TextureMapping.java
net.minecraft.client.data.models.model.TextureMapping
信息
- 全限定名:net.minecraft.client.data.models.model.TextureMapping
- 类型:public class
- 包:net.minecraft.client.data.models.model
- 源码路径:src/main/java/net/minecraft/client/data/models/model/TextureMapping.java
- 起始行号:L19
- 职责:
TODO
字段/常量
-
slots- 类型:
Map<TextureSlot,Material> - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
forcedSlots- 类型:
Set<TextureSlot> - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public TextureMapping put(TextureSlot slot, Material material) @ L23
- 方法名:put
- 源码定位:L23
- 返回类型:TextureMapping
- 修饰符:public
参数:
- slot: TextureSlot
- material: Material
说明:
TODO
public TextureMapping putForced(TextureSlot slot, Material material) @ L28
- 方法名:putForced
- 源码定位:L28
- 返回类型:TextureMapping
- 修饰符:public
参数:
- slot: TextureSlot
- material: Material
说明:
TODO
public Stream<TextureSlot> getForced() @ L34
- 方法名:getForced
- 源码定位:L34
- 返回类型:Stream
- 修饰符:public
参数:
- 无
说明:
TODO
public TextureMapping copySlot(TextureSlot from, TextureSlot to) @ L38
- 方法名:copySlot
- 源码定位:L38
- 返回类型:TextureMapping
- 修饰符:public
参数:
- from: TextureSlot
- to: TextureSlot
说明:
TODO
public TextureMapping copyForced(TextureSlot from, TextureSlot to) @ L42
- 方法名:copyForced
- 源码定位:L42
- 返回类型:TextureMapping
- 修饰符:public
参数:
- from: TextureSlot
- to: TextureSlot
说明:
TODO
public Material get(TextureSlot slot) @ L46
- 方法名:get
- 源码定位:L46
- 返回类型:Material
- 修饰符:public
参数:
- slot: TextureSlot
说明:
TODO
public TextureMapping copyAndUpdate(TextureSlot slot, Material material) @ L57
- 方法名:copyAndUpdate
- 源码定位:L57
- 返回类型:TextureMapping
- 修饰符:public
参数:
- slot: TextureSlot
- material: Material
说明:
TODO
public TextureMapping updateSlots(BiFunction<TextureSlot,Material,Material> mapper) @ L65
- 方法名:updateSlots
- 源码定位:L65
- 返回类型:TextureMapping
- 修饰符:public
参数:
- mapper: BiFunction<TextureSlot,Material,Material>
说明:
TODO
public TextureMapping forceAllTranslucent() @ L70
- 方法名:forceAllTranslucent
- 源码定位:L70
- 返回类型:TextureMapping
- 修饰符:public
参数:
- 无
说明:
TODO
public static TextureMapping cube(Block block) @ L74
- 方法名:cube
- 源码定位:L74
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping defaultTexture(Block block) @ L79
- 方法名:defaultTexture
- 源码定位:L79
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping defaultTexture(Material texture) @ L84
- 方法名:defaultTexture
- 源码定位:L84
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- texture: Material
说明:
TODO
public static TextureMapping cube(Material all) @ L88
- 方法名:cube
- 源码定位:L88
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- all: Material
说明:
TODO
public static TextureMapping cross(Block block) @ L92
- 方法名:cross
- 源码定位:L92
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping side(Block block) @ L96
- 方法名:side
- 源码定位:L96
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping crossEmissive(Block block) @ L100
- 方法名:crossEmissive
- 源码定位:L100
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping cross(Material cross) @ L104
- 方法名:cross
- 源码定位:L104
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- cross: Material
说明:
TODO
public static TextureMapping plant(Block block) @ L108
- 方法名:plant
- 源码定位:L108
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping plantEmissive(Block block) @ L112
- 方法名:plantEmissive
- 源码定位:L112
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping plant(Material plant) @ L116
- 方法名:plant
- 源码定位:L116
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- plant: Material
说明:
TODO
public static TextureMapping rail(Block block) @ L120
- 方法名:rail
- 源码定位:L120
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping rail(Material rail) @ L124
- 方法名:rail
- 源码定位:L124
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- rail: Material
说明:
TODO
public static TextureMapping wool(Block block) @ L128
- 方法名:wool
- 源码定位:L128
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping flowerbed(Block block) @ L132
- 方法名:flowerbed
- 源码定位:L132
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping wool(Material cross) @ L136
