Material.java
net.minecraft.client.resources.model.sprite.Material
信息
- 全限定名:net.minecraft.client.resources.model.sprite.Material
- 类型:public record
- 包:net.minecraft.client.resources.model.sprite
- 源码路径:src/main/java/net/minecraft/client/resources/model/sprite/Material.java
- 起始行号:L12
- 职责:
TODO
字段/常量
-
SIMPLE_CODEC- 类型:
Codec<Material> - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
FULL_CODEC- 类型:
Codec<Material> - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
CODEC- 类型:
Codec<Material> - 修饰符:
public static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.resources.model.sprite.Material.Baked- 类型:
record - 修饰符:
public - 源码定位:
L33 - 说明:
TODO
- 类型:
构造器
public Material(Identifier sprite) @ L24
- 构造器名:Material
- 源码定位:L24
- 修饰符:public
参数:
- sprite: Identifier
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Material withForceTranslucent(boolean forceTranslucent) @ L28
- 方法名:withForceTranslucent
- 源码定位:L28
- 返回类型:Material
- 修饰符:public
参数:
- forceTranslucent: boolean
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public record Material(Identifier sprite, boolean forceTranslucent) {
private static final Codec<Material> SIMPLE_CODEC = Identifier.CODEC.xmap(Material::new, Material::sprite);
private static final Codec<Material> FULL_CODEC = RecordCodecBuilder.create(
i -> i.group(
Identifier.CODEC.fieldOf("sprite").forGetter(Material::sprite),
Codec.BOOL.optionalFieldOf("force_translucent", false).forGetter(Material::forceTranslucent)
)
.apply(i, Material::new)
);
public static final Codec<Material> CODEC = Codec.either(SIMPLE_CODEC, FULL_CODEC)
.xmap(Either::unwrap, material -> material.forceTranslucent ? Either.right(material) : Either.left(material));
public Material(Identifier sprite) {
this(sprite, false);
}
public Material withForceTranslucent(boolean forceTranslucent) {
return new Material(this.sprite, forceTranslucent);
}
@OnlyIn(Dist.CLIENT)
public record Baked(TextureAtlasSprite sprite, boolean forceTranslucent) {
}
}引用的其他类
- Identifier
- 引用位置:
参数
- 引用位置: