ShelfRenderer.java
net.minecraft.client.renderer.blockentity.ShelfRenderer
信息
- 全限定名:net.minecraft.client.renderer.blockentity.ShelfRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.blockentity
- 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/ShelfRenderer.java
- 起始行号:L25
- 实现:BlockEntityRenderer<ShelfBlockEntity,ShelfRenderState>
- 职责:
TODO
字段/常量
-
ITEM_SIZE- 类型:
float - 修饰符:
private static final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
ALIGN_ITEMS_TO_BOTTOM- 类型:
float - 修饰符:
private static final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
itemModelResolver- 类型:
ItemModelResolver - 修饰符:
private final - 源码定位:
L28 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ShelfRenderer(BlockEntityRendererProvider.Context context) @ L30
- 构造器名:ShelfRenderer
- 源码定位:L30
- 修饰符:public
参数:
- context: BlockEntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public ShelfRenderState createRenderState() @ L34
- 方法名:createRenderState
- 源码定位:L34
- 返回类型:ShelfRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(ShelfBlockEntity blockEntity, ShelfRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer.CrumblingOverlay breakProgress) @ L38
- 方法名:extractRenderState
- 源码定位:L38
- 返回类型:void
- 修饰符:public
参数:
- blockEntity: ShelfBlockEntity
- state: ShelfRenderState
- partialTicks: float
- cameraPosition: Vec3
- breakProgress: ModelFeatureRenderer.CrumblingOverlay
说明:
TODO
public void submit(ShelfRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L62
- 方法名:submit
- 源码定位:L62
- 返回类型:void
- 修饰符:public
参数:
- state: ShelfRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
private void submitItem(ShelfRenderState state, ItemStackRenderState itemStackRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int slot, float yRot) @ L73
- 方法名:submitItem
- 源码定位:L73
- 返回类型:void
- 修饰符:private
参数:
- state: ShelfRenderState
- itemStackRenderState: ItemStackRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- slot: int
- yRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ShelfRenderer implements BlockEntityRenderer<ShelfBlockEntity, ShelfRenderState> {
private static final float ITEM_SIZE = 0.25F;
private static final float ALIGN_ITEMS_TO_BOTTOM = -0.25F;
private final ItemModelResolver itemModelResolver;
public ShelfRenderer(BlockEntityRendererProvider.Context context) {
this.itemModelResolver = context.itemModelResolver();
}
public ShelfRenderState createRenderState() {
return new ShelfRenderState();
}
public void extractRenderState(
ShelfBlockEntity blockEntity,
ShelfRenderState state,
float partialTicks,
Vec3 cameraPosition,
ModelFeatureRenderer.@Nullable CrumblingOverlay breakProgress
) {
BlockEntityRenderer.super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress);
state.alignToBottom = blockEntity.getAlignItemsToBottom();
state.facing = blockEntity.getBlockState().getValue(ShelfBlock.FACING);
NonNullList<ItemStack> items = blockEntity.getItems();
int seed = HashCommon.long2int(blockEntity.getBlockPos().asLong());
for (int slot = 0; slot < items.size(); slot++) {
ItemStack itemStack = items.get(slot);
if (!itemStack.isEmpty()) {
ItemStackRenderState itemStackRenderState = new ItemStackRenderState();
this.itemModelResolver
.updateForTopItem(itemStackRenderState, itemStack, ItemDisplayContext.ON_SHELF, blockEntity.level(), blockEntity, seed + slot);
state.items[slot] = itemStackRenderState;
}
}
}
public void submit(ShelfRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
float yRot = state.facing.getAxis().isHorizontal() ? -state.facing.toYRot() : 180.0F;
for (int slot = 0; slot < state.items.length; slot++) {
ItemStackRenderState itemStackRenderState = state.items[slot];
if (itemStackRenderState != null) {
this.submitItem(state, itemStackRenderState, poseStack, submitNodeCollector, slot, yRot);
}
}
}
private void submitItem(
ShelfRenderState state, ItemStackRenderState itemStackRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int slot, float yRot
) {
float itemSlotPosition = (slot - 1) * 0.3125F;
Vec3 itemOffset = new Vec3(itemSlotPosition, state.alignToBottom ? -0.25 : 0.0, -0.25);
poseStack.pushPose();
poseStack.translate(0.5F, 0.5F, 0.5F);
poseStack.mulPose(Axis.YP.rotationDegrees(yRot));
poseStack.translate(itemOffset);
poseStack.scale(0.25F, 0.25F, 0.25F);
AABB box = itemStackRenderState.getModelBoundingBox();
double offsetY = -box.minY;
if (!state.alignToBottom) {
offsetY += -(box.maxY - box.minY) / 2.0;
}
poseStack.translate(0.0, offsetY, 0.0);
itemStackRenderState.submit(poseStack, submitNodeCollector, state.lightCoords, OverlayTexture.NO_OVERLAY, 0);
poseStack.popPose();
}
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参数/构造调用/返回值 - 关联成员:
ShelfRenderState()
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参数/构造调用 - 关联成员:
ItemStackRenderState()
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