void generateTwoLayerDyedItem(Item item) @ L399
- 方法名:generateTwoLayerDyedItem
- 源码定位:L399
- 返回类型:void
- 修饰符:private
参数:
- item: Item
说明:
TODO
public void run() @ L416
- 方法名:run
- 源码定位:L416
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ItemModelGenerators {
private static final ItemTintSource BLANK_LAYER = ItemModelUtils.constantTint(-1);
public static final Identifier TRIM_PREFIX_HELMET = prefixForSlotTrim("helmet");
public static final Identifier TRIM_PREFIX_CHESTPLATE = prefixForSlotTrim("chestplate");
public static final Identifier TRIM_PREFIX_LEGGINGS = prefixForSlotTrim("leggings");
public static final Identifier TRIM_PREFIX_BOOTS = prefixForSlotTrim("boots");
public static final List<ItemModelGenerators.TrimMaterialData> TRIM_MATERIAL_MODELS = List.of(
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.QUARTZ, TrimMaterials.QUARTZ),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.IRON, TrimMaterials.IRON),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.NETHERITE, TrimMaterials.NETHERITE),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.REDSTONE, TrimMaterials.REDSTONE),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.COPPER, TrimMaterials.COPPER),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.GOLD, TrimMaterials.GOLD),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.EMERALD, TrimMaterials.EMERALD),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.DIAMOND, TrimMaterials.DIAMOND),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.LAPIS, TrimMaterials.LAPIS),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.AMETHYST, TrimMaterials.AMETHYST),
new ItemModelGenerators.TrimMaterialData(MaterialAssetGroup.RESIN, TrimMaterials.RESIN)
);
private final ItemModelOutput itemModelOutput;
private final BiConsumer<Identifier, ModelInstance> modelOutput;
public static Identifier prefixForSlotTrim(String slotName) {
return Identifier.withDefaultNamespace("trims/items/" + slotName + "_trim");
}
public ItemModelGenerators(ItemModelOutput itemModelOutput, BiConsumer<Identifier, ModelInstance> modelOutput) {
this.itemModelOutput = itemModelOutput;
this.modelOutput = modelOutput;
}
private void declareCustomModelItem(Item item) {
this.itemModelOutput.accept(item, ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item)));
}
private Identifier createFlatItemModel(Item item, ModelTemplate template) {
return template.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(item), this.modelOutput);
}
private void generateFlatItem(Item item, ModelTemplate template) {
this.itemModelOutput.accept(item, ItemModelUtils.plainModel(this.createFlatItemModel(item, template)));
}
private Identifier createFlatItemModel(Item item, String suffix, ModelTemplate template) {
return template.create(
ModelLocationUtils.getModelLocation(item, suffix), TextureMapping.layer0(TextureMapping.getItemTexture(item, suffix)), this.modelOutput
);
}
private Identifier createFlatItemModel(Item item, Item textureDonor, ModelTemplate template) {
return template.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(textureDonor), this.modelOutput);
}
private void generateFlatItem(Item item, Item textureDonor, ModelTemplate template) {
this.itemModelOutput.accept(item, ItemModelUtils.plainModel(this.createFlatItemModel(item, textureDonor, template)));
}
private void generateItemWithTintedOverlay(Item item, ItemTintSource overlayTint) {
this.generateItemWithTintedOverlay(item, "_overlay", overlayTint);
}
private void generateItemWithTintedOverlay(Item item, String overlaySuffix, ItemTintSource overlayTint) {
Identifier model = this.generateLayeredItem(item, TextureMapping.getItemTexture(item), TextureMapping.getItemTexture(item, overlaySuffix));
this.itemModelOutput.accept(item, ItemModelUtils.tintedModel(model, BLANK_LAYER, overlayTint));
}
private void generateItemWithTintedBaseLayer(Item item, int defaultColor) {
Material tintedLayer = TextureMapping.getItemTexture(item);
Material untintedLayer = TextureMapping.getItemTexture(item, "_overlay");
Identifier model = ModelLocationUtils.getModelLocation(item);
ModelTemplates.TWO_LAYERED_ITEM.create(model, TextureMapping.layered(tintedLayer, untintedLayer), this.modelOutput);
this.itemModelOutput.accept(item, ItemModelUtils.tintedModel(model, new Dye(defaultColor)));
}
private List<RangeSelectItemModel.Entry> createCompassModels(Item compass) {
List<RangeSelectItemModel.Entry> overrides = new ArrayList<>();
ItemModel.Unbaked base = ItemModelUtils.plainModel(this.createFlatItemModel(compass, "_16", ModelTemplates.FLAT_ITEM));
overrides.add(ItemModelUtils.override(base, 0.0F));
for (int i = 1; i < 32; i++) {
int textureIndex = Mth.positiveModulo(i - 16, 32);
ItemModel.Unbaked overrideModel = ItemModelUtils.plainModel(
this.createFlatItemModel(compass, String.format(Locale.ROOT, "_%02d", textureIndex), ModelTemplates.FLAT_ITEM)
);
overrides.add(ItemModelUtils.override(overrideModel, i - 0.5F));
}
overrides.add(ItemModelUtils.override(base, 31.5F));
return overrides;
}
private void generateStandardCompassItem(Item compass) {
List<RangeSelectItemModel.Entry> overrides = this.createCompassModels(compass);
this.itemModelOutput
.accept(
compass,
ItemModelUtils.conditional(
ItemModelUtils.hasComponent(DataComponents.LODESTONE_TRACKER),
ItemModelUtils.rangeSelect(new CompassAngle(true, CompassAngleState.CompassTarget.LODESTONE), 32.0F, overrides),
ItemModelUtils.rangeSelect(new CompassAngle(true, CompassAngleState.CompassTarget.SPAWN), 32.0F, overrides)
)
);
}
private void generateRecoveryCompassItem(Item compass) {
this.itemModelOutput
.accept(
compass, ItemModelUtils.rangeSelect(new CompassAngle(true, CompassAngleState.CompassTarget.RECOVERY), 32.0F, this.createCompassModels(compass))
);
}
private void generateClockItem(Item clock) {
List<RangeSelectItemModel.Entry> overrides = new ArrayList<>();
ItemModel.Unbaked base = ItemModelUtils.plainModel(this.createFlatItemModel(clock, "_00", ModelTemplates.FLAT_ITEM));
overrides.add(ItemModelUtils.override(base, 0.0F));
for (int i = 1; i < 64; i++) {
ItemModel.Unbaked overrideModel = ItemModelUtils.plainModel(
this.createFlatItemModel(clock, String.format(Locale.ROOT, "_%02d", i), ModelTemplates.FLAT_ITEM)
);
overrides.add(ItemModelUtils.override(overrideModel, i - 0.5F));
}
overrides.add(ItemModelUtils.override(base, 63.5F));
this.itemModelOutput
.accept(
clock,
ItemModelUtils.inOverworld(
ItemModelUtils.rangeSelect(new Time(true, Time.TimeSource.DAYTIME), 64.0F, overrides),
ItemModelUtils.rangeSelect(new Time(true, Time.TimeSource.RANDOM), 64.0F, overrides)
