TestInstanceRenderer.java
net.minecraft.client.renderer.blockentity.TestInstanceRenderer
信息
- 全限定名:net.minecraft.client.renderer.blockentity.TestInstanceRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.blockentity
- 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/TestInstanceRenderer.java
- 起始行号:L24
- 实现:BlockEntityRenderer<TestInstanceBlockEntity,TestInstanceRenderState>
- 职责:
TODO
字段/常量
-
ERROR_PADDING- 类型:
float - 修饰符:
private static final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
beacon- 类型:
BeaconRenderer<TestInstanceBlockEntity> - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
box- 类型:
BlockEntityWithBoundingBoxRenderer<TestInstanceBlockEntity> - 修饰符:
private final - 源码定位:
L27 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public TestInstanceRenderState createRenderState() @ L29
- 方法名:createRenderState
- 源码定位:L29
- 返回类型:TestInstanceRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(TestInstanceBlockEntity blockEntity, TestInstanceRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer.CrumblingOverlay breakProgress) @ L33
- 方法名:extractRenderState
- 源码定位:L33
- 返回类型:void
- 修饰符:public
参数:
- blockEntity: TestInstanceBlockEntity
- state: TestInstanceRenderState
- partialTicks: float
- cameraPosition: Vec3
- breakProgress: ModelFeatureRenderer.CrumblingOverlay
说明:
TODO
public void submit(TestInstanceRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L54
- 方法名:submit
- 源码定位:L54
- 返回类型:void
- 修饰符:public
参数:
- state: TestInstanceRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
private void submitErrorMarker(TestInstanceBlockEntity.ErrorMarker error) @ L63
- 方法名:submitErrorMarker
- 源码定位:L63
- 返回类型:void
- 修饰符:private
参数:
- error: TestInstanceBlockEntity.ErrorMarker
说明:
TODO
public boolean shouldRenderOffScreen() @ L71
- 方法名:shouldRenderOffScreen
- 源码定位:L71
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public int getViewDistance() @ L76
- 方法名:getViewDistance
- 源码定位:L76
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean shouldRender(TestInstanceBlockEntity blockEntity, Vec3 cameraPosition) @ L81
- 方法名:shouldRender
- 源码定位:L81
- 返回类型:boolean
- 修饰符:public
参数:
- blockEntity: TestInstanceBlockEntity
- cameraPosition: Vec3
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class TestInstanceRenderer implements BlockEntityRenderer<TestInstanceBlockEntity, TestInstanceRenderState> {
private static final float ERROR_PADDING = 0.02F;
private final BeaconRenderer<TestInstanceBlockEntity> beacon = new BeaconRenderer<>();
private final BlockEntityWithBoundingBoxRenderer<TestInstanceBlockEntity> box = new BlockEntityWithBoundingBoxRenderer<>();
public TestInstanceRenderState createRenderState() {
return new TestInstanceRenderState();
}
public void extractRenderState(
TestInstanceBlockEntity blockEntity,
TestInstanceRenderState state,
float partialTicks,
Vec3 cameraPosition,
ModelFeatureRenderer.@Nullable CrumblingOverlay breakProgress
) {
BlockEntityRenderer.super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress);
state.beaconRenderState = new BeaconRenderState();
BlockEntityRenderState.extractBase(blockEntity, state.beaconRenderState, breakProgress);
BeaconRenderer.extract(blockEntity, state.beaconRenderState, partialTicks, cameraPosition);
state.blockEntityWithBoundingBoxRenderState = new BlockEntityWithBoundingBoxRenderState();
BlockEntityRenderState.extractBase(blockEntity, state.blockEntityWithBoundingBoxRenderState, breakProgress);
BlockEntityWithBoundingBoxRenderer.extract(blockEntity, state.blockEntityWithBoundingBoxRenderState);
state.errorMarkers.clear();
for (TestInstanceBlockEntity.ErrorMarker marker : blockEntity.getErrorMarkers()) {
state.errorMarkers.add(new TestInstanceBlockEntity.ErrorMarker(marker.pos(), marker.text()));
}
}
public void submit(TestInstanceRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
this.beacon.submit(state.beaconRenderState, poseStack, submitNodeCollector, camera);
this.box.submit(state.blockEntityWithBoundingBoxRenderState, poseStack, submitNodeCollector, camera);
for (TestInstanceBlockEntity.ErrorMarker error : state.errorMarkers) {
this.submitErrorMarker(error);
}
}
private void submitErrorMarker(TestInstanceBlockEntity.ErrorMarker error) {
BlockPos pos = error.pos();
Gizmos.cuboid(new AABB(pos).inflate(0.02F), GizmoStyle.fill(ARGB.colorFromFloat(0.375F, 1.0F, 0.0F, 0.0F)));
String text = error.text().getString();
float scale = 0.16F;
Gizmos.billboardText(text, Vec3.atLowerCornerWithOffset(pos, 0.5, 1.2, 0.5), TextGizmo.Style.whiteAndCentered().withScale(0.16F)).setAlwaysOnTop();
}
@Override
public boolean shouldRenderOffScreen() {
return this.beacon.shouldRenderOffScreen() || this.box.shouldRenderOffScreen();
}
@Override
public int getViewDistance() {
return Math.max(this.beacon.getViewDistance(), this.box.getViewDistance());
}
public boolean shouldRender(TestInstanceBlockEntity blockEntity, Vec3 cameraPosition) {
return this.beacon.shouldRender(blockEntity, cameraPosition) || this.box.shouldRender(blockEntity, cameraPosition);
}
}引用的其他类
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参数
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参数
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字段/方法调用 - 关联成员:
BeaconRenderer.extract()
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实现
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BlockEntityWithBoundingBoxRenderer
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字段/方法调用 - 关联成员:
BlockEntityWithBoundingBoxRenderer.extract()
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构造调用 - 关联成员:
BeaconRenderState()
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方法调用 - 关联成员:
BlockEntityRenderState.extractBase()
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BlockEntityWithBoundingBoxRenderState
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构造调用 - 关联成员:
BlockEntityWithBoundingBoxRenderState()
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参数/构造调用/返回值 - 关联成员:
TestInstanceRenderState()
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参数
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参数
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方法调用 - 关联成员:
GizmoStyle.fill()
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方法调用 - 关联成员:
Gizmos.billboardText(), Gizmos.cuboid()
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方法调用 - 关联成员:
TextGizmo.Style.whiteAndCentered()
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方法调用 - 关联成员:
ARGB.colorFromFloat()
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参数/字段/方法调用/构造调用 - 关联成员:
ErrorMarker(), TestInstanceBlockEntity.ErrorMarker()
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构造调用 - 关联成员:
AABB()
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参数/方法调用 - 关联成员:
Vec3.atLowerCornerWithOffset()
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