- 方法名:wool
- 源码定位:L136
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- cross: Material
说明:
TODO
public static TextureMapping stem(Block block) @ L140
- 方法名:stem
- 源码定位:L140
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping attachedStem(Block stem, Block upperStem) @ L144
- 方法名:attachedStem
- 源码定位:L144
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- stem: Block
- upperStem: Block
说明:
TODO
public static TextureMapping pattern(Block block) @ L148
- 方法名:pattern
- 源码定位:L148
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping fan(Block block) @ L152
- 方法名:fan
- 源码定位:L152
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping crop(Material id) @ L156
- 方法名:crop
- 源码定位:L156
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- id: Material
说明:
TODO
public static TextureMapping pane(Block body, Block edge) @ L160
- 方法名:pane
- 源码定位:L160
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- body: Block
- edge: Block
说明:
TODO
public static TextureMapping singleSlot(TextureSlot slot, Material id) @ L164
- 方法名:singleSlot
- 源码定位:L164
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- slot: TextureSlot
- id: Material
说明:
TODO
public static TextureMapping column(Block block) @ L168
- 方法名:column
- 源码定位:L168
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping cubeTop(Block block) @ L172
- 方法名:cubeTop
- 源码定位:L172
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping pottedAzalea(Block block) @ L176
- 方法名:pottedAzalea
- 源码定位:L176
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping logColumn(Block block) @ L183
- 方法名:logColumn
- 源码定位:L183
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping column(Material side, Material end) @ L190
- 方法名:column
- 源码定位:L190
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- side: Material
- end: Material
说明:
TODO
public static TextureMapping fence(Block block) @ L194
- 方法名:fence
- 源码定位:L194
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping customParticle(Block block) @ L201
- 方法名:customParticle
- 源码定位:L201
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping cubeBottomTop(Block block) @ L205
- 方法名:cubeBottomTop
- 源码定位:L205
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping cubeBottomTopWithWall(Block block) @ L212
- 方法名:cubeBottomTopWithWall
- 源码定位:L212
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping columnWithWall(Block block) @ L221
- 方法名:columnWithWall
- 源码定位:L221
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping door(Material top, Material bottom) @ L230
- 方法名:door
- 源码定位:L230
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- top: Material
- bottom: Material
说明:
TODO
public static TextureMapping door(Block block) @ L234
- 方法名:door
- 源码定位:L234
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping particle(Block block) @ L238
- 方法名:particle
- 源码定位:L238
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping particle(Material id) @ L242
- 方法名:particle
- 源码定位:L242
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- id: Material
说明:
TODO
public static TextureMapping fire0(Block block) @ L246
- 方法名:fire0
- 源码定位:L246
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping fire1(Block block) @ L250
- 方法名:fire1
- 源码定位:L250
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping lantern(Block block) @ L254
- 方法名:lantern
- 源码定位:L254
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping torch(Block block) @ L258
- 方法名:torch
- 源码定位:L258
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping torch(Material id) @ L262
- 方法名:torch
- 源码定位:L262
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- id: Material
说明:
TODO
public static TextureMapping trialSpawner(Block block, String sideSuffix, String topSuffix) @ L266
- 方法名:trialSpawner
- 源码定位:L266
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
- sideSuffix: String
- topSuffix: String
说明:
TODO
public static TextureMapping vault(Block block, String frontSuffix, String sideSuffix, String topSuffix, String bottomSuffix) @ L273
- 方法名:vault
- 源码定位:L273