)
);
}
private Identifier generateLayeredItem(Item target, Material layer0, Material layer1) {
return ModelTemplates.TWO_LAYERED_ITEM.create(target, TextureMapping.layered(layer0, layer1), this.modelOutput);
}
private Identifier generateLayeredItem(Identifier target, Material layer0, Material layer1) {
return ModelTemplates.TWO_LAYERED_ITEM.create(target, TextureMapping.layered(layer0, layer1), this.modelOutput);
}
private void generateLayeredItem(Identifier target, Material layer0, Material layer1, Material layer2) {
ModelTemplates.THREE_LAYERED_ITEM.create(target, TextureMapping.layered(layer0, layer1, layer2), this.modelOutput);
}
private void generateTrimmableItem(Item armor, ResourceKey<EquipmentAsset> equipmentAssetId, Identifier slotTrimPrefix, boolean hasDyedLayer) {
Identifier modelLocation = ModelLocationUtils.getModelLocation(armor);
Material itemTexture = TextureMapping.getItemTexture(armor);
Material overlayTexture = TextureMapping.getItemTexture(armor, "_overlay");
List<SelectItemModel.SwitchCase<ResourceKey<TrimMaterial>>> cases = new ArrayList<>(TRIM_MATERIAL_MODELS.size());
for (ItemModelGenerators.TrimMaterialData material : TRIM_MATERIAL_MODELS) {
Identifier trimModelLocation = modelLocation.withSuffix("_" + material.assets().base().suffix() + "_trim");
Material trimOverlayTexture = new Material(slotTrimPrefix.withSuffix("_" + material.assets().assetId(equipmentAssetId).suffix()));
ItemModel.Unbaked trimModel;
if (hasDyedLayer) {
this.generateLayeredItem(trimModelLocation, itemTexture, overlayTexture, trimOverlayTexture);
trimModel = ItemModelUtils.tintedModel(trimModelLocation, new Dye(-6265536));
} else {
this.generateLayeredItem(trimModelLocation, itemTexture, trimOverlayTexture);
trimModel = ItemModelUtils.plainModel(trimModelLocation);
}
cases.add(ItemModelUtils.when(material.materialKey, trimModel));
}
ItemModel.Unbaked untrimmedModel;
if (hasDyedLayer) {
ModelTemplates.TWO_LAYERED_ITEM.create(modelLocation, TextureMapping.layered(itemTexture, overlayTexture), this.modelOutput);
untrimmedModel = ItemModelUtils.tintedModel(modelLocation, new Dye(-6265536));
} else {
ModelTemplates.FLAT_ITEM.create(modelLocation, TextureMapping.layer0(itemTexture), this.modelOutput);
untrimmedModel = ItemModelUtils.plainModel(modelLocation);
}
this.itemModelOutput.accept(armor, ItemModelUtils.select(new TrimMaterialProperty(), untrimmedModel, cases));
}
private void generateBundleModels(Item bundle) {
ItemModel.Unbaked closedModel = ItemModelUtils.plainModel(this.createFlatItemModel(bundle, ModelTemplates.FLAT_ITEM));
Identifier openBackCover = this.generateBundleCoverModel(bundle, ModelTemplates.BUNDLE_OPEN_BACK_INVENTORY, "_open_back");
Identifier openFrontCover = this.generateBundleCoverModel(bundle, ModelTemplates.BUNDLE_OPEN_FRONT_INVENTORY, "_open_front");
ItemModel.Unbaked openModel = ItemModelUtils.composite(
ItemModelUtils.plainModel(openBackCover), new BundleSelectedItemSpecialRenderer.Unbaked(), ItemModelUtils.plainModel(openFrontCover)
);
ItemModel.Unbaked inGuiModel = ItemModelUtils.conditional(new BundleHasSelectedItem(), openModel, closedModel);
this.itemModelOutput.accept(bundle, ItemModelUtils.select(new DisplayContext(), closedModel, ItemModelUtils.when(ItemDisplayContext.GUI, inGuiModel)));
}
private Identifier generateBundleCoverModel(Item item, ModelTemplate template, String suffix) {
Material texture = TextureMapping.getItemTexture(item, suffix);
return template.create(item, TextureMapping.layer0(texture), this.modelOutput);
}
private void generateBow(Item item) {
ItemModel.Unbaked bowModel = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item));
ItemModel.Unbaked pulling0 = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_pulling_0", ModelTemplates.BOW));
ItemModel.Unbaked pulling1 = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_pulling_1", ModelTemplates.BOW));
ItemModel.Unbaked pulling2 = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_pulling_2", ModelTemplates.BOW));
this.itemModelOutput
.accept(
item,
ItemModelUtils.conditional(
ItemModelUtils.isUsingItem(),
ItemModelUtils.rangeSelect(
new UseDuration(false), 0.05F, pulling0, ItemModelUtils.override(pulling1, 0.65F), ItemModelUtils.override(pulling2, 0.9F)
),
bowModel
)
);
}
private void generateCrossbow(Item item) {
ItemModel.Unbaked crossbowModel = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item));
ItemModel.Unbaked pulling0 = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_pulling_0", ModelTemplates.CROSSBOW));
ItemModel.Unbaked pulling1 = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_pulling_1", ModelTemplates.CROSSBOW));
ItemModel.Unbaked pulling2 = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_pulling_2", ModelTemplates.CROSSBOW));
ItemModel.Unbaked loadedArrow = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_arrow", ModelTemplates.CROSSBOW));
ItemModel.Unbaked loadedFirework = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_firework", ModelTemplates.CROSSBOW));
this.itemModelOutput
.accept(
item,
ItemModelUtils.select(
new Charge(),
ItemModelUtils.conditional(
ItemModelUtils.isUsingItem(),
ItemModelUtils.rangeSelect(
new CrossbowPull(), pulling0, ItemModelUtils.override(pulling1, 0.58F), ItemModelUtils.override(pulling2, 1.0F)
),
crossbowModel
),
ItemModelUtils.when(CrossbowItem.ChargeType.ARROW, loadedArrow),
ItemModelUtils.when(CrossbowItem.ChargeType.ROCKET, loadedFirework)
)
);
}
private void generateBooleanDispatch(Item item, ConditionalItemModelProperty property, ItemModel.Unbaked modelOnTrue, ItemModel.Unbaked modelOnFalse) {
this.itemModelOutput.accept(item, ItemModelUtils.conditional(property, modelOnTrue, modelOnFalse));
}
private void generateElytra(Item item) {
ItemModel.Unbaked normalElytra = ItemModelUtils.plainModel(this.createFlatItemModel(item, ModelTemplates.FLAT_ITEM));
ItemModel.Unbaked brokenElytra = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_broken", ModelTemplates.FLAT_ITEM));
this.generateBooleanDispatch(item, new Broken(), brokenElytra, normalElytra);
}
private void generateBrush(Item item) {
ItemModel.Unbaked base = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item));
ItemModel.Unbaked brushing0 = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item, "_brushing_0"));
ItemModel.Unbaked brushing1 = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item, "_brushing_1"));
ItemModel.Unbaked brushing2 = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item, "_brushing_2"));
this.itemModelOutput
.accept(
