FireworkEntityRenderer.java

net.minecraft.client.renderer.entity.FireworkEntityRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.FireworkEntityRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/FireworkEntityRenderer.java
  • 起始行号:L16
  • 继承:EntityRenderer<FireworkRocketEntity,FireworkRocketRenderState>
  • 职责:

    TODO

字段/常量

  • itemModelResolver
    • 类型: ItemModelResolver
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public FireworkEntityRenderer(EntityRendererProvider.Context context) @ L19

  • 构造器名:FireworkEntityRenderer
  • 源码定位:L19
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(FireworkRocketRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L24

  • 方法名:submit
  • 源码定位:L24
  • 返回类型:void
  • 修饰符:public

参数:

  • state: FireworkRocketRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

public FireworkRocketRenderState createRenderState() @ L38

  • 方法名:createRenderState
  • 源码定位:L38
  • 返回类型:FireworkRocketRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(FireworkRocketEntity entity, FireworkRocketRenderState state, float partialTicks) @ L42

  • 方法名:extractRenderState
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: FireworkRocketEntity
  • state: FireworkRocketRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class FireworkEntityRenderer extends EntityRenderer<FireworkRocketEntity, FireworkRocketRenderState> {
    private final ItemModelResolver itemModelResolver;
 
    public FireworkEntityRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.itemModelResolver = context.getItemModelResolver();
    }
 
    public void submit(FireworkRocketRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.mulPose(camera.orientation);
        if (state.isShotAtAngle) {
            poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F));
            poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
            poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
        }
 
        state.item.submit(poseStack, submitNodeCollector, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    public FireworkRocketRenderState createRenderState() {
        return new FireworkRocketRenderState();
    }
 
    public void extractRenderState(FireworkRocketEntity entity, FireworkRocketRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isShotAtAngle = entity.isShotAtAngle();
        this.itemModelResolver.updateForNonLiving(state.item, entity.getItem(), ItemDisplayContext.GROUND, entity);
    }
}

引用的其他类