CrossbowPull.java

net.minecraft.client.renderer.item.properties.numeric.CrossbowPull

信息

  • 全限定名:net.minecraft.client.renderer.item.properties.numeric.CrossbowPull
  • 类型:public class
  • 包:net.minecraft.client.renderer.item.properties.numeric
  • 源码路径:src/main/java/net/minecraft/client/renderer/item/properties/numeric/CrossbowPull.java
  • 起始行号:L14
  • 实现:RangeSelectItemModelProperty
  • 职责:

    TODO

字段/常量

  • MAP_CODEC
    • 类型: MapCodec<CrossbowPull>
    • 修饰符: public static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public float get(ItemStack itemStack, ClientLevel level, ItemOwner owner, int seed) @ L17

  • 方法名:get
  • 源码定位:L17
  • 返回类型:float
  • 修饰符:public

参数:

  • itemStack: ItemStack
  • level: ClientLevel
  • owner: ItemOwner
  • seed: int

说明:

TODO

public MapCodec<CrossbowPull> type() @ L30

  • 方法名:type
  • 源码定位:L30
  • 返回类型:MapCodec
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CrossbowPull implements RangeSelectItemModelProperty {
    public static final MapCodec<CrossbowPull> MAP_CODEC = MapCodec.unit(new CrossbowPull());
 
    @Override
    public float get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) {
        LivingEntity entity = owner == null ? null : owner.asLivingEntity();
        if (entity == null) {
            return 0.0F;
        } else if (CrossbowItem.isCharged(itemStack)) {
            return 0.0F;
        } else {
            int chargeDuration = CrossbowItem.getChargeDuration(itemStack, entity);
            return (float)UseDuration.useDuration(itemStack, entity) / chargeDuration;
        }
    }
 
    @Override
    public MapCodec<CrossbowPull> type() {
        return MAP_CODEC;
    }
}

引用的其他类