item,
ItemModelUtils.rangeSelect(
new UseCycle(10.0F),
0.1F,
base,
ItemModelUtils.override(brushing0, 0.25F),
ItemModelUtils.override(brushing1, 0.5F),
ItemModelUtils.override(brushing2, 0.75F)
)
);
}
private void generateFishingRod(Item item) {
ItemModel.Unbaked normal = ItemModelUtils.plainModel(this.createFlatItemModel(item, ModelTemplates.FLAT_HANDHELD_ROD_ITEM));
ItemModel.Unbaked cast = ItemModelUtils.plainModel(this.createFlatItemModel(item, "_cast", ModelTemplates.FLAT_HANDHELD_ROD_ITEM));
this.generateBooleanDispatch(item, new FishingRodCast(), cast, normal);
}
private void generateGoatHorn(Item item) {
ItemModel.Unbaked normal = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item));
ItemModel.Unbaked tooting = ItemModelUtils.plainModel(ModelLocationUtils.decorateItemModelLocation("tooting_goat_horn"));
this.generateBooleanDispatch(item, ItemModelUtils.isUsingItem(), tooting, normal);
}
private void generateShield(Item item) {
ItemModel.Unbaked normal = ItemModelUtils.specialModel(ModelLocationUtils.getModelLocation(item), new ShieldSpecialRenderer.Unbaked());
ItemModel.Unbaked blocking = ItemModelUtils.specialModel(ModelLocationUtils.getModelLocation(item, "_blocking"), new ShieldSpecialRenderer.Unbaked());
this.itemModelOutput
.accept(item, ItemModelUtils.conditional(ShieldSpecialRenderer.DEFAULT_TRANSFORMATION, ItemModelUtils.isUsingItem(), blocking, normal));
}
private static ItemModel.Unbaked createFlatModelDispatch(ItemModel.Unbaked flatModel, ItemModel.Unbaked inHandModel) {
return ItemModelUtils.select(
new DisplayContext(),
inHandModel,
ItemModelUtils.when(List.of(ItemDisplayContext.GUI, ItemDisplayContext.GROUND, ItemDisplayContext.FIXED, ItemDisplayContext.ON_SHELF), flatModel)
);
}
private void generateSpyglass(Item item) {
ItemModel.Unbaked flatModel = ItemModelUtils.plainModel(this.createFlatItemModel(item, ModelTemplates.FLAT_ITEM));
ItemModel.Unbaked inHandModel = ItemModelUtils.plainModel(ModelLocationUtils.getModelLocation(item, "_in_hand"));
this.itemModelOutput.accept(item, createFlatModelDispatch(flatModel, inHandModel));
}
private void generateTrident(Item item) {
ItemModel.Unbaked flatModel = ItemModelUtils.plainModel(this.createFlatItemModel(item, ModelTemplates.FLAT_ITEM));
ItemModel.Unbaked inHandNormalModel = ItemModelUtils.specialModel(
ModelLocationUtils.getModelLocation(item, "_in_hand"), new TridentSpecialRenderer.Unbaked()
);
ItemModel.Unbaked inHandThrowingModel = ItemModelUtils.specialModel(
ModelLocationUtils.getModelLocation(item, "_throwing"), new TridentSpecialRenderer.Unbaked()
);
ItemModel.Unbaked inHandModel = ItemModelUtils.conditional(
TridentSpecialRenderer.DEFAULT_TRANSFORMATION, ItemModelUtils.isUsingItem(), inHandThrowingModel, inHandNormalModel
);
this.itemModelOutput.accept(item, createFlatModelDispatch(flatModel, inHandModel));
}
private void generateSpear(Item item) {
ItemModel.Unbaked flatModel = ItemModelUtils.plainModel(this.createFlatItemModel(item, ModelTemplates.FLAT_ITEM));
ItemModel.Unbaked inHandModel = ItemModelUtils.plainModel(
ModelTemplates.SPEAR_IN_HAND.create(item, TextureMapping.layer0(TextureMapping.getItemTexture(item, "_in_hand")), this.modelOutput)
);
this.itemModelOutput.accept(item, createFlatModelDispatch(flatModel, inHandModel), new ClientItem.Properties(true, false, 1.95F));
}
private void addPotionTint(Item item, Identifier model) {
this.itemModelOutput.accept(item, ItemModelUtils.tintedModel(model, new Potion()));
}
private void generatePotion(Item item) {
Identifier model = this.generateLayeredItem(
item, new Material(Identifier.withDefaultNamespace("item/potion_overlay")), TextureMapping.getItemTexture(item)
);
this.addPotionTint(item, model);
}
private void generateTippedArrow(Item item) {
Identifier model = this.generateLayeredItem(item, TextureMapping.getItemTexture(item, "_head"), TextureMapping.getItemTexture(item, "_base"));
this.addPotionTint(item, model);
}
private void generateDyedItem(Item item, int defaultColor) {
Identifier model = this.createFlatItemModel(item, ModelTemplates.FLAT_ITEM);
this.itemModelOutput.accept(item, ItemModelUtils.tintedModel(model, new Dye(defaultColor)));
}
private void generateTwoLayerDyedItem(Item item) {
Material baseLayer = TextureMapping.getItemTexture(item);
Material tintedLayer = TextureMapping.getItemTexture(item, "_overlay");
Identifier plainModel = ModelTemplates.FLAT_ITEM.create(item, TextureMapping.layer0(baseLayer), this.modelOutput);
Identifier dyedModel = ModelLocationUtils.getModelLocation(item, "_dyed");
ModelTemplates.TWO_LAYERED_ITEM.create(dyedModel, TextureMapping.layered(baseLayer, tintedLayer), this.modelOutput);
this.itemModelOutput
.accept(
item,
ItemModelUtils.conditional(
ItemModelUtils.hasComponent(DataComponents.DYED_COLOR),
ItemModelUtils.tintedModel(dyedModel, BLANK_LAYER, new Dye(0)),
ItemModelUtils.plainModel(plainModel)
)
);
}
public void run() {
this.generateFlatItem(Items.ACACIA_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CHERRY_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ACACIA_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CHERRY_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.AMETHYST_SHARD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.APPLE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ARMADILLO_SCUTE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ARMOR_STAND, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ARROW, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BAKED_POTATO, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BAMBOO, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.BEEF, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BEETROOT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BEETROOT_SOUP, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BIRCH_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BIRCH_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLACK_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLAZE_POWDER, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLAZE_ROD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.BLUE_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BONE_MEAL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BORDURE_INDENTED_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BOOK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BOWL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BREAD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BRICK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BREEZE_ROD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.BROWN_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CARROT_ON_A_STICK, ModelTemplates.FLAT_HANDHELD_ROD_ITEM);
this.generateFlatItem(Items.WARPED_FUNGUS_ON_A_STICK, ModelTemplates.FLAT_HANDHELD_ROD_ITEM);
this.generateFlatItem(Items.CHARCOAL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CHEST_MINECART, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CHICKEN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CHORUS_FRUIT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CLAY_BALL, ModelTemplates.FLAT_ITEM);
this.generateClockItem(Items.CLOCK);
this.generateFlatItem(Items.COAL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COD_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COMMAND_BLOCK_MINECART, ModelTemplates.FLAT_ITEM);
this.generateStandardCompassItem(Items.COMPASS);
this.generateRecoveryCompassItem(Items.RECOVERY_COMPASS);
this.generateFlatItem(Items.COOKED_BEEF, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COOKED_CHICKEN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COOKED_COD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COOKED_MUTTON, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COOKED_PORKCHOP, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COOKED_RABBIT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COOKED_SALMON, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COOKIE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RAW_COPPER, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COPPER_NUGGET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COPPER_INGOT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COPPER_AXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.COPPER_HOE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.COPPER_PICKAXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.COPPER_SHOVEL, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.COPPER_SWORD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.COPPER_HORSE_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COPPER_NAUTILUS_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CREEPER_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CYAN_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DARK_OAK_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DARK_OAK_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DIAMOND, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DIAMOND_AXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.DIAMOND_HOE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.DIAMOND_HORSE_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DIAMOND_NAUTILUS_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DIAMOND_PICKAXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.DIAMOND_SHOVEL, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.DIAMOND_SWORD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.DRAGON_BREATH, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DRIED_KELP, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLUE_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BROWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.EMERALD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ENCHANTED_BOOK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ENDER_EYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ENDER_PEARL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.END_CRYSTAL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.EXPERIENCE_BOTTLE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FERMENTED_SPIDER_EYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FIELD_MASONED_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FIREWORK_ROCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FIRE_CHARGE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FLINT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FLINT_AND_STEEL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FLOW_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FLOWER_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FURNACE_MINECART, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GHAST_TEAR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLASS_BOTTLE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLISTERING_MELON_SLICE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLOBE_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLOW_BERRIES, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLOWSTONE_DUST, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLOW_INK_SAC, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLOW_ITEM_FRAME, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RAW_GOLD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GOLDEN_APPLE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GOLDEN_AXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.GOLDEN_CARROT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GOLDEN_HOE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.GOLDEN_HORSE_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GOLDEN_NAUTILUS_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GOLDEN_PICKAXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.GOLDEN_SHOVEL, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.GOLDEN_SWORD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.GOLD_INGOT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GOLD_NUGGET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GRAY_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GREEN_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GUNPOWDER, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GUSTER_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HEART_OF_THE_SEA, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HONEYCOMB, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HONEY_BOTTLE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HOPPER_MINECART, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.INK_SAC, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RAW_IRON, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.IRON_AXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.IRON_HOE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.IRON_HORSE_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.IRON_NAUTILUS_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.IRON_INGOT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.IRON_NUGGET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.IRON_PICKAXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.IRON_SHOVEL, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