CampfireRenderer.java
net.minecraft.client.renderer.blockentity.CampfireRenderer
信息
- 全限定名:net.minecraft.client.renderer.blockentity.CampfireRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.blockentity
- 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/CampfireRenderer.java
- 起始行号:L24
- 实现:BlockEntityRenderer<CampfireBlockEntity,CampfireRenderState>
- 职责:
TODO
字段/常量
-
SIZE- 类型:
float - 修饰符:
private static final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
itemModelResolver- 类型:
ItemModelResolver - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public CampfireRenderer(BlockEntityRendererProvider.Context context) @ L28
- 构造器名:CampfireRenderer
- 源码定位:L28
- 修饰符:public
参数:
- context: BlockEntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public CampfireRenderState createRenderState() @ L32
- 方法名:createRenderState
- 源码定位:L32
- 返回类型:CampfireRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(CampfireBlockEntity blockEntity, CampfireRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer.CrumblingOverlay breakProgress) @ L36
- 方法名:extractRenderState
- 源码定位:L36
- 返回类型:void
- 修饰符:public
参数:
- blockEntity: CampfireBlockEntity
- state: CampfireRenderState
- partialTicks: float
- cameraPosition: Vec3
- breakProgress: ModelFeatureRenderer.CrumblingOverlay
说明:
TODO
public void submit(CampfireRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L56
- 方法名:submit
- 源码定位:L56
- 返回类型:void
- 修饰符:public
参数:
- state: CampfireRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class CampfireRenderer implements BlockEntityRenderer<CampfireBlockEntity, CampfireRenderState> {
private static final float SIZE = 0.375F;
private final ItemModelResolver itemModelResolver;
public CampfireRenderer(BlockEntityRendererProvider.Context context) {
this.itemModelResolver = context.itemModelResolver();
}
public CampfireRenderState createRenderState() {
return new CampfireRenderState();
}
public void extractRenderState(
CampfireBlockEntity blockEntity,
CampfireRenderState state,
float partialTicks,
Vec3 cameraPosition,
ModelFeatureRenderer.@Nullable CrumblingOverlay breakProgress
) {
BlockEntityRenderer.super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress);
state.facing = blockEntity.getBlockState().getValue(CampfireBlock.FACING);
int seed = (int)blockEntity.getBlockPos().asLong();
state.items = new ArrayList<>();
for (int slot = 0; slot < blockEntity.getItems().size(); slot++) {
ItemStackRenderState itemState = new ItemStackRenderState();
this.itemModelResolver
.updateForTopItem(itemState, blockEntity.getItems().get(slot), ItemDisplayContext.FIXED, blockEntity.getLevel(), null, seed + slot);
state.items.add(itemState);
}
}
public void submit(CampfireRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
Direction facing = state.facing;
List<ItemStackRenderState> items = state.items;
for (int slot = 0; slot < items.size(); slot++) {
ItemStackRenderState itemState = items.get(slot);
if (!itemState.isEmpty()) {
poseStack.pushPose();
poseStack.translate(0.5F, 0.44921875F, 0.5F);
Direction direction = Direction.from2DDataValue((slot + facing.get2DDataValue()) % 4);
float angle = -direction.toYRot();
poseStack.mulPose(Axis.YP.rotationDegrees(angle));
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
poseStack.translate(-0.3125F, -0.3125F, 0.0F);
poseStack.scale(0.375F, 0.375F, 0.375F);
itemState.submit(poseStack, submitNodeCollector, state.lightCoords, OverlayTexture.NO_OVERLAY, 0);
poseStack.popPose();
}
}
}
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参数/构造调用/返回值 - 关联成员:
CampfireRenderState()
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构造调用 - 关联成员:
ItemStackRenderState()
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方法调用 - 关联成员:
Direction.from2DDataValue()
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