ThrownItemRenderer.java

net.minecraft.client.renderer.entity.ThrownItemRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.ThrownItemRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/ThrownItemRenderer.java
  • 起始行号:L17
  • 继承:EntityRenderer<T,ThrownItemRenderState>
  • 职责:

    TODO

字段/常量

  • itemModelResolver

    • 类型: ItemModelResolver
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • scale

    • 类型: float
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • fullBright

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ThrownItemRenderer(EntityRendererProvider.Context context, float scale, boolean fullBright) @ L22

  • 构造器名:ThrownItemRenderer
  • 源码定位:L22
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • scale: float
  • fullBright: boolean

说明:

TODO

public ThrownItemRenderer(EntityRendererProvider.Context context) @ L29

  • 构造器名:ThrownItemRenderer
  • 源码定位:L29
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected int getBlockLightLevel(T entity, BlockPos blockPos) @ L33

  • 方法名:getBlockLightLevel
  • 源码定位:L33
  • 返回类型:int
  • 修饰符:protected

参数:

  • entity: T
  • blockPos: BlockPos

说明:

TODO

public void submit(ThrownItemRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L38

  • 方法名:submit
  • 源码定位:L38
  • 返回类型:void
  • 修饰符:public

参数:

  • state: ThrownItemRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

public ThrownItemRenderState createRenderState() @ L47

  • 方法名:createRenderState
  • 源码定位:L47
  • 返回类型:ThrownItemRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(T entity, ThrownItemRenderState state, float partialTicks) @ L51

  • 方法名:extractRenderState
  • 源码定位:L51
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: T
  • state: ThrownItemRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ThrownItemRenderer<T extends Entity & ItemSupplier> extends EntityRenderer<T, ThrownItemRenderState> {
    private final ItemModelResolver itemModelResolver;
    private final float scale;
    private final boolean fullBright;
 
    public ThrownItemRenderer(EntityRendererProvider.Context context, float scale, boolean fullBright) {
        super(context);
        this.itemModelResolver = context.getItemModelResolver();
        this.scale = scale;
        this.fullBright = fullBright;
    }
 
    public ThrownItemRenderer(EntityRendererProvider.Context context) {
        this(context, 1.0F, false);
    }
 
    @Override
    protected int getBlockLightLevel(T entity, BlockPos blockPos) {
        return this.fullBright ? 15 : super.getBlockLightLevel(entity, blockPos);
    }
 
    public void submit(ThrownItemRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.scale(this.scale, this.scale, this.scale);
        poseStack.mulPose(camera.orientation);
        state.item.submit(poseStack, submitNodeCollector, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    public ThrownItemRenderState createRenderState() {
        return new ThrownItemRenderState();
    }
 
    public void extractRenderState(T entity, ThrownItemRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        this.itemModelResolver.updateForNonLiving(state.item, entity.getItem(), ItemDisplayContext.GROUND, entity);
    }
}

引用的其他类