Charge.java

net.minecraft.client.renderer.item.properties.select.Charge

信息

  • 全限定名:net.minecraft.client.renderer.item.properties.select.Charge
  • 类型:public record
  • 包:net.minecraft.client.renderer.item.properties.select
  • 源码路径:src/main/java/net/minecraft/client/renderer/item/properties/select/Charge.java
  • 起始行号:L18
  • 实现:SelectItemModelProperty<CrossbowItem.ChargeType>
  • 职责:

    TODO

字段/常量

  • VALUE_CODEC

    • 类型: Codec<CrossbowItem.ChargeType>
    • 修饰符: public static final
    • 源码定位: L19
    • 说明:

      TODO

  • TYPE

    • 类型: SelectItemModelProperty.Type<Charge,CrossbowItem.ChargeType>
    • 修饰符: public static final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public CrossbowItem.ChargeType get(ItemStack itemStack, ClientLevel level, LivingEntity owner, int seed, ItemDisplayContext displayContext) @ L24

  • 方法名:get
  • 源码定位:L24
  • 返回类型:CrossbowItem.ChargeType
  • 修饰符:public

参数:

  • itemStack: ItemStack
  • level: ClientLevel
  • owner: LivingEntity
  • seed: int
  • displayContext: ItemDisplayContext

说明:

TODO

public SelectItemModelProperty.Type<Charge,CrossbowItem.ChargeType> type() @ L35

  • 方法名:type
  • 源码定位:L35
  • 返回类型:SelectItemModelProperty.Type<Charge,CrossbowItem.ChargeType>
  • 修饰符:public

参数:

说明:

TODO

public Codec<CrossbowItem.ChargeType> valueCodec() @ L40

  • 方法名:valueCodec
  • 源码定位:L40
  • 返回类型:Codec<CrossbowItem.ChargeType>
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public record Charge() implements SelectItemModelProperty<CrossbowItem.ChargeType> {
    public static final Codec<CrossbowItem.ChargeType> VALUE_CODEC = CrossbowItem.ChargeType.CODEC;
    public static final SelectItemModelProperty.Type<Charge, CrossbowItem.ChargeType> TYPE = SelectItemModelProperty.Type.create(
        MapCodec.unit(new Charge()), VALUE_CODEC
    );
 
    public CrossbowItem.ChargeType get(
        ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext
    ) {
        ChargedProjectiles projectiles = itemStack.get(DataComponents.CHARGED_PROJECTILES);
        if (projectiles == null || projectiles.isEmpty()) {
            return CrossbowItem.ChargeType.NONE;
        } else {
            return projectiles.contains(Items.FIREWORK_ROCKET) ? CrossbowItem.ChargeType.ROCKET : CrossbowItem.ChargeType.ARROW;
        }
    }
 
    @Override
    public SelectItemModelProperty.Type<Charge, CrossbowItem.ChargeType> type() {
        return TYPE;
    }
 
    @Override
    public Codec<CrossbowItem.ChargeType> valueCodec() {
        return VALUE_CODEC;
    }
}

引用的其他类