.IRON_SWORD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.ITEM_FRAME, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.JUNGLE_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.JUNGLE_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.KNOWLEDGE_BOOK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LAPIS_LAZULI, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LAVA_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LEATHER, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LIGHT_BLUE_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LIGHT_GRAY_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LIME_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MAGENTA_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MAGMA_CREAM, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MANGROVE_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MANGROVE_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BAMBOO_RAFT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BAMBOO_CHEST_RAFT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MAP, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MELON_SLICE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MILK_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MINECART, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MOJANG_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MUSHROOM_STEW, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DISC_FRAGMENT_5, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MUSIC_DISC_11, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_13, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_BLOCKS, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_CAT, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_CHIRP, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_CREATOR, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_CREATOR_MUSIC_BOX, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_FAR, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_LAVA_CHICKEN, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_MALL, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_MELLOHI, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_PIGSTEP, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_PRECIPICE, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_STAL, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_STRAD, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_WAIT, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_WARD, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_OTHERSIDE, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_RELIC, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_5, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUSIC_DISC_TEARS, ModelTemplates.MUSIC_DISC);
this.generateFlatItem(Items.MUTTON, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NAME_TAG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NAUTILUS_SHELL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NETHERITE_AXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.NETHERITE_HOE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.NETHERITE_INGOT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NETHERITE_PICKAXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.NETHERITE_SCRAP, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NETHERITE_SHOVEL, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.NETHERITE_SWORD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.NETHERITE_NAUTILUS_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NETHERITE_HORSE_ARMOR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NETHER_BRICK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RESIN_BRICK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NETHER_STAR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.OAK_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.OAK_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ORANGE_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PAINTING, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PALE_OAK_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PALE_OAK_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PAPER, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PHANTOM_MEMBRANE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PIGLIN_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PINK_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.POISONOUS_POTATO, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.POPPED_CHORUS_FRUIT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PORKCHOP, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.POWDER_SNOW_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PRISMARINE_CRYSTALS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PRISMARINE_SHARD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PUFFERFISH, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PUFFERFISH_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PUMPKIN_PIE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PURPLE_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.QUARTZ, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RABBIT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RABBIT_FOOT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RABBIT_HIDE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RABBIT_STEW, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RED_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ROTTEN_FLESH, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SADDLE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SALMON, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SALMON_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TURTLE_SCUTE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SHEARS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SHULKER_SHELL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SKULL_BANNER_PATTERN, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SLIME_BALL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SNOWBALL, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ECHO_SHARD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SPECTRAL_ARROW, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SPIDER_EYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SPRUCE_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SPRUCE_CHEST_BOAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.STICK, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.STONE_AXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.STONE_HOE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.STONE_PICKAXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.STONE_SHOVEL, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.STONE_SWORD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.SUGAR, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SUSPICIOUS_STEW, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TNT_MINECART, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TOTEM_OF_UNDYING, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TROPICAL_FISH, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TROPICAL_FISH_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.AXOLOTL_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TADPOLE_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WATER_BUCKET, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WHEAT, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WHITE_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WIND_CHARGE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MACE, ModelTemplates.FLAT_HANDHELD_MACE_ITEM);
this.generateFlatItem(Items.WOODEN_AXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.WOODEN_HOE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.WOODEN_PICKAXE, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.WOODEN_SHOVEL, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.WOODEN_SWORD, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.WRITABLE_BOOK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WRITTEN_BOOK, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.YELLOW_DYE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DUNE_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COAST_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WILD_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WARD_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.EYE_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.VEX_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TIDE_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RIB_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WAYFINDER_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SHAPER_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SILENCE_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RAISER_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HOST_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FLOW_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BOLT_ARMOR_TRIM_SMITHING_TEMPLATE, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DEBUG_STICK, Items.STICK, ModelTemplates.FLAT_HANDHELD_ITEM);
this.generateFlatItem(Items.ENCHANTED_GOLDEN_APPLE, Items.GOLDEN_APPLE, ModelTemplates.FLAT_ITEM);
this.generateTrimmableItem(Items.TURTLE_HELMET, EquipmentAssets.TURTLE_SCUTE, TRIM_PREFIX_HELMET, false);
this.generateTrimmableItem(Items.LEATHER_HELMET, EquipmentAssets.LEATHER, TRIM_PREFIX_HELMET, true);
this.generateTrimmableItem(Items.LEATHER_CHESTPLATE, EquipmentAssets.LEATHER, TRIM_PREFIX_CHESTPLATE, true);
this.generateTrimmableItem(Items.LEATHER_LEGGINGS, EquipmentAssets.LEATHER, TRIM_PREFIX_LEGGINGS, true);
this.generateTrimmableItem(Items.LEATHER_BOOTS, EquipmentAssets.LEATHER, TRIM_PREFIX_BOOTS, true);
this.generateTrimmableItem(Items.COPPER_HELMET, EquipmentAssets.COPPER, TRIM_PREFIX_HELMET, false);
this.generateTrimmableItem(Items.COPPER_CHESTPLATE, EquipmentAssets.COPPER, TRIM_PREFIX_CHESTPLATE, false);
this.generateTrimmableItem(Items.COPPER_LEGGINGS, EquipmentAssets.COPPER, TRIM_PREFIX_LEGGINGS, false);
this.generateTrimmableItem(Items.COPPER_BOOTS, EquipmentAssets.COPPER, TRIM_PREFIX_BOOTS, false);
this.generateTrimmableItem(Items.CHAINMAIL_HELMET, EquipmentAssets.CHAINMAIL, TRIM_PREFIX_HELMET, false);
this.generateTrimmableItem(Items.CHAINMAIL_CHESTPLATE, EquipmentAssets.CHAINMAIL, TRIM_PREFIX_CHESTPLATE, false);
this.generateTrimmableItem(Items.CHAINMAIL_LEGGINGS, EquipmentAssets.CHAINMAIL, TRIM_PREFIX_LEGGINGS, false);
this.generateTrimmableItem(Items.CHAINMAIL_BOOTS, EquipmentAssets.CHAINMAIL, TRIM_PREFIX_BOOTS, false);
this.generateTrimmableItem(Items.IRON_HELMET, EquipmentAssets.IRON, TRIM_PREFIX_HELMET, false);
this.generateTrimmableItem(Items.IRON_CHESTPLATE, EquipmentAssets.IRON, TRIM_PREFIX_CHESTPLATE, false);
this.generateTrimmableItem(Items.IRON_LEGGINGS, EquipmentAssets.IRON, TRIM_PREFIX_LEGGINGS, false);
this.generateTrimmableItem(Items.IRON_BOOTS, EquipmentAssets.IRON, TRIM_PREFIX_BOOTS, false);
this.generateTrimmableItem(Items.DIAMOND_HELMET, EquipmentAssets.DIAMOND, TRIM_PREFIX_HELMET, false);
this.generateTrimmableItem(Items.DIAMOND_CHESTPLATE, EquipmentAssets.DIAMOND, TRIM_PREFIX_CHESTPLATE, false);
this.generateTrimmableItem(Items.DIAMOND_LEGGINGS, EquipmentAssets.DIAMOND, TRIM_PREFIX_LEGGINGS, false);
this.generateTrimmableItem(Items.DIAMOND_BOOTS, EquipmentAssets.DIAMOND, TRIM_PREFIX_BOOTS, false);
this.generateTrimmableItem(Items.GOLDEN_HELMET, EquipmentAssets.GOLD, TRIM_PREFIX_HELMET, false);
this.generateTrimmableItem(Items.GOLDEN_CHESTPLATE, EquipmentAssets.GOLD, TRIM_PREFIX_CHESTPLATE, false);
this.generateTrimmableItem(Items.GOLDEN_LEGGINGS, EquipmentAssets.GOLD, TRIM_PREFIX_LEGGINGS, false);
this.generateTrimmableItem(Items.GOLDEN_BOOTS, EquipmentAssets.GOLD, TRIM_PREFIX_BOOTS, false);
this.generateTrimmableItem(Items.NETHERITE_HELMET, EquipmentAssets.NETHERITE, TRIM_PREFIX_HELMET, false);
this.generateTrimmableItem(Items.NETHERITE_CHESTPLATE, EquipmentAssets.NETHERITE, TRIM_PREFIX_CHESTPLATE, false);
this.generateTrimmableItem(Items.NETHERITE_LEGGINGS, EquipmentAssets.NETHERITE, TRIM_PREFIX_LEGGINGS, false);
this.generateTrimmableItem(Items.NETHERITE_BOOTS, EquipmentAssets.NETHERITE, TRIM_PREFIX_BOOTS, false);
this.generateItemWithTintedBaseLayer(Items.LEATHER_HORSE_ARMOR, -6265536);
