WeightedVariants.java

net.minecraft.client.renderer.block.dispatch.WeightedVariants

信息

  • 全限定名:net.minecraft.client.renderer.block.dispatch.WeightedVariants
  • 类型:public class
  • 包:net.minecraft.client.renderer.block.dispatch
  • 源码路径:src/main/java/net/minecraft/client/renderer/block/dispatch/WeightedVariants.java
  • 起始行号:L15
  • 实现:BlockStateModel
  • 职责:

    TODO

字段/常量

  • list

    • 类型: WeightedList<BlockStateModel>
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • particleMaterial

    • 类型: Material.Baked
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • materialFlags

    • 类型: int
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.block.dispatch.WeightedVariants.Unbaked
    • 类型: record
    • 修饰符: public
    • 源码定位: L56
    • 说明:

      TODO

构造器

public WeightedVariants(WeightedList<BlockStateModel> list) @ L21

  • 构造器名:WeightedVariants
  • 源码定位:L21
  • 修饰符:public

参数:

  • list: WeightedList

说明:

TODO

方法

下面的方法块按源码顺序生成。

private static int computeMaterialFlags(WeightedList<BlockStateModel> list) @ L28

  • 方法名:computeMaterialFlags
  • 源码定位:L28
  • 返回类型:int
  • 修饰符:private static

参数:

  • list: WeightedList

说明:

TODO

public Material.Baked particleMaterial() @ L39

  • 方法名:particleMaterial
  • 源码定位:L39
  • 返回类型:Material.Baked
  • 修饰符:public

参数:

说明:

TODO

public int materialFlags() @ L44

  • 方法名:materialFlags
  • 源码定位:L44
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public void collectParts(RandomSource random, List<BlockStateModelPart> output) @ L50

  • 方法名:collectParts
  • 源码定位:L50
  • 返回类型:void
  • 修饰符:public

参数:

  • random: RandomSource
  • output: List

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WeightedVariants implements BlockStateModel {
    private final WeightedList<BlockStateModel> list;
    private final Material.Baked particleMaterial;
    @BakedQuad.MaterialFlags
    private final int materialFlags;
 
    public WeightedVariants(WeightedList<BlockStateModel> list) {
        this.list = list;
        BlockStateModel firstModel = list.unwrap().getFirst().value();
        this.particleMaterial = firstModel.particleMaterial();
        this.materialFlags = computeMaterialFlags(list);
    }
 
    @BakedQuad.MaterialFlags
    private static int computeMaterialFlags(WeightedList<BlockStateModel> list) {
        int flags = 0;
 
        for (Weighted<BlockStateModel> entry : list.unwrap()) {
            flags |= entry.value().materialFlags();
        }
 
        return flags;
    }
 
    @Override
    public Material.Baked particleMaterial() {
        return this.particleMaterial;
    }
 
    @BakedQuad.MaterialFlags
    @Override
    public int materialFlags() {
        return this.materialFlags;
    }
 
    @Override
    public void collectParts(RandomSource random, List<BlockStateModelPart> output) {
        this.list.getRandomOrThrow(random).collectParts(random, output);
    }
 
    @OnlyIn(Dist.CLIENT)
    public record Unbaked(WeightedList<BlockStateModel.Unbaked> entries) implements BlockStateModel.Unbaked {
        @Override
        public BlockStateModel bake(ModelBaker modelBakery) {
            return new WeightedVariants(this.entries.map(m -> m.bake(modelBakery)));
        }
 
        @Override
        public void resolveDependencies(ResolvableModel.Resolver resolver) {
            this.entries.unwrap().forEach(v -> v.value().resolveDependencies(resolver));
        }
    }
}

引用的其他类