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
- frontSuffix: String
- sideSuffix: String
- topSuffix: String
- bottomSuffix: String
说明:
TODO
public static TextureMapping particleFromItem(Item item) @ L281
- 方法名:particleFromItem
- 源码定位:L281
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- item: Item
说明:
TODO
public static TextureMapping commandBlock(Block block) @ L285
- 方法名:commandBlock
- 源码定位:L285
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping orientableCube(Block block) @ L292
- 方法名:orientableCube
- 源码定位:L292
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping orientableCubeOnlyTop(Block block) @ L300
- 方法名:orientableCubeOnlyTop
- 源码定位:L300
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping orientableCubeSameEnds(Block block) @ L307
- 方法名:orientableCubeSameEnds
- 源码定位:L307
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping top(Block block) @ L314
- 方法名:top
- 源码定位:L314
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping craftingTable(Block table, Block bottomWood) @ L318
- 方法名:craftingTable
- 源码定位:L318
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- table: Block
- bottomWood: Block
说明:
TODO
public static TextureMapping fletchingTable(Block table, Block bottomWood) @ L329
- 方法名:fletchingTable
- 源码定位:L329
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- table: Block
- bottomWood: Block
说明:
TODO
public static TextureMapping snifferEgg(String suffix) @ L340
- 方法名:snifferEgg
- 源码定位:L340
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- suffix: String
说明:
TODO
public static TextureMapping driedGhast(String suffix) @ L351
- 方法名:driedGhast
- 源码定位:L351
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- suffix: String
说明:
TODO
public static TextureMapping campfire(Block campfire) @ L363
- 方法名:campfire
- 源码定位:L363
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- campfire: Block
说明:
TODO
public static TextureMapping candleCake(Block block, boolean lit) @ L367
- 方法名:candleCake
- 源码定位:L367
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
- lit: boolean
说明:
TODO
public static TextureMapping cauldron(Material contentTextureLoc) @ L376
- 方法名:cauldron
- 源码定位:L376
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- contentTextureLoc: Material
说明:
TODO
public static TextureMapping sculkShrieker(boolean canSummon) @ L386
- 方法名:sculkShrieker
- 源码定位:L386
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- canSummon: boolean
说明:
TODO
public static TextureMapping bars(Block block) @ L396
- 方法名:bars
- 源码定位:L396
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping layer0(Item item) @ L400
- 方法名:layer0
- 源码定位:L400
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- item: Item
说明:
TODO
public static TextureMapping layer0(Block block) @ L404
- 方法名:layer0
- 源码定位:L404
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static TextureMapping layer0(Material id) @ L408
- 方法名:layer0
- 源码定位:L408
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- id: Material
说明:
TODO
public static TextureMapping layered(Material layer0, Material layer1) @ L412
- 方法名:layered
- 源码定位:L412
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- layer0: Material
- layer1: Material
说明:
TODO
public static TextureMapping layered(Material layer0, Material layer1, Material layer2) @ L416
- 方法名:layered
- 源码定位:L416
- 返回类型:TextureMapping
- 修饰符:public static
参数:
- layer0: Material
- layer1: Material
- layer2: Material
说明:
TODO
public static Material getBlockTexture(Block block) @ L420
- 方法名:getBlockTexture
- 源码定位:L420
- 返回类型:Material
- 修饰符:public static
参数:
- block: Block
说明:
TODO
public static Material getBlockTexture(Block block, String suffix) @ L425
- 方法名:getBlockTexture
- 源码定位:L425
- 返回类型:Material
- 修饰符:public static
参数:
- block: Block
- suffix: String
说明:
TODO
public static Material getItemTexture(Item block) @ L430
- 方法名:getItemTexture
- 源码定位:L430
- 返回类型:Material
- 修饰符:public static
参数:
- block: Item
说明:
TODO
public static Material getItemTexture(Item item, String suffix) @ L435
- 方法名:getItemTexture
