BlockEntityRenderer.java
net.minecraft.client.renderer.blockentity.BlockEntityRenderer
信息
- 全限定名:net.minecraft.client.renderer.blockentity.BlockEntityRenderer
- 类型:public interface
- 包:net.minecraft.client.renderer.blockentity
- 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/BlockEntityRenderer.java
- 起始行号:L15
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
S createRenderState() @ L16
- 方法名:createRenderState
- 源码定位:L16
- 返回类型:S
- 修饰符:package-private
参数:
- 无
说明:
TODO
default void extractRenderState(T blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer.CrumblingOverlay breakProgress) @ L18
- 方法名:extractRenderState
- 源码定位:L18
- 返回类型:void
- 修饰符:default
参数:
- blockEntity: T
- state: S
- partialTicks: float
- cameraPosition: Vec3
- breakProgress: ModelFeatureRenderer.CrumblingOverlay
说明:
TODO
void submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L24
- 方法名:submit
- 源码定位:L24
- 返回类型:void
- 修饰符:package-private
参数:
- state: S
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
default boolean shouldRenderOffScreen() @ L26
- 方法名:shouldRenderOffScreen
- 源码定位:L26
- 返回类型:boolean
- 修饰符:default
参数:
- 无
说明:
TODO
default int getViewDistance() @ L30
- 方法名:getViewDistance
- 源码定位:L30
- 返回类型:int
- 修饰符:default
参数:
- 无
说明:
TODO
default boolean shouldRender(T blockEntity, Vec3 cameraPosition) @ L34
- 方法名:shouldRender
- 源码定位:L34
- 返回类型:boolean
- 修饰符:default
参数:
- blockEntity: T
- cameraPosition: Vec3
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public interface BlockEntityRenderer<T extends BlockEntity, S extends BlockEntityRenderState> {
S createRenderState();
default void extractRenderState(
T blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer.@Nullable CrumblingOverlay breakProgress
) {
BlockEntityRenderState.extractBase(blockEntity, state, breakProgress);
}
void submit(final S state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera);
default boolean shouldRenderOffScreen() {
return false;
}
default int getViewDistance() {
return 64;
}
default boolean shouldRender(T blockEntity, Vec3 cameraPosition) {
return Vec3.atCenterOf(blockEntity.getBlockPos()).closerThan(cameraPosition, this.getViewDistance());
}
}引用的其他类
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参数
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方法调用 - 关联成员:
BlockEntityRenderState.extractBase()
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参数
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参数
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参数/方法调用 - 关联成员:
Vec3.atCenterOf()
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