this.generateFlatItem(Items.ANGLER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ARCHER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ARMS_UP_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLADE_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BREWER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BURN_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DANGER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.EXPLORER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FLOW_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FRIEND_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GUSTER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HEART_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HEARTBREAK_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HOWL_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MINER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MOURNER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PLENTY_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PRIZE_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SCRAPE_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SHEAF_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SHELTER_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SKULL_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SNORT_POTTERY_SHERD, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TRIAL_KEY, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.OMINOUS_TRIAL_KEY, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.OMINOUS_BOTTLE, ModelTemplates.FLAT_ITEM);
this.generateItemWithTintedOverlay(Items.FIREWORK_STAR, new Firework());
this.generateItemWithTintedOverlay(Items.FILLED_MAP, "_markings", new MapColor());
this.generateBundleModels(Items.BUNDLE);
this.generateBundleModels(Items.BLACK_BUNDLE);
this.generateBundleModels(Items.WHITE_BUNDLE);
this.generateBundleModels(Items.GRAY_BUNDLE);
this.generateBundleModels(Items.LIGHT_GRAY_BUNDLE);
this.generateBundleModels(Items.LIGHT_BLUE_BUNDLE);
this.generateBundleModels(Items.BLUE_BUNDLE);
this.generateBundleModels(Items.CYAN_BUNDLE);
this.generateBundleModels(Items.YELLOW_BUNDLE);
this.generateBundleModels(Items.RED_BUNDLE);
this.generateBundleModels(Items.PURPLE_BUNDLE);
this.generateBundleModels(Items.MAGENTA_BUNDLE);
this.generateBundleModels(Items.PINK_BUNDLE);
this.generateBundleModels(Items.GREEN_BUNDLE);
this.generateBundleModels(Items.LIME_BUNDLE);
this.generateBundleModels(Items.BROWN_BUNDLE);
this.generateBundleModels(Items.ORANGE_BUNDLE);
this.generateSpyglass(Items.SPYGLASS);
this.generateTrident(Items.TRIDENT);
this.generateTwoLayerDyedItem(Items.WOLF_ARMOR);
this.generateFlatItem(Items.WHITE_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ORANGE_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MAGENTA_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LIGHT_BLUE_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.YELLOW_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LIME_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PINK_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GRAY_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LIGHT_GRAY_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CYAN_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PURPLE_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLUE_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BROWN_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GREEN_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RED_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLACK_HARNESS, ModelTemplates.FLAT_ITEM);
this.generateBow(Items.BOW);
this.generateCrossbow(Items.CROSSBOW);
this.generateElytra(Items.ELYTRA);
this.generateBrush(Items.BRUSH);
this.generateFishingRod(Items.FISHING_ROD);
this.generateGoatHorn(Items.GOAT_HORN);
this.generateShield(Items.SHIELD);
this.generateSpear(Items.WOODEN_SPEAR);
this.generateSpear(Items.STONE_SPEAR);
this.generateSpear(Items.COPPER_SPEAR);
this.generateSpear(Items.GOLDEN_SPEAR);
this.generateSpear(Items.IRON_SPEAR);
this.generateSpear(Items.DIAMOND_SPEAR);
this.generateSpear(Items.NETHERITE_SPEAR);
this.generateTippedArrow(Items.TIPPED_ARROW);
this.generatePotion(Items.POTION);
this.generatePotion(Items.SPLASH_POTION);
this.generatePotion(Items.LINGERING_POTION);
this.generateFlatItem(Items.CHICKEN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COW_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PIG_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SHEEP_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CAMEL_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DONKEY_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HORSE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MULE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CAT_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PARROT_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WOLF_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ARMADILLO_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BAT_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BEE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FOX_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GOAT_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.LLAMA_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.OCELOT_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PANDA_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.POLAR_BEAR_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RABBIT_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.AXOLOTL_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COD_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DOLPHIN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.FROG_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GLOW_SQUID_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.NAUTILUS_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PUFFERFISH_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SALMON_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SQUID_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TADPOLE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TROPICAL_FISH_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TURTLE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ALLAY_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MOOSHROOM_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SNIFFER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.COPPER_GOLEM_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.IRON_GOLEM_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SNOW_GOLEM_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.TRADER_LLAMA_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.VILLAGER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WANDERING_TRADER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BOGGED_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CAMEL_HUSK_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.DROWNED_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HUSK_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PARCHED_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SKELETON_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SKELETON