- 源码定位:L435
- 返回类型:Material
- 修饰符:public static
参数:
- item: Item
- suffix: String
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class TextureMapping {
private final Map<TextureSlot, Material> slots = Maps.newHashMap();
private final Set<TextureSlot> forcedSlots = Sets.newHashSet();
public TextureMapping put(TextureSlot slot, Material material) {
this.slots.put(slot, material);
return this;
}
public TextureMapping putForced(TextureSlot slot, Material material) {
this.slots.put(slot, material);
this.forcedSlots.add(slot);
return this;
}
public Stream<TextureSlot> getForced() {
return this.forcedSlots.stream();
}
public TextureMapping copySlot(TextureSlot from, TextureSlot to) {
return this.put(to, this.slots.get(from));
}
public TextureMapping copyForced(TextureSlot from, TextureSlot to) {
return this.putForced(to, this.slots.get(from));
}
public Material get(TextureSlot slot) {
for (TextureSlot currentSlot = slot; currentSlot != null; currentSlot = currentSlot.getParent()) {
Material result = this.slots.get(currentSlot);
if (result != null) {
return result;
}
}
throw new IllegalStateException("Can't find texture for slot " + slot);
}
public TextureMapping copyAndUpdate(TextureSlot slot, Material material) {
TextureMapping result = new TextureMapping();
result.slots.putAll(this.slots);
result.forcedSlots.addAll(this.forcedSlots);
result.put(slot, material);
return result;
}
public TextureMapping updateSlots(BiFunction<TextureSlot, Material, Material> mapper) {
this.slots.replaceAll(mapper);
return this;
}
public TextureMapping forceAllTranslucent() {
return this.updateSlots((var0, material) -> material.withForceTranslucent(true));
}
public static TextureMapping cube(Block block) {
Material texture = getBlockTexture(block);
return cube(texture);
}
public static TextureMapping defaultTexture(Block block) {
Material texture = getBlockTexture(block);
return defaultTexture(texture);
}
public static TextureMapping defaultTexture(Material texture) {
return new TextureMapping().put(TextureSlot.TEXTURE, texture);
}
public static TextureMapping cube(Material all) {
return new TextureMapping().put(TextureSlot.ALL, all);
}
public static TextureMapping cross(Block block) {
return singleSlot(TextureSlot.CROSS, getBlockTexture(block));
}
public static TextureMapping side(Block block) {
return singleSlot(TextureSlot.SIDE, getBlockTexture(block));
}
public static TextureMapping crossEmissive(Block block) {
return new TextureMapping().put(TextureSlot.CROSS, getBlockTexture(block)).put(TextureSlot.CROSS_EMISSIVE, getBlockTexture(block, "_emissive"));
}
public static TextureMapping cross(Material cross) {
return singleSlot(TextureSlot.CROSS, cross);
}
public static TextureMapping plant(Block block) {
return singleSlot(TextureSlot.PLANT, getBlockTexture(block));
}
public static TextureMapping plantEmissive(Block block) {
return new TextureMapping().put(TextureSlot.PLANT, getBlockTexture(block)).put(TextureSlot.CROSS_EMISSIVE, getBlockTexture(block, "_emissive"));
}
public static TextureMapping plant(Material plant) {
return singleSlot(TextureSlot.PLANT, plant);
}
public static TextureMapping rail(Block block) {
return singleSlot(TextureSlot.RAIL, getBlockTexture(block));
}
public static TextureMapping rail(Material rail) {
return singleSlot(TextureSlot.RAIL, rail);
}
public static TextureMapping wool(Block block) {
return singleSlot(TextureSlot.WOOL, getBlockTexture(block));
}
public static TextureMapping flowerbed(Block block) {
return new TextureMapping().put(TextureSlot.FLOWERBED, getBlockTexture(block)).put(TextureSlot.STEM, getBlockTexture(block, "_stem"));
}
public static TextureMapping wool(Material cross) {
return singleSlot(TextureSlot.WOOL, cross);
}
public static TextureMapping stem(Block block) {
return singleSlot(TextureSlot.STEM, getBlockTexture(block));
}
public static TextureMapping attachedStem(Block stem, Block upperStem) {
return new TextureMapping().put(TextureSlot.STEM, getBlockTexture(stem)).put(TextureSlot.UPPER_STEM, getBlockTexture(upperStem));
