TrialSpawnerRenderer.java
net.minecraft.client.renderer.blockentity.TrialSpawnerRenderer
信息
- 全限定名:net.minecraft.client.renderer.blockentity.TrialSpawnerRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.blockentity
- 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/TrialSpawnerRenderer.java
- 起始行号:L20
- 实现:BlockEntityRenderer<TrialSpawnerBlockEntity,SpawnerRenderState>
- 职责:
TODO
字段/常量
entityRenderer- 类型:
EntityRenderDispatcher - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public TrialSpawnerRenderer(BlockEntityRendererProvider.Context context) @ L23
- 构造器名:TrialSpawnerRenderer
- 源码定位:L23
- 修饰符:public
参数:
- context: BlockEntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public SpawnerRenderState createRenderState() @ L27
- 方法名:createRenderState
- 源码定位:L27
- 返回类型:SpawnerRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(TrialSpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer.CrumblingOverlay breakProgress) @ L31
- 方法名:extractRenderState
- 源码定位:L31
- 返回类型:void
- 修饰符:public
参数:
- blockEntity: TrialSpawnerBlockEntity
- state: SpawnerRenderState
- partialTicks: float
- cameraPosition: Vec3
- breakProgress: ModelFeatureRenderer.CrumblingOverlay
说明:
TODO
static void extractSpawnerData(SpawnerRenderState state, float partialTicks, Entity displayEntity, EntityRenderDispatcher entityRenderer, double oSpin, double spin) @ L47
- 方法名:extractSpawnerData
- 源码定位:L47
- 返回类型:void
- 修饰符:static
参数:
- state: SpawnerRenderState
- partialTicks: float
- displayEntity: Entity
- entityRenderer: EntityRenderDispatcher
- oSpin: double
- spin: double
说明:
TODO
public void submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L62
- 方法名:submit
- 源码定位:L62
- 返回类型:void
- 修饰符:public
参数:
- state: SpawnerRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class TrialSpawnerRenderer implements BlockEntityRenderer<TrialSpawnerBlockEntity, SpawnerRenderState> {
private final EntityRenderDispatcher entityRenderer;
public TrialSpawnerRenderer(BlockEntityRendererProvider.Context context) {
this.entityRenderer = context.entityRenderer();
}
public SpawnerRenderState createRenderState() {
return new SpawnerRenderState();
}
public void extractRenderState(
TrialSpawnerBlockEntity blockEntity,
SpawnerRenderState state,
float partialTicks,
Vec3 cameraPosition,
ModelFeatureRenderer.@Nullable CrumblingOverlay breakProgress
) {
BlockEntityRenderer.super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress);
if (blockEntity.getLevel() != null) {
TrialSpawner spawner = blockEntity.getTrialSpawner();
TrialSpawnerStateData data = spawner.getStateData();
Entity displayEntity = data.getOrCreateDisplayEntity(spawner, blockEntity.getLevel(), spawner.getState());
extractSpawnerData(state, partialTicks, displayEntity, this.entityRenderer, data.getOSpin(), data.getSpin());
}
}
static void extractSpawnerData(
SpawnerRenderState state, float partialTicks, @Nullable Entity displayEntity, EntityRenderDispatcher entityRenderer, double oSpin, double spin
) {
if (displayEntity != null) {
state.displayEntity = entityRenderer.extractEntity(displayEntity, partialTicks);
state.displayEntity.lightCoords = state.lightCoords;
state.spin = (float)Mth.lerp((double)partialTicks, oSpin, spin) * 10.0F;
state.scale = 0.53125F;
float maxLength = Math.max(displayEntity.getBbWidth(), displayEntity.getBbHeight());
if (maxLength > 1.0) {
state.scale /= maxLength;
}
}
}
public void submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
if (state.displayEntity != null) {
SpawnerRenderer.submitEntityInSpawner(poseStack, submitNodeCollector, state.displayEntity, this.entityRenderer, state.spin, state.scale, camera);
}
}
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SpawnerRenderer.submitEntityInSpawner()
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SpawnerRenderState()
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