_HORSE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.STRAY_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WITHER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WITHER_SKELETON_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ZOMBIE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ZOMBIE_HORSE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ZOMBIE_NAUTILUS_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ZOMBIE_VILLAGER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CAVE_SPIDER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SPIDER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BREEZE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CREAKING_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.CREEPER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ELDER_GUARDIAN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GUARDIAN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PHANTOM_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SILVERFISH_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SLIME_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WARDEN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.WITCH_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.EVOKER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PILLAGER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.RAVAGER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.VEX_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.VINDICATOR_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.BLAZE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.GHAST_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HAPPY_GHAST_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.HOGLIN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.MAGMA_CUBE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PIGLIN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.PIGLIN_BRUTE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.STRIDER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ZOGLIN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ZOMBIFIED_PIGLIN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ENDER_DRAGON_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ENDERMAN_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.ENDERMITE_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.generateFlatItem(Items.SHULKER_SPAWN_EGG, ModelTemplates.FLAT_ITEM);
this.declareCustomModelItem(Items.AIR);
this.declareCustomModelItem(Items.AMETHYST_CLUSTER);
this.declareCustomModelItem(Items.SMALL_AMETHYST_BUD);
this.declareCustomModelItem(Items.MEDIUM_AMETHYST_BUD);
this.declareCustomModelItem(Items.LARGE_AMETHYST_BUD);
this.declareCustomModelItem(Items.SMALL_DRIPLEAF);
this.declareCustomModelItem(Items.BIG_DRIPLEAF);
this.declareCustomModelItem(Items.HANGING_ROOTS);
this.declareCustomModelItem(Items.POINTED_DRIPSTONE);
this.declareCustomModelItem(Items.BONE);
this.declareCustomModelItem(Items.COD);
this.declareCustomModelItem(Items.FEATHER);
this.declareCustomModelItem(Items.LEAD);
}
@OnlyIn(Dist.CLIENT)
public record TrimMaterialData(MaterialAssetGroup assets, ResourceKey<TrimMaterial> materialKey) {
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
Dye()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
Firework()
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参数/字段
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构造调用 - 关联成员:
MapColor()
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构造调用 - 关联成员:
Potion()
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参数/字段
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方法调用 - 关联成员:
ItemModelUtils.composite(), ItemModelUtils.conditional(), ItemModelUtils.constantTint(), ItemModelUtils.hasComponent(), ItemModelUtils.inOverworld(), ItemModelUtils.isUsingItem(), ItemModelUtils.override(), ItemModelUtils.plainModel(), ItemModelUtils.rangeSelect(), ItemModelUtils.select(), ItemModelUtils.specialModel(), ItemModelUtils.tintedModel(), ItemModelUtils.when()
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参数/字段
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方法调用 - 关联成员:
ModelLocationUtils.decorateItemModelLocation(), ModelLocationUtils.getModelLocation()
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参数
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方法调用 - 关联成员:
TextureMapping.getItemTexture(), TextureMapping.layer0(), TextureMapping.layered()
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BundleSelectedItemSpecialRenderer
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方法调用/构造调用 - 关联成员:
BundleSelectedItemSpecialRenderer.Unbaked(), Unbaked()
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方法调用/构造调用 - 关联成员:
ClientItem.Properties(), Properties()
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参数/返回值
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返回值
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构造调用 - 关联成员:
Broken()
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构造调用 - 关联成员:
BundleHasSelectedItem()
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参数
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构造调用 - 关联成员:
FishingRodCast()
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构造调用 - 关联成员:
CompassAngle()
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构造调用 - 关联成员:
CrossbowPull()
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构造调用 - 关联成员:
Time()
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构造调用 - 关联成员:
UseCycle()
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构造调用 - 关联成员:
UseDuration()
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构造调用 - 关联成员:
Charge()
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构造调用 - 关联成员:
DisplayContext()
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构造调用 - 关联成员:
TrimMaterialProperty()
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方法调用/构造调用 - 关联成员:
ShieldSpecialRenderer.Unbaked(), Unbaked()
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方法调用/构造调用 - 关联成员:
TridentSpecialRenderer.Unbaked(), Unbaked()
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参数/构造调用 - 关联成员:
Material()
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参数/字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
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参数
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方法调用 - 关联成员:
Mth.positiveModulo()
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参数
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参数
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