}
public static TextureMapping pattern(Block block) {
return singleSlot(TextureSlot.PATTERN, getBlockTexture(block));
}
public static TextureMapping fan(Block block) {
return singleSlot(TextureSlot.FAN, getBlockTexture(block));
}
public static TextureMapping crop(Material id) {
return singleSlot(TextureSlot.CROP, id);
}
public static TextureMapping pane(Block body, Block edge) {
return new TextureMapping().put(TextureSlot.PANE, getBlockTexture(body)).put(TextureSlot.EDGE, getBlockTexture(edge, "_top"));
}
public static TextureMapping singleSlot(TextureSlot slot, Material id) {
return new TextureMapping().put(slot, id);
}
public static TextureMapping column(Block block) {
return new TextureMapping().put(TextureSlot.SIDE, getBlockTexture(block, "_side")).put(TextureSlot.END, getBlockTexture(block, "_top"));
}
public static TextureMapping cubeTop(Block block) {
return new TextureMapping().put(TextureSlot.SIDE, getBlockTexture(block, "_side")).put(TextureSlot.TOP, getBlockTexture(block, "_top"));
}
public static TextureMapping pottedAzalea(Block block) {
return new TextureMapping()
.put(TextureSlot.PLANT, getBlockTexture(block, "_plant"))
.put(TextureSlot.SIDE, getBlockTexture(block, "_side"))
.put(TextureSlot.TOP, getBlockTexture(block, "_top"));
}
public static TextureMapping logColumn(Block block) {
return new TextureMapping()
.put(TextureSlot.SIDE, getBlockTexture(block))
.put(TextureSlot.END, getBlockTexture(block, "_top"))
.put(TextureSlot.PARTICLE, getBlockTexture(block));
}
public static TextureMapping column(Material side, Material end) {
return new TextureMapping().put(TextureSlot.SIDE, side).put(TextureSlot.END, end);
}
public static TextureMapping fence(Block block) {
return new TextureMapping()
.put(TextureSlot.TEXTURE, getBlockTexture(block))
.put(TextureSlot.SIDE, getBlockTexture(block, "_side"))
.put(TextureSlot.TOP, getBlockTexture(block, "_top"));
}
public static TextureMapping customParticle(Block block) {
return new TextureMapping().put(TextureSlot.TEXTURE, getBlockTexture(block)).put(TextureSlot.PARTICLE, getBlockTexture(block, "_particle"));
}
public static TextureMapping cubeBottomTop(Block block) {
return new TextureMapping()
.put(TextureSlot.SIDE, getBlockTexture(block, "_side"))
.put(TextureSlot.TOP, getBlockTexture(block, "_top"))
.put(TextureSlot.BOTTOM, getBlockTexture(block, "_bottom"));
}
public static TextureMapping cubeBottomTopWithWall(Block block) {
Material side = getBlockTexture(block);
return new TextureMapping()
.put(TextureSlot.WALL, side)
.put(TextureSlot.SIDE, side)
.put(TextureSlot.TOP, getBlockTexture(block, "_top"))
.put(TextureSlot.BOTTOM, getBlockTexture(block, "_bottom"));
}
public static TextureMapping columnWithWall(Block block) {
Material side = getBlockTexture(block);
return new TextureMapping()
.put(TextureSlot.TEXTURE, side)
.put(TextureSlot.WALL, side)
.put(TextureSlot.SIDE, side)
.put(TextureSlot.END, getBlockTexture(block, "_top"));
}
public static TextureMapping door(Material top, Material bottom) {
return new TextureMapping().put(TextureSlot.TOP, top).put(TextureSlot.BOTTOM, bottom);
}
public static TextureMapping door(Block block) {
return new TextureMapping().put(TextureSlot.TOP, getBlockTexture(block, "_top")).put(TextureSlot.BOTTOM, getBlockTexture(block, "_bottom"));
}
public static TextureMapping particle(Block block) {
return new TextureMapping().put(TextureSlot.PARTICLE, getBlockTexture(block));
}
public static TextureMapping particle(Material id) {
return new TextureMapping().put(TextureSlot.PARTICLE, id);
}
public static TextureMapping fire0(Block block) {
return new TextureMapping().put(TextureSlot.FIRE, getBlockTexture(block, "_0"));
}
public static TextureMapping fire1(Block block) {
return new TextureMapping().put(TextureSlot.FIRE, getBlockTexture(block, "_1"));
}
public static TextureMapping lantern(Block block) {
return new TextureMapping().put(TextureSlot.LANTERN, getBlockTexture(block));
}
public static TextureMapping torch(Block block) {
return new TextureMapping().put(TextureSlot.TORCH, getBlockTexture(block));
}
public static TextureMapping torch(Material id) {
return new TextureMapping().put(TextureSlot.TORCH, id);
}
public static TextureMapping trialSpawner(Block block, String sideSuffix, String topSuffix) {
return new TextureMapping()
.put(TextureSlot.SIDE, getBlockTexture(block, sideSuffix))
.put(TextureSlot.TOP, getBlockTexture(block, topSuffix))
.put(TextureSlot.BOTTOM, getBlockTexture(block, "_bottom"));
}
public static TextureMapping vault(Block block, String frontSuffix, String sideSuffix, String topSuffix, String bottomSuffix) {
return new TextureMapping()
.put(TextureSlot.FRONT, getBlockTexture(block, frontSuffix))
.put(TextureSlot.SIDE, getBlockTexture(block, sideSuffix))
.put(TextureSlot.TOP, getBlockTexture(block, topSuffix))
.put(TextureSlot.BOTTOM, getBlockTexture(block, bottomSuffix));
}
public static TextureMapping particleFromItem(Item item) {
return new TextureMapping().put(TextureSlot.PARTICLE, getItemTexture(item));
}
public static TextureMapping commandBlock(Block block) {
return new TextureMapping()
.put(TextureSlot.SIDE, getBlockTexture(block, "_side"))
.put(TextureSlot.FRONT, getBlockTexture(block, "_front"))
.put(TextureSlot.BACK, getBlockTexture(block, "_back"));
}
public static TextureMapping orientableCube(Block block) {
return new TextureMapping()
.put(TextureSlot.SIDE, getBlockTexture(block, "_side"))
.put(TextureSlot.FRONT, getBlockTexture(block, "_front"))
.put(TextureSlot.TOP, getBlockTexture(block, "_top"))
.put(TextureSlot.BOTTOM, getBlockTexture(block, "_bottom"));
}
public static TextureMapping orientableCubeOnlyTop(Block block) {
return new TextureMapping()
.put(TextureSlot.SIDE, getBlockTexture(block, "_side"))
.put(TextureSlot.FRONT, getBlockTexture(block, "_front"))
.put(TextureSlot.TOP, getBlockTexture(block, "_top"));
}
public static TextureMapping orientableCubeSameEnds(Block block) {
return new TextureMapping()
.put(TextureSlot.SIDE, getBlockTexture(block, "_side"))
.put(TextureSlot.FRONT, getBlockTexture(block, "_front"))
.put(TextureSlot.END, getBlockTexture(block, "_end"));
}
public static TextureMapping top(Block block) {
return new TextureMapping().put(TextureSlot.TOP, getBlockTexture(block, "_top"));
}
public static TextureMapping craftingTable(Block table, Block bottomWood) {
return new TextureMapping()
.put(TextureSlot.PARTICLE, getBlockTexture(table, "_front"))
.put(TextureSlot.DOWN, getBlockTexture(bottomWood))
.put(TextureSlot.UP, getBlockTexture(table, "_top"))
.put(TextureSlot.NORTH, getBlockTexture(table, "_front"))
.put(TextureSlot.EAST, getBlockTexture(table, "_side"))
.put(TextureSlot.SOUTH, getBlockTexture(table, "_side"))
.put(TextureSlot.WEST, getBlockTexture(table, "_front"));
}
public static TextureMapping fletchingTable(Block table, Block bottomWood) {
return new TextureMapping()
.put(TextureSlot.PARTICLE, getBlockTexture(table, "_front"))
.put(TextureSlot.DOWN, getBlockTexture(bottomWood))
.put(TextureSlot.UP, getBlockTexture(table, "_top"))
.put(TextureSlot.NORTH, getBlockTexture(table, "_front"))
.put(TextureSlot.SOUTH, getBlockTexture(table, "_front"))
.put(TextureSlot.EAST, getBlockTexture(table, "_side"))
.put(TextureSlot.WEST, getBlockTexture(table, "_side"));
}
public static TextureMapping snifferEgg(String suffix) {
return new TextureMapping()
.put(TextureSlot.PARTICLE, getBlockTexture(Blocks.SNIFFER_EGG, suffix + "_north"))
.put(TextureSlot.BOTTOM, getBlockTexture(Blocks.SNIFFER_EGG, suffix + "_bottom"))
.put(TextureSlot.TOP, getBlockTexture(Blocks.SNIFFER_EGG, suffix + "_top"))
.put(TextureSlot.NORTH, getBlockTexture(Blocks.SNIFFER_EGG, suffix + "_north"))
.put(TextureSlot.SOUTH, getBlockTexture(Blocks.SNIFFER_EGG, suffix + "_south"))
.put(TextureSlot.EAST, getBlockTexture(Blocks.SNIFFER_EGG, suffix + "_east"))
.put(TextureSlot.WEST, getBlockTexture(Blocks.SNIFFER_EGG, suffix + "_west"));
}
public static TextureMapping driedGhast(String suffix) {
return new TextureMapping()
.put(TextureSlot.PARTICLE, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_north"))
.put(TextureSlot.BOTTOM, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_bottom"))
.put(TextureSlot.TOP, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_top"))
.put(TextureSlot.NORTH, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_north"))
.put(TextureSlot.SOUTH, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_south"))
.put(TextureSlot.EAST, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_east"))
.put(TextureSlot.WEST, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_west"))
.put(TextureSlot.TENTACLES, getBlockTexture(Blocks.DRIED_GHAST, suffix + "_tentacles"));
}
public static TextureMapping campfire(Block campfire) {
return new TextureMapping().put(TextureSlot.LIT_LOG, getBlockTexture(campfire, "_log_lit")).put(TextureSlot.FIRE, getBlockTexture(campfire, "_fire"));
}
public static TextureMapping candleCake(Block block, boolean lit) {
return new TextureMapping()
.put(TextureSlot.PARTICLE, getBlockTexture(Blocks.CAKE, "_side"))
.put(TextureSlot.BOTTOM, getBlockTexture(Blocks.CAKE, "_bottom"))
.put(TextureSlot.TOP, getBlockTexture(Blocks.CAKE, "_top"))
.put(TextureSlot.SIDE, getBlockTexture(Blocks.CAKE, "_side"))
.put(TextureSlot.CANDLE, getBlockTexture(block, lit ? "_lit" : ""));
}
public static TextureMapping cauldron(Material contentTextureLoc) {
return new TextureMapping()
.put(TextureSlot.PARTICLE, getBlockTexture(Blocks.CAULDRON, "_side"))
.put(TextureSlot.SIDE, getBlockTexture(Blocks.CAULDRON, "_side"))
.put(TextureSlot.TOP, getBlockTexture(Blocks.CAULDRON, "_top"))
.put(TextureSlot.BOTTOM, getBlockTexture(Blocks.CAULDRON, "_bottom"))
.put(TextureSlot.INSIDE, getBlockTexture(Blocks.CAULDRON, "_inner"))
.put(TextureSlot.CONTENT, contentTextureLoc);
}
public static TextureMapping sculkShrieker(boolean canSummon) {
String innerTopString = canSummon ? "_can_summon" : "";
return new TextureMapping()
.put(TextureSlot.PARTICLE, getBlockTexture(Blocks.SCULK_SHRIEKER, "_bottom"))
.put(TextureSlot.SIDE, getBlockTexture(Blocks.SCULK_SHRIEKER, "_side"))
.put(TextureSlot.TOP, getBlockTexture(Blocks.SCULK_SHRIEKER, "_top"))
.put(TextureSlot.INNER_TOP, getBlockTexture(Blocks.SCULK_SHRIEKER, innerTopString + "_inner_top"))
.put(TextureSlot.BOTTOM, getBlockTexture(Blocks.SCULK_SHRIEKER, "_bottom"));
}
public static TextureMapping bars(Block block) {
return new TextureMapping().put(TextureSlot.BARS, getBlockTexture(block)).put(TextureSlot.EDGE, getBlockTexture(block));
}
public static TextureMapping layer0(Item item) {
return new TextureMapping().put(TextureSlot.LAYER0, getItemTexture(item));
}
public static TextureMapping layer0(Block block) {
return new TextureMapping().put(TextureSlot.LAYER0, getBlockTexture(block));
}
public static TextureMapping layer0(Material id) {
return new TextureMapping().put(TextureSlot.LAYER0, id);
}
public static TextureMapping layered(Material layer0, Material layer1) {
return new TextureMapping().put(TextureSlot.LAYER0, layer0).put(TextureSlot.LAYER1, layer1);
}
public static TextureMapping layered(Material layer0, Material layer1, Material layer2) {
return new TextureMapping().put(TextureSlot.LAYER0, layer0).put(TextureSlot.LAYER1, layer1).put(TextureSlot.LAYER2, layer2);
}
public static Material getBlockTexture(Block block) {
Identifier id = BuiltInRegistries.BLOCK.getKey(block);
return new Material(id.withPrefix("block/"));
}
public static Material getBlockTexture(Block block, String suffix) {
Identifier id = BuiltInRegistries.BLOCK.getKey(block);
return new Material(id.withPath(path -> "block/" + path + suffix));
}
public static Material getItemTexture(Item block) {
Identifier id = BuiltInRegistries.ITEM.getKey(block);
return new Material(id.withPrefix("item/"));
}
public static Material getItemTexture(Item item, String suffix) {
Identifier id = BuiltInRegistries.ITEM.getKey(item);
return new Material(id.withPath(path -> "item/" + path + suffix));
}
}